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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
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Reviews
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An enjoyable little lane defense title. Very little is explained, but after a couple of run throughs on the new levels, you soon work out the tactics (hopefully). It is a bit more strategic than it first appears.
Игра, как мне кажется, весьма хорошая. Мне по душе задумка с этими шприцами и разными комбо. Однако есть один момент, который испортил мое впечатление. Это враги, некоторые из них крайне сильны, а противодействие для них найти трудно. Так же очень странная механика их появления. В этой игре норма то, что на одном ряду могут выйти, скажем, 8 врагов с топорами или с красными глазами, урона просто не хватает. В остальном же игра очень хорошая, визуал приятный, разнообразие радует. Желаю разработчику не бросать проект, а развивать его и дальше.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 29 reviews with recorded playtime.
Surprisingly good lane defense title. The game does start out incredibly bland and until the first hour and a bit I was certain this was going to get a negative review. I stayed with it and was glad I did. The game typically got better and better. There's a few things I feel you should know if you're thinking about investing your time into this game: 1) After a certain point, the game is highly punishing. There's no lifelines e.g. 'lawnmowers' as in PvZ; if one enemy breaches your defenses, it's level over. This can be extra punishing as many levels consist of multiple rounds meaning that if you have a breach in the third or fourth round of a level, you have to start from the first round of that level, not the round you actually lost. 2) There's almost no help/tutorials. There's quite a lot of options and effects for your towers which are generated by combining different syringe colours. The options are implemented well and you will need to exploit them to progress and win the game. You'll have to figure this out yourself. Some bosses have very strange tactics which you'll be completely in the dark about. 3) There's actually a fair amount of content but new content isn't really handed to the player in a linear fashion. Later into the game, I feel syringe aquisition becomes faster as does enemy type. Early on in the game, you may be bored to tears with only a few syringe types. 4) There is a fast forward button which will come in very handy if you know about it. Middle mouse button. For fans of tower defense. 7/10
Green hills 5-1 seems unbeatable... ...I'm not just going to keep trying forever. Eventually you get a swarm that no random selection can defeat. If it's an RNG scenario where I try 20 more times before I fluke it, I will not be pleased. There is no help button, hint, video, walkthrough OR discussion about it that I can find.
This is supposed to be a lane defense a la Plants vs. Zombies, except without plants. It has some promise, but it just feels very unfinished. The stage labeled as "tutorial" doesn't really explain anything beyond the very basic "how to place tower" and "what mouse button to use". After that, it's a wild guessing game what towers do or what enemies are vulnurable to. There is no menu, no pause, no back to level select, no nothing. That's just too barebones to recommend it.
нормальная игра но слишком многое зависит от удачи оценить могу максимум на 6.5/10
這款遊戲的畫風相當可愛,遊戲的節奏很流暢.敵人種類也很多!殭屍 果凍怪 幽靈等等 非常特別的是它完全沒有遊戲背景,完全不拖泥帶水,就是戰鬥吧! 遊戲的升級非常特別,你需要使用不同顏色的針筒來升級,累積越多升級的威力越強大! 只是我真的不知道要怎麼稱呼防守的那個東西. 遊戲中有多種不同的模式可供遊玩,難度適中,你偶而會卡卡關,但是下一次就會更好!!! 整體遊玩體驗算是良好,雖然沒有中文,但是完全不影響遊玩過程! 如果有時間可以試看看!
в игре нет баланса враги полу бессмертные денег всегда не хватает у этих сгустков урона нет враги добегают до них за секунды урон у врагов ебанутый а те кто атакуют на растоянии просто сводят оборону на нет и три стадии на уровне убивают любой шанс пройти и весь уровень ты молишься богу рандома чтоб тебе выпал синий шприц подводя итог это отвротительный клон pvz
Pretty unique and cool tower defense. Underrated.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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