Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I purchased this game on sale and; looking at its NES asthetic and feel, I instantly fell inlove with this game and its pertaining sound track. I regret not a single moment from playing this game at all. SIDENOTE: i can protest that sometimes the enemy placement with the environment can be annoying and force you to take dummy hits but overall. It is a fun NES style platformer, interesting and simple story, awesome content and items, and I LOVE that if you actually calculate and plan your character upgrades and strategy. it will make your play session a SUCCESS.
An upfront note: Unlike Minor Key's other retro platformers (including Gunmetal Arcadia Zero, which shares most of its assets), Gunmetal Arcadia is a roguelike. Each run consists of four procedurally assembled levels, modified based on the "Legacy" mechanic. This means that the game has a lot of replay value, but there's also a healthy luck element here and this may make for more of a challenge than one might expect from other neo-retro games. At its heart, Gunmetal Arcadia is roguelike Zelda 2, with similar controls and mechanics. The big addition here is the aforementioned "Legacy" mechanic, wherein the player begins each run with various modifiers based on what they did in the previous run. The changes from most of the legacies are pretty subtle, but understanding them can really help a clever player get an edge in a game where that can really help. Overall, this is a very different experience than something like Super Win the Game, but it packs a lot of value in and it's definitely worth a try for anyone who appreciates a blend of old and new.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
From Rouges to ruins
This game is a short roguelite with graphics reminiscent of Faxanadu (NES). I was frankly surprised I have enjoyed it and replayed it as much as I have so far (especially considering how I normally get tired of playing a game after I've beat it three times, max). The graphics, music, and sound would be fitting for an NES period game. In terms of difficulty, I found once you become familiar with the enemies and bosses, this game is very reasonable (unless you have really bad RNG). There are a decent variety of weapons and subweapons/items as well as different playable characters which keeps it interesting. There was only one item I thought was so strong it's broken [spoiler](I'm looking at you Vita-Synth).[/spoiler] As a roguelite with randomly generated maps, sometimes there aren't enough shops or gold/treasure. Or sometimes you get a great windfall and get all the items you could want. Of course the random map generation can work against you if you like going for quest achievements, where both the item and corresponding NPC need to be randomly generated for the same playthrough. The map generation is affected by the previous playthrough (the "Legacy"), so if you shop and explore a lot on one playthrough, the game will generate more shops and rooms for the following playthough. Overall, Gunmetal Arcadia is an short, enjoyable, and highly replayable game. I would recommend this game to people who like games with NES graphics, short and enjoyable play sessions, with reasonable difficulty.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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