
Compete against your friend in a battle of music! Battle to the beat as a character of your choosing to see who becomes "The King of Rhythm". Will you be the King? Play and Find out!
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I know it just came out and all... but the music is great but the game-play is horrible. Need to work more on the Rhythm and the accuracy of the beats. Why isn't the opening music a part of the music selection either. SMH I wanted to play that song T_T Anyways great pixel art-work and hand drawings for the character icons. Just get someone who knows how to do the rhythm Thanks :D Have people test your game next time :D
Отправляйтесь на музыкальную битву, на которой Вам предстоит сразиться с талантливыми музыкантами! Выбирайте свой инструмент и покажите всем, кто мастер ритма! [list][b]Понравилось:[/b] [*]+ Наличие достижений [*]+ Игра сделана на Godot [*]+ Несколько персонажей [*]+ Специальные способности героев [*]+ Возможность сыграть с другом [b]Не понравилось:[/b] [*]- Оптимизация [*]- Миди [*]- Громкий, отвлекающий звук при попадании по ноте [*]- Отсутствие ритма в мелодиях [*]- Часть песен имеет рандомное расположение нот, не относящееся к мелодии[/list] [b]Вывод:[/b] Ожидал получить Guitar Hero на минималках, а получил - недоритм игру на godot. С одной стороны, хочется похвалить разработчика, за выбор столь не популярного движка, но и в то же время - присутствует дикое желание дать за него же смачный подзатыльник. А все потому, что игра не оптимизирована и временами подлагивает - при этом звук мелодии продолжает играть, в то время как Вы благодаря системе - теперь должны отстукивать далеко не ритм мелодии. Во вторых сами ноты расположены не в такт ритма мелодии, поэтому Вам предстоит решить для себя, кто Вы в этой игре - отличный и талантливый игрок, что просто следит за летящими на него точками, либо бездарный музыкант с абсолютным слухом, что не разу не попал в такт мелодии.
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cool game i know its early access but it feels empty, idk maybe add story or levels with different stages -3 buttons is great but needs more mechanics ex.. holding -keybind -lack of replayability -arrows off beat can't wait to see the what you guys have in the future.
I like the concept, the "defense - offense" mechanic is there but i didn't got how it works in terms of points. Songs are pretty good too, i liked the drops and the variations. Smoother animations of the tapper cascade can surely help to get a better responsiveness and overall a better gameplay. The "play your own song" dlc is there and i'm sure it's a huge addon to this genre of games. I would suggest a different sound for the "hit check" for the 2 players, just a pitch change should be ok, and an option to mute the hitcheck for the opponent if is GPU. That's all, hope you improve the game ;)
There is no middle ground option for whether I would recommend it for someone else or not, so I just gave it the thumbs up for its future potential there will be critiscism that I feel would help, may not mean much as I'm not a dev. This game is a mix-up of 2 genres~ Fighting and Rhythm I mainly play rhythm games, so with my prior experience with games like Osu! and A Dance Of Fire And Ice I expected it to be easy for me in the 'fighting' aspect of it so I'll talk about the rhythm impressions first as I can say more about it There is no tutorial or easy way to say you press these keys to do what you want and no key mapping feature to switch keys around, I went to my go to keys for spread (SDJK) and i got a hit on 'D' took a moment to figure out what the other keys were and they were just the left up and right mapping of 'WASD' Things to do for that that may help on UX is to flash the bounded keys above the judgement line The rhythm of the game felt non existent and didn't felt like it lined up with the notes of the song, I feel like this would get hard if you go through with the 24 different characters with their own style for each song, that may inflate on work time a fair bit because you would have to map 24 characters for each difficulty of each song. I didn't play long so I didn't check if the notes were the same per song. The song selection was OK for the four that were there during my playtime. I didn't see any indication that I could unlock more during the short period, same said for the characters. If there were more difficulties or songs or characters, show them in a grayed out state or with a lock over them to show that they exist and that there is something to work towards. There were a few hitches here and there but I cant say why as I dont know how the lanes are dealt with, it could probably be fixed with better charting It's a 3-key rhythm game so there isnt much variance besides note density and jumps I don't remember any holds, so if you wish to add variation to songs or characters you may want to add those and try looking into the 3 (6?) key guitar hero for possible inspiration Now onto the fighting game portion of this The game is a pixel based game, so it does good on that front except for the character art, you could have used the in game character art for the art there unless you're planning on changing it later. There is a life system in this game that I have no clue works, you take damage from missing notes? take damage from the enemy hitting notes? Take damage when doing notes when not there? When you run out of life, you cant hit any notes until it recharges I also don't know what the shields are for There was a bug that didnt end the song and didnt go to the ending screen There is a difficulty slider in the options for the npc, but that wouldnt save. i also have no clue how each note represents what the character does. I hope for this to support online play one of these days But as it resides, it's a bit too flawed and bit too lacking at the moment for anything serious TL;DR It's a good game and has a good future if a lot of the bug, flaws, and short comings can get dealt with I'll check it out whenever there is an update and come rewrite this
Honestly, game could have potential, but right now its bland, boring and a bit off beat with the keys as I know I'm hitting every note right but I'm still losing health and its delayed, which Isn't lag or me having a bad computer its just the game.
It's a simple rhythm game that has a couple cool sprites and a couple funky songs to it. The idea is cool, two figures battling it out while I jam away at the keyboard. For now, It is good. But I would like to see the following added to the game. +More songs. +More Characters. +A way to create our own maps. Looking forward to the future of the game.
To make it simple, I’ll be honest. the game is not bad in itself. it is very good and the chara-design is nice. The only problem is that sometimes the notes do not register (the number of FC I could have done if this bug did not exist). It’s the only bug I found and it’s a little annoying since it can make you lose a game. Other than that, the game and the music is great. It would be cool to have a little tutorial where you learn which keys to use (it’s AWD for those who wonder). It, also, would be cool if this game could feature Steam workshop later on. There are only four songs, which makes the game a little short (but it’s not problematic since the game is in alpha). very good game, I would take pleasure in seeing how this one will become in the future (:
This is very good for a EAG, The game is a three button rhythm game which uses W A D. The only problem i have is that the music isnt that on beat but overall the game is a 9/10.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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