
Gunner, HEAT, PC! (GHPC) is a simulation game about modern mounted combat, with special attention to authenticity and fun.
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About
It's a weird time for fans of modern tank combat games. The straight-shooting simulator titles from the turn of the millennium are no more. As tank nerds, we need a game that gets right to the good stuff - modern tanks, realistic system and damage models, and a focus on fun over all.
With Gunner, HEAT, PC! we aim to make that dream a reality.
GHPC will blend game and simulation in just the right amounts, providing awesome fire control and ballistics simulation behind deceptively simple controls. This core feature set serves as the foundation for a rich single player campaign mode, skirmish missions, and (eventually) cooperative multiplayer modes: a satisfying option for every taste. And let's not forget about infantry and support units - tanks weren't built to fight alone. AI-controlled combined arms forces will round out the tactical environment and let armored units shine the way they were meant to.
We're making a great tank game because that's what we want to play.
GHPC features a fictional conflict between NATO and the Warsaw Pact in central Germany circa 1985. Play as armored units from the United States, Soviet Union, German Democratic Republic, and Federal Republic of Germany.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1002 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My commander has no threat assessment cause he thinks a truck is more important than the 6x T64B's that are about to blow my tank up! And my tank platoon cant even get past a tree while the enemy is the reincarnation of Kurtis Knispler! All around 10/10 game makes coming home from School after a long day very nice! (Also prepare to start screaming with your digital crew at digital tanks :D)
Самое страшное в этой игре - это расчёт РПГ в кустах 10 взорванных м113 из 10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
4 years of early access for what is still little more than a tech demo.
Тем, кто хочет купить: В игре нет русского языка из-за этого поначалу не очень понятно что нажимать. Игра не очень оптимизирована и в ней нет DLSS Не самое логичное управление, но за 1 час можно разобраться. Коротко об основах управления: Колесо мыши — бинокль (у командира) Shift — прицел наводчика (снайперский). E — дальномер. R — перезарядка L — отключить слежение башни Чтобы двигать башней, нужно зажать правую кнопку мыши (даже в снайперском прицеле), а на левую кнопку мыши — стрелять. For developers: Hello! Thank you for the game and for the fair regional pricing for Russian players. Please add Russian language support to the menus. Russian-speaking players are one of the core audiences for this genre of simulation games. I would highly appreciate further performance optimization or DLSS support. I know you are currently working on the multiplayer mode, but I just wanted to gently remind you about it. It would be great to have a War Thunder-style hit camera, as some penetration moments can be confusing. Also, we really need a dedicated window or UI element that shows the current shell types (like APFSDS/Sabots, HEAT, etc.) and their status/internal models, as right now it is missing and it's hard to tell what exactly is being used and how it behaves. Please consider adding a higher difficulty level or improving the AI. Currently, the AI bots tend to act dumb/clueless (they "derp" or get confused), and the game needs to be more challenging. (I don't speak English, so this text was translated using artificial intelligence. Errors are possible)
из-за этой игры у меня начал развиваться птср. минусов нету
Anyone recall that Onion news story (you can find it on YT) about the super-realistic latest edition of CoD which had the player waiting around for orders while you have to settle an argument about Shakira vs Jessica Biel, waiting for care packages from home, digging ten foot holes in the sand, driving a supply truck to the wrong destination .. etc. Yeah, I don't actually want to be in the military ... I just want the action/power fantasy held together by some story that makes smooth brained jackasses like me feel smart. Don't make the mistake I did ... there's "realism" and there's realism. This is realism like a training manual come to life. So, I can't recommend this. But ... if your kink is realism and not "realism", then you're gonna jizz your pants.
This game really requires more time, and obvious bias towards american tech. With a example being ammo cook offs in m60's being barely achievable even with constant direct hits, Armor values on american equipment that just arent even historically remotely correct, and a constant what feels like nerf to russian equipment, from NV on tanks that had thermal imaging like the m1, to somehow armor values on the front of a mbt with chemical protection and layering, being killed by a single shot by said chemical rounds, The games fun and challenging but annoying if you play anything other than america. not to mention the AI's ability to see through smoke/rain, whereas on your screen you can only see a silhouette of a tank. that turned out to be a bush behind another one. and by the time you've realised, you've been killed. unless you're a abrams than nothing pens you half the time. In total this game just feels like its a nato fanboy made game, leo a1, which historically couldnt survive a bmp2 front engagement with apcbs, somehow tanks three to five direct 3bm22 shells from a t72, as well as penning the turret with heat. You know, the specifically designed turret made to counteract heat?. and dont get me started on the ai ability to see you through and over hills. Not to mention pin point accuracy, while russian equipment is off by a couple of meters even if its 10 meters infront. The game in the beta was a better rendition, and had less obvious nato d riding
Good concept but refunded. Demo state still with control issues. Too dated.
Enjoyable sim. Recent update fixed the enemy AI. Only down side they still can hit you accurately 2km away, friendly AI is still hot garbage. You get two versions of friendly AI pure snipers or straight up ♥♥♥♥♥♥♥ that die instantly. Mix that with a highly lethal enemy AI some missions become frustrating. Tanks and other apcs feel heavy, strong, fcs is as real it gets for a video game. To the point you need to go to their website and study the gunnery for most Vic’s. Also some mechanics are not explain well. Or just not at all. Unless you have knowledge of Soviet tanks or nato tanks, slight learning curve is going to happen. Bugs and glitches do show up,not really game breaking. From what I seen some members of the dev can be abrasive to reporting. As this is a pre-alpha build, not a lot of mechanics are explained. Sometimes mechanics get mistaken for bugs. With actual bugs the devs have a GitHub with all know bugs and explanations on how they are being addressed which is nice to see. Overall the devs are great at listen and addressing known issues. Overall the game is in great shape for a pre alpha build. Devs and the community is very passionate with the game. Can tell the devs have vast knowledge, experience with tanks and overall game development. Also on the road map most milestones are completed. With all of that this game is a 8/10 overall. I highly recommend this to anyone that likes sims, tank combat or to get out from WT circle.
Ждём мультиплеер, разраб мощность, стоит своих денег на все 400%
Active players
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Players by region
Where this game's players are, estimated from review languages.
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