
Formulate a strategy and strike back with your own cunning and intelligence as you're forced into the original nightmarish scenario we've all dreamed about. Will you be ready when the dead break down the doors?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Disclaimer: I was provided a key by the developer for a review I just beat the 7 minute mode and this game seems promising. Basically this game consists of finding weapons/supplies or keys to unlock more weapons and supplies. Certain weapons are best suited for crowd control or single target and managing use of your resources carefully is crucial to beating the game. After beating the 7 minute mode, you unlock upgrades to your ammo capacity + small health and running meter upgrades which seem essential for surviving the longer modes. I did not like how you could get stun locked by several zombies, as when hit by one you drop your weapon and are stuck for a few seconds, and able to be immediately locked again if another zombie is nearby. Overall this game has a lot of potential and updates are still being done regularly. For more recommendations on quality indie games or ones with high potential follow our group reviews [url=http://steamcommunity.com/groups/LLGGR#curation] here [/url]
Well aware of the ridiculously low amount of hours listed, but I assure anyone reading that I've actually been playing the game a fair bit ever since its original freeware release - I'd say the time I've spent is honestly closer to somewhere between 8 and 12. Anyway! I do feel I can give the game a fair shake at this point. Despite what you may expect from the screenshots, "Survivor: The Living Dead" honestly feels more like an action-puzzle game that'll require some exploration and quick work on your part in order to do well in. You see, you start in a position of distinct disadvantage - very few weapons are ready-to-use at the very start of the run (or in the game in general, but we'll get to that) and you need to - very quickly - start searching the area for anything that can be used as a weapon, for anything that can be put together to make weapons, or a means to create environmental hazards for later use - as the stuff you can easily reach immediately is nowhere near enough to take you to even the 7-minute run, let alone the longer game modes that come after it. Even if you know exactly what to do in order to make every weapon in the area available and usable, you're not out of the woods, and that's when you'll need to find ways to use what you've got to the best of your ability, as you're generally going to have JUST enough weaponry in total to take you to the end of the time limit - miss a few too many shots, use a weapon that's obviously meant to eliminate a crowd of zombies on LESS than a crowd of zombies, inappropriately use your barricades to give you the few decent chances to keep crowds together FOR those crowd weapons, don't act fast enough to get the weapons outside INSIDE, or any get any number of steps of the overall puzzle wrong, and you're simply going to run out of options, and most likely quickly die. To keep the game fresh, there's a significant number of unlocks that will simultaneously give you far more tools to play around with, and which will honestly be outright NECESSARY to complete the longer game modes as you won't have enough overall ammo to beat the game otherwise - one thing I definitely like about the game is that if you know what you're doing, you'll always have what you need - but only just! - to win, keeping the game tense no matter how much you've unlocked (or if you wanna just run roughshod all over the easier time limits, that's fun too ;3 ). There ARE a few flaws in the game, of course. Due to how the infection mechanic works, getting bitten even once is a huge, irreversible handicap that can make a game basically unwinnable if it happens too early (though one can argue that it's just another way of making sure you never allow the zombies to get past your guard in the first place), and some weapons can be a bit inconsistent in their damage output, leading to an unexpected bite when what you thought was a sure kill, well... isn't, and typically at the worst possible time, in strict accordance to Murphy's Law. And you might want to be careful about throwing all your weapons into a big pile; it's not the most pleasant experience trying to get a single specific weapon you need out of the pile once you hear the telltale crash of a door coming down. Additionally, I must note that the game hasn't currently changed a whole lot since its original release, and while there's a lot to do on the maps you're given and the house is very well-designed to keep you on your toes, the fact is undeniable that there are only two maps, of which one you'll only see in the Story Mode. This said, it HAS been said that there will be new levels, so this may cease to be an issue in the future. Additionally, the game was originally made in 2010 by a small team, and kick me in the nuts if it doesn't LOOK it, with dated visuals and a UI that's just ugly to look at. However, being fair to the game, everything you need to know is perfectly identifiable with the graphical style, and I've certainly seen a hell of a lot worse, so unless you're a graphics wh... graphics service provider, there shouldn't be a huge problem here. Overall, I think there's a lot to like about the game and I've got confidence that the planned new additions will ensure it's worth the reasonable buy-in price. If you can skip the cost of a couple of burgers or something, you just might have fun with it too. =3
Survivor: The Living Dead's promied additional content is really going to be the making of it. The groundwork is solid; at the moment, it's an enjoyable zombie defense title based on Romero's seminal 1968 movie in which you repel the undead menace from a two storey house by way of various weapons and traps. You begin in the reasonable 7 minute mode before heading into bumpier territory with th 12 and 14 minute challenges, unlocking multiple bonus weapons and gameplay variables as you go. The controls need tweaking. The mapping is fine and feels comfortable but command areas for certain item pick-ups and especially the stairs are a little too small to comfortably use in the middle of a zombie panic. Dev also needs a fullscreen fix as soon as possible as the text is a nightmare to read in the tiny windowed mode that Survivor boots in. Easy thumbs up at this stage though. Plenty of potential. https://www.youtube.com/watch?v=4SvXO-W3KoE
[h1]OVERVIEW[/h1] STLD Redux: Episode 02 is a unique casual action-strategy game from indie developer, Craig Daversa. It has recently been released out of Early Access on Steam, but I believe the basic game has been available through other channels for a number of years. STLD stands for Survivor - The Living Dead. In STLD Redux, you play a young woman defending herself from an invading horde of undead, using whatever means she can find. Lucky for you, the small gameplay area contains an arsenal of weaponry, both formal and informal, and you only need to survive for a set time, which depends on your chosen difficulty level. [h1]Graphics[/h1] STLD Redux is played side-on, in two dimensions. It looks a bit like an action platformer in the screenshots, but it really isn't. The game features detailed pixel graphics that remind me of the heights of the 16-bit era. Characters look good and move well. There's a great range of different undead sprites and enough gore to be satisfying, without overdoing it. It's a cathartic feeling, blowing zombie heads away with the shotgun after one of them has just infected you. There are no graphics options and the game warns you of potential issues with the Steam Overlay if you play in full screen. I didn't encounter any issues with it. There was one very slightly annoying graphical issue. The game doesn't support mouse input at all, in menus or in game, so why is my mouse pointer always visible in the centre of the screen until I manually move it somewhere out of the way? [h1]Sound[/h1] STLD includes a couple of appropriate music tracks. The first is the title theme, which is minimal -- just an occasional off-key note every now and then -- but fits the spookiness of the game very well. The second is a loud and heavy dramatic piece that plays at key points in the game, such as when you only have a minute left. Outside of these tracks, you'll hear only the eerie distant sounds of zombies and cultists breaking down your doors or walking into your hastily erected traps. These sound effects are pretty good, too, as are the various gun sounds. I'm not an expert on zombie groans or firearms, by any means, but they sound realistic enough to me. [h1]Gameplay[/h1] STLD Redux is unlike anything I've played before: a unique blend of casual action and survival strategy game. The game has no background story or lore included, but the basic plot is pretty simple: the undead are invading and you have to survive for either 10 or 18 minutes, depending on your chosen game difficulty. I found it a bit hard to get into at first, with no tutorial and no real idea of what I was supposed to do, or how. But after my first few deaths, I started to work things out, and then the game became much more enjoyable. You begin the game defenceless on the left edge of the (very small) game area. Moving to your right you see some crates and a bear trap, and soon find yourself in a little cabin. Searching everything you find a shotgun and, hearing the telltale groans of zombies approaching, you ready yourself. "Come get some." you mutter under your breath as the door bursts in. (Well, I did, anyway.) The gameplay involves searching for items with which you can defend yourself until the timer runs out. The small map features two buildings in which you can barricade yourself to a degree. But your enemies are strong and can knock down locked doors -- even when you board them up -- so it would do you well to gather whatever weapons you can find and stockpile them if you want to hunker down. There are a number of ways to take out zombies, including some nicely implemented traps -- the aforementioned bear trap is only the first, and simplest -- and, of course, the direct method: knife, shovel, mace, pistol, shotgun, and assault rifle. Ammunition is very limited, though; it's much more a thinking man's game than a shooter. Get hit by a zombie and you'll not only lose one of your five health points, but you'll also become infected with the zombifying disease. Health points can be recovered, but once you're infected, it's only a matter of time; you can pop some pills to temporarily reduce the infection level, but only temporarily. So if you get infected early on in your game, chances are you'll end up dead. Depending on how long you survive and how many zombies you kill, you'll gain tokens as a reward. These can be spent on small powerups or revealing secret hints to make your future play throughs easier, and once they're unlocked they are permanent. The game supports keyboard and controller, but both sets of default controls are a bit weird. I ended up going with the controller after my first few games, and found it easier that way. Left stick moves, AXYB buttons control interacting with the world and attacking, and up arrow and RB handle the inventory. It basically works, but it's a bit clunky. I found it particularly irritating that the first time you find a weapon it's always investigated with Y and picked up, but then if you drop it and want to pick it up again, it's X and not Y. Time after time I'd stand over a weapon frustratingly pressing Y before I'd remember that after the first time you pick it up, it changes to X. It's not very intuitive. The game does have a few rough edges, too. There's no way to configure your own controls, and the default ones are a bit hard to get used to. There's also no mouse control, in game or in the menus. And there are a few little quirks of the interface that continue to annoy me even after playing for a couple of hours: when you're in front of something with which you can interact, the game won't always let you cycle through your inventory (though it sometimes seems to); you'll have to walk away, find the item you want, and walk back. The stairs are also a pain; I always seemed to find myself going down them when I wanted to walk past them instead. The controls on the rewards screen aren't clear at all, and I found myself spending my hard-earned tokens on things I didn't really want, with no way of changing or undoing them. Oh, and please fix the icon legend screen when starting a new game: the word is "accessible", not "accessable". Probably the biggest issue I have with the game, though, is the size of the game world, and the fact that it doesn't change when you start a new game. This severely limits the replayability, I think. With such a small game world, you'll quickly see all it has to offer. And with no changes to the world between plays, once you've seen everything, there's little enjoyment to be had by going back to try again. It's great fun while it lasts, but it doesn't last that long. [h1]PROS AND CONS[/h1] Pros: + Original idea and implementation + When everything works, it's great fun + Nice pixel graphics Cons: - VERY small game world: only one level, with the same locations of items each time - Becomes repetitive quickly - Some interface issues [h1]CONCLUSION[/h1] My first impressions of STLD Redux weren't great, and if I'd first played it in a bad mood I might not have given it a chance. But in doing that, I would have missed out on a gaming experience quite unlike anything else I've played. Is it perfect? No, definitely not. Is it repetitive? Yes, definitely. But is it fun? Strangely, yes; yes it is. The developer has captured one short scene from a zombie movie and given you the chance to play the clever character who survives. It's not for everybody, I'm sure, but I'd love to see/play the whole movie, should the developer expand the gameplay into a much larger world with his next game. Autosave [h1]Save[/h1] Save for Later Pause Quit Rage Quit Note: I received this game for free for review purposes. This did not influence my review. [code]For more game reviews, visit [url=http://saveorquit.com/]Save or Quit[/url].[/code]
Игра про выживание в постапокалиптическом мире, мире зомби которые хотят вас сожрать. И по класике жанра вам нужно выжить! Для этого вам будет доступно множество инструментов. Перво-наперво вы займетесь поиском полезных предметов и оружия. В игре множество оружия для уничтожения нежити, как холодного так и огнестрельного. Из холодного можно применять все: камни, палки, ножи и лопаты. Огнестрельное то же разнообразное: пистолеты, ружья, автоматы и другие. И естественно, само собой здесь присутствует оружие массового поражения взрывчатка и коктейли молотова. И как приятный бонус вам будет доступен инвентарь с полезностями, такими как аптечки и ключи для открывания закрытых зон поиска. В начале игры нам будет доступно 2 режима (если можно так их назвать) - это продержаться 10 или 18 минут. По завершению уровня вы сможете прокачать своего героя. Из минусов отмечу: при перезапуске игры сбиваются настройки. Хоть их и не много, (выбор управления), но при каждом запуске игры вам придется изменять настройку управления, если конечно вам не по душе настройка по умолчанию. И естественно как же в стиме без карт и достижений (кто же их не любит?).
Probably one of the worst games Ive ever played.
Pay no attention to my short time on this version, as I have played the freeware version some time ago. This is an early access game that is in development, as such, it's purpose is to receive feedback from the community for bugtesting as well as overall design feedback. The game as it is now, is largely unchanged from the freeware version I played before so it is familiar. It is confirmed that there will be new levels coming, and from the Twitter, it looks like enemies and weapons too. The game is more of a strategy/tower defense game with a twist. When the game starts it is up to you to fortify, find/create weapons and use some crafty tactics to use the environment as another weapon. Again, I can't stress to people enough that this is still in development, but I am confident that through early access and feedback the game will be shaped to a much better final product. Give it a shot, once you get the hang of the game it is quite addictive with its additional modes and reward system, which is actually quite extensive.
女主角被僵尸咬的声音听起来挺脆的……
・1プレイあたり10分程度の ものすごいコンパクトなゲーム。 だけどゲームの作りがなかなか細かく、面白い。 チュートリアルもしっかりしてます。 ・マップは狭く、ストアにある 動画や写真のエリアがほぼ全て。 建物を移動しながらゾンビの ラッシュに耐えるゲームです。 ゾンビがドアを壊そうとする際に 立て籠もってる感が強く感じられて楽しい。 ・ゆったりとしたアドベンチャーゲームではなく、 高速で動けるキャラを操作して 右へ左へ調べられそうな場所は片っ端から調べながら 武器を入手しゾンビを倒し、何回も死んでアイテムの位置、 武器の使い方、敵の倒し方を覚えていくタイプのゲームです。 慣れてくると格闘ゲームばりに高速で操作出来るようになり、 人によっては移動速度が速すぎて疲れると感じるかも知れません。 ちなみにゾンビの足は遅いです。 ・知っていると有利になる細かいテクニックが多く、 プレイするごとに生存時間が伸びて行くのが 上達を感じられておもしろい。 細かいテクニックはゲーム内で死んだ後や ゲーム内の通貨を使い知ることが出来ます。 ・古いノートPCで動きます(intel hd graphics4000) ・長い間コツコツと改良されて来たゲームのようで 埋もれてしまうのはちょっと勿体ないゲームです。 作者の次回作に期待します。
Survivor: The Living Dead is an incomplete game with too high a price (at least for what it offers today ...) NO Options , no support for the gamepad, no resolution or even full HD (16:9) In terms of gameplay I found it a bit slow .. In short, today I have to give him a vote NEGATIVE, but I'm curious to see the full game so he can re-evaluate the review. https://www.youtube.com/watch?v=1UYkEIeHQhA [h1] (Below is the Italian full review) [/h1] Survivor: The Living Dead è un gioco di sopravvivenza, dove bisogna utilizzare la propria astuzia e inteliggenti, riuscendo a sopravvivere il più possibile, facendo una carneficina di zombie!. [h1] Feature: [/h1] Tante armi da utilizzare Possibile utilizzare diversi approcci per la sopravvivenza Stire retro [h1] Parere personale:[/h1] Survivor: The Living Dead è un gioco incompleto con un prezzo troppo alto (almeno per quello che offre... oggi) Opzioni insulse, nessun supporto al gamepad, nessuna risoluzione full hd e neanche i 16:9. A livello di gameplay l'ho trovato un po lento.. insomma, ad oggi sono costretto a dargli un voto NEGATIVO, ma sono curioso di vedere il gioco completo, così da poter rivalutare la recensione. http://steamcommunity.com/sharedfiles/filedetails/?id=549022928
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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