
A challenging puzzle platformer in which you clone and teleport.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A great value for a fun, unique game, YAPP dispenses with the fancy presentation of its inspirations (Portal, Braid, The Talos Principle, Stephen's Sausage Roll) to provide a clean and freshly entertaining puzzler. The store description is accurate: the game is very challenging, but thoughtfully designed. Like the developer's chatty commentary inside levels, the graphics are simple, but very endearing. There's a friendly, casual atmosphere, and it succeeds in being authentic. A great soundtrack really ties everything together. It's fun and soothing, and makes figuring out puzzles addictive. It's just a selection of free music, but I didn't expect to enjoy it so much. I wholeheartedly recommend Yet Another Puzzle Platformer. The developer kept tabs on the Steam forums, happily giving hints. If you don't play this one, you're missing out.
This game is surprisingly good. It might not be the prettiest game, but the puzzles are actually great, original, really well designed and really challenging. I'd definitely recommend it if you like simple yet challenging puzzle games.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is very fun, I recommend it to anyone who likes puzzle games. The puzzles are very creative and rewarding when you figure them out. The mechanics are fun to execute and it's a well made game and pretty tricky given the few mechanics it has. There's also a YAPP speedrun which is very fun and playing the game quickly changes the way you play entirely. Very fun game for a very low price, you will get your moneys worth.
I'm gonna be real with y'all, the only reason I bought this game is because the developer released a game I'm really interested in, which is the 3rd installment in the series of Yet Another Puzzle series. Thusly, I bought the whole trilogy pack, and have started working from the first game just to get to the game I actually wanted to play. Cuz that's how I roll :sunglasses: [h1]The Gameplay[/h1] YAPP, fittingly, is a puzzle platformer. Honestly, I haven't played many puzzle platformers so the first comparisons the come to mind are Braid, or possibly portal if it were 2D. The player's kit, for the most part, is very simple, with your classic walk, jump, and item grab. Where the game differentiates itself, is your ability to produce a shadow of yourself and subsequently teleport to it. The jump feels very floaty, your movement feels janky, the enemies move jankily..., honestly the whole game feels very janky, BUT that is where the game shines. [h1]The Jank[/h1] The lack of polish on this game is part of what makes me love it so much, the developer's username on Steam is Artless, and boy do they live up to their name. The game uses minimal sprites, animation, and backgrounds, and definitely could be considered "rough on the eyes". It also feels almost as though you're breaking the game constantly, [b]BUT[/b] the controls are extremely consistent and the game at times tells you how it can be "broken" to complete the level, which allows for levels that require truly outside of the box thinking [h1]The Difficulty[/h1] The base game includes 6 themed worlds with 7 levels per world. There are also 10 bonus stars within those 42 levels which act as an extra challenge which requires more thinking to collect. There was also an update that added 1 extra bonus world, free of charge. Out of the 49 levels and 10 stars there was only 1 star which I believe requires a walkthrough to collect, funnily enough it's actually the first available star. Every thing else was a good level of difficulty, where even the toughest puzzles could solved after taking a step back, taking a break, and returning to the game another day. It also helps that within each world you can do the levels in any order, meaning if you get stuck on one, you can go ahead and take a crack at a different puzzle. Something I also enjoyed was the fact that getting to each world was a mini puzzle in of itself. [h1]Overall[/h1] This game was very janky, from the sprites, to the physics, to the fact that [b]THERE'S LITERALLY NO QUIT BUTTON[/b], but the game uses its jank to its benefit, allowing for some truly creative levels and solutions. I also find it to be very inspiring as it's an example of a solo developer being able to make a truly fun experience without being "artistically inclined". I'd also like to add, that the music in this game, while all of it is creative commons, is an absolute [b]bop[/b]. Every single track ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// [i]I need to come up with a new rating system[/i] For any puzzle game fans out there or aspiring game developers, I feel like this is a great game to play to get your puzzle itch scratched or to even get inspired about development again, and at $1.99 this is a pretty easy recommend. For those of you not interested in thinking too hard rn maybe pass on this one
even if minimalism is the idea a "quit game" button should be there
谜题挺有意思的,但是跳跃的手感超级恶心
就如作者所说,不是所有人都适合这款游戏。但是对于一个适合这款游戏的玩家而言。这是一款适合他的游戏。
7关+全星星通关,太好玩了,要是作者没提示完全想不到仅有的几种动作搭配可以实现二段跳,不但解密难,操作也同样很难,好在给了慢速模式才让操作相对简单一些,第六关应该是最难的,还有就是5-1的牌子真的过不去,太难了。
意外有趣的解謎+platforming遊戲,還只要45塊錢,實在沒想到2017年的遊戲到現在2022評論數還那麼少甚至這是第一篇繁體中文的評論,可能真的是被畫風耽誤,希望作者重製美術推廣給更多人,雖然好像就跟作者名衝突了,另外雖然畫風0分但音樂意外的不錯且耐聽,挺適合這類遊戲的。 總共約五小時初全成就,加上得到的樂趣遠遠不只45元。 核心概念雖然很少但變化豐富,推薦按照世界順序來玩而不跳下個世界,每個世界都能學一點新技巧再應用,最後再回來解全星星成就。 解謎難度體感偏高,需要善用各種落地時間差、移動速度差。 操作難度中上,需要習慣一下,手殘者請善用0.1~0.3倍速。 [b]總體評價8.5/10。[/b] [b]以下微據透[/b] [spoiler]後面半小時都在試5-1的告示牌還試不出來,這真的有辦法過去嗎,從右邊極限二段跳和正下方多段跳都試過了實在跳不到。[/spoiler] [spoiler]7-7多段跳真的難[/spoiler]
Finally found a game where the hard part is figuring out the solution rather than execution of the solution. Not that the execution of the solution isn't hard.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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