
Break into the new apeX of 2D action! INTI CREATES is proud to present new apeX of cutting-edge 2D action with Luminous Avenger iX 2!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Japanese*, Korean, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
legalk
jockblocked
Bem sobre IX2 um jogo bom e eu super recomendo comprarem em uma promoção, mas em comparação aos anteriores, a gameplay dele é bem inferior. O level design continua bom e a pixel art dos cenários estão ok Sobre as músicas elas são boas comparadas ao título anterior Se eu recomendo?não recomendo essa ser a porta de entrada para quem quer começar a franquia Gunvolt tem títulos melhores que esse
我个人感觉手感比一代好,且在空dash限一次的情况下BOSS技能也变得更简洁了,对我这种不适应空战的来说是好事。原版困难模式似乎有些用力过猛,难怪会加剧情辅助,总的来说还不错
Gunvolt Chronicles: Luminous Avenger iX 2, developed and published by INTI CREATES CO., LTD., is a dynamic 2D action platformer that builds upon the foundations laid by its predecessor, delivering a fresh yet familiar experience within the beloved Gunvolt universe. Centered on Copen, a skilled combatant enhanced with powerful abilities, players are thrust into fast-paced stages filled with formidable enemies and intricate level designs. The game’s narrative continues to explore the deepening mysteries surrounding Copen’s mission and his interactions with his AI partner, Lola, blending action-packed gameplay with a compelling story that will appeal both to long-time fans and newcomers. The core gameplay in Luminous Avenger iX 2 emphasizes precision, speed, and strategic combat. Players control Copen, utilizing his signature Razor Wheel and the Overdrive system to unleash a wide array of attacks and combos. The controls are responsive, allowing for fluid movement across varied environments that challenge the player’s reflexes and tactical thinking. Level design is well-crafted, offering a balanced mix of platforming challenges, enemy encounters, and environmental hazards that require players to remain alert and adapt their approach. The game rewards exploration and skillful execution, keeping players engaged throughout the experience. Visually, the game showcases INTI CREATES’ signature anime-inspired art style, with vibrant, detailed character models and richly designed backgrounds that bring the world of Gunvolt to life. The animations are smooth and energetic, particularly during combat sequences where flashy effects and rapid attacks create a satisfying visual spectacle. Complementing the visuals is an energetic soundtrack that enhances the pacing of the gameplay, mixing intense battle themes with atmospheric melodies that immerse players in the game’s world. While the game excels in many areas, there are some gameplay elements that have sparked mixed reactions. Notably, the limitation on air dashes—specifically the inability to refill them by attacking enemies in mid-air—can sometimes disrupt the fluidity of movement, forcing players to be more deliberate in their traversal. Additionally, certain difficulty spikes, especially in Hard Mode, have presented a significant challenge. Boss fights such as those against Ypsilon are particularly demanding, requiring players to master patterns and employ precise timing, which may lead to frustration for some but a rewarding challenge for others. Despite these tougher moments, Gunvolt Chronicles: Luminous Avenger iX 2 offers a richly rewarding experience for those who appreciate intense 2D action games with deep mechanics and a strong narrative. The blend of engaging combat, striking visual design, and atmospheric audio work together to create a cohesive and exciting adventure. Though some gameplay mechanics may require adaptation, the game stands as a testament to INTI CREATES’ dedication to crafting high-quality platformers that respect their roots while pushing forward with new ideas. For fans of the Gunvolt series or players seeking a polished action platformer with a compelling story, Luminous Avenger iX 2 delivers a satisfying and memorable journey. Rating: 7/10
當初怎麼全成就的
This is a really good game!
En general me parece tan buen juego como el primer iX, creo que jugablemente este me gusta mas, porque Copen no se siente tan roto con tanto dash y escudos (excepto por Lola y sus curas infinitas xD) y me gusto mas usar la sierra que los disparos. A nivel tecnico lo senti mejor optimizado porque el primer juego a veces se congelaba por un momento pero nunca se crasheo. Y aunque no he jugado los primeros Gunvolt pero estos 2 me han parecido buenos, pero la verdad no tanto como los de Megaman X, Zero o ZX.
I respect the intent of trying to make a sequel that's not just more of the same, but I have to say, this felt like I stumbled into the wrong series and not in a good way. LAiX2 opens its story where the first left off, only for Copen to randomly get yoinked through a wormhole and sent to another dimension. The entire story has pretty much nothing to do with any of the other Gunvolt games, and feels completely random; like an excuse for a crossover with a game that doesn't exist. The plot goes on to imply some faintly intriguing things, but the true ending is locked behind an absurdly cruel hard mode that kills any interest in seeing it. Gameplay-wise, it also feels like a random left turn; Copen's gun is replaced with this random melee buzzsaw thing, and his mobility is extremely limited unless you go for a super high-kudos run (IE skip pretty much every checkpoint), with dashes being one per jump and the complete removal of his reload-slam move. This is not an improvement; half the fun of playing as Copen in GV2 and LAiX1 was his crazy movement. They also ditched Prevasion in favor of giving you the ability to just heal yourself fully whenever you want, which feels like an awkward band-aid solution to making the game challenging but fair. The production values are nice, and the gameplay is reasonably competent; the entire product isn't necessarily *bad* in its own right, but both as a sequel to LAiX and as a Gunvolt game, this isn't really what I wanted from the series.
This is an okay game but a huge letdown. Go play the first game. Or the Gunvolt games. The first game had a fun and unique gameplay style with the bullit feature and how you could race through each level with a goal of rarely touching the ground by dashing into enemies. The bullit feature was completely removed. Over-all movement is less fun since you only get one dash per jump. The gameplay is Slow and boring in comparison to the first game and it’s only fun if you get 1000 kudos or die and activate over-drive mode. Throughout the game I kept wondering if I was doing something wrong. But nope. It was just that there is only one dash per jump. Baffling decision since that is what made the first game so much fun to play. I did like the infinite healing ability - that was a nice touch. You can make the game as easy or difficult as you want by abusing or not abusing infinite healing. But the downside of abusing it is that you lose your Kudo points, which then kills your over-drive mode.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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