
Gunner, HEAT, PC! (GHPC) is a simulation game about modern mounted combat, with special attention to authenticity and fun.
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Prices
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Every market we collect.
About
It's a weird time for fans of modern tank combat games. The straight-shooting simulator titles from the turn of the millennium are no more. As tank nerds, we need a game that gets right to the good stuff - modern tanks, realistic system and damage models, and a focus on fun over all.
With Gunner, HEAT, PC! we aim to make that dream a reality.
GHPC will blend game and simulation in just the right amounts, providing awesome fire control and ballistics simulation behind deceptively simple controls. This core feature set serves as the foundation for a rich single player campaign mode, skirmish missions, and (eventually) cooperative multiplayer modes: a satisfying option for every taste. And let's not forget about infantry and support units - tanks weren't built to fight alone. AI-controlled combined arms forces will round out the tactical environment and let armored units shine the way they were meant to.
We're making a great tank game because that's what we want to play.
GHPC features a fictional conflict between NATO and the Warsaw Pact in central Germany circa 1985. Play as armored units from the United States, Soviet Union, German Democratic Republic, and Federal Republic of Germany.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1002 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
可惜还没做地形破坏和多人联机,要不然哥们把玩战雷的朋友都拉拉上,把他们发配去开t55我开t80,对抗北约装甲洪流,感受富尔达甲弹对抗怪兽艾布拉姆斯
c'mon pls make FIRST PERSON PERSPECTIVE and interactive interiors ! it's too "game" now more than a simulator, and maybe consider making giving commands and let the AI crew members to do stuff? like press a button to open Commands Menu: forward, backward, gun direction and so on, and the driver/gunner will drive/fire
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常好华约增强mod,使我3BM60狂暴轰入艾布兰(松树U:有框你不打?
Очень сыро, но черт возьми, это лучшее ощущение от бронетехники что я испытывал.
Игра очень интересная и реалистичная, оптимизация средняя но в целом не плохая, не хватает повреждений визуальных больше как в тундре и русского языка.
лучшая танковая игра для обычного игрока с тундрой это сравнить нереально из минусов разве что отсутствие коопа/мультиплеера и малое количество контента (зато тот, что есть, проработан лучше, чем где бы то ни было ещё)
Самое страшное в этой игре - это расчёт РПГ в кустах 10 взорванных м113 из 10
Ждём мультиплеер, разраб мощность, стоит своих денег на все 400%
из-за этой игры у меня начал развиваться птср. минусов нету
Тем, кто хочет купить: В игре нет русского языка из-за этого поначалу не очень понятно что нажимать. Игра не очень оптимизирована и в ней нет DLSS Не самое логичное управление, но за 1 час можно разобраться. Коротко об основах управления: Колесо мыши — бинокль (у командира) Shift — прицел наводчика (снайперский). E — дальномер. R — перезарядка L — отключить слежение башни Чтобы двигать башней, нужно зажать правую кнопку мыши (даже в снайперском прицеле), а на левую кнопку мыши — стрелять. For developers: Hello! Thank you for the game and for the fair regional pricing for Russian players. Please add Russian language support to the menus. Russian-speaking players are one of the core audiences for this genre of simulation games. I would highly appreciate further performance optimization or DLSS support. I know you are currently working on the multiplayer mode, but I just wanted to gently remind you about it. It would be great to have a War Thunder-style hit camera, as some penetration moments can be confusing. Also, we really need a dedicated window or UI element that shows the current shell types (like APFSDS/Sabots, HEAT, etc.) and their status/internal models, as right now it is missing and it's hard to tell what exactly is being used and how it behaves. Please consider adding a higher difficulty level or improving the AI. Currently, the AI bots tend to act dumb/clueless (they "derp" or get confused), and the game needs to be more challenging. (I don't speak English, so this text was translated using artificial intelligence. Errors are possible)
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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