
War is coming. How will you serve?
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Languages: English, French
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Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is a short roguelite with graphics reminiscent of Faxanadu (NES). I was frankly surprised I have enjoyed it and replayed it as much as I have so far (especially considering how I normally get tired of playing a game after I've beat it three times, max). The graphics, music, and sound would be fitting for an NES period game. In terms of difficulty, I found once you become familiar with the enemies and bosses, this game is very reasonable (unless you have really bad RNG). There are a decent variety of weapons and subweapons/items as well as different playable characters which keeps it interesting. There was only one item I thought was so strong it's broken [spoiler](I'm looking at you Vita-Synth).[/spoiler] As a roguelite with randomly generated maps, sometimes there aren't enough shops or gold/treasure. Or sometimes you get a great windfall and get all the items you could want. Of course the random map generation can work against you if you like going for quest achievements, where both the item and corresponding NPC need to be randomly generated for the same playthrough. The map generation is affected by the previous playthrough (the "Legacy"), so if you shop and explore a lot on one playthrough, the game will generate more shops and rooms for the following playthough. Overall, Gunmetal Arcadia is an short, enjoyable, and highly replayable game. I would recommend this game to people who like games with NES graphics, short and enjoyable play sessions, with reasonable difficulty.
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An upfront note: Unlike Minor Key's other retro platformers (including Gunmetal Arcadia Zero, which shares most of its assets), Gunmetal Arcadia is a roguelike. Each run consists of four procedurally assembled levels, modified based on the "Legacy" mechanic. This means that the game has a lot of replay value, but there's also a healthy luck element here and this may make for more of a challenge than one might expect from other neo-retro games. At its heart, Gunmetal Arcadia is roguelike Zelda 2, with similar controls and mechanics. The big addition here is the aforementioned "Legacy" mechanic, wherein the player begins each run with various modifiers based on what they did in the previous run. The changes from most of the legacies are pretty subtle, but understanding them can really help a clever player get an edge in a game where that can really help. Overall, this is a very different experience than something like Super Win the Game, but it packs a lot of value in and it's definitely worth a try for anyone who appreciates a blend of old and new.
It's a short little game with fluid controls, endearing graphics, a solid OST, sufficient lore for your retro action-platformer sort of game, multiple player characters that provide enough variety in the early game to keep things interesting, lots of items to collect and experiment with over runs, challenging but fair difficulty, and high replayability. I do think the asking price is a smidge on the high side, but the fact that the developers choose to not implement DRM in their game more than justifies it in my opinion - as a Linux user, DRM is one of the biggest challenges to getting games running. It also makes it difficult for the game to live on in case the studio fails. Highest praise for the developers in this regard. The gameplay is very similar to Zelda II, but much more refined. If you like the general idea of that game's combat, you'll love Gunmetal Arcadia.
This is from the perspective of a casual player who is a dad, so less time to play than I would like. Gunmetal Arcadia took me back to the days of NES Castlevania and the like, but with the addition that every playthrough is different and there are no save points, if you die you go back to beginning and need to start a new game. The only time the game felt unfair was towards the end where you sometimes face some spikes on the ground, those are insta kills and the first time I fell on them going back to resupply for the fight with the boss was disheartening, granted it does not take long to finish a playthrough, yet it felt as if the game did not value my time. This insta kill should be removed and replaced with a high damage or something in my opinion. Also, my face fell when I realized there are multiple heroes to choose, this is not intuitive on the selection screen nor show up or is explained in any part of the game. All in all, it was a great experience and a worth purchase, recommended.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $0 | 46 | 89% | Free | |
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| $884.3K | 3.7K | 80% | $9.99 | |
| $85.7K | 508 | 87% | $7.99 | |
| $8K | 37 | 65% | $10.99 |
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| $11.8K | 70 | 69% | $7.99 | |
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