
Gunhead is a fast paced strategic roguelike FPS where you take the role of a pirate mech with a gun for a head, looting derelict spaceships filled with monstrous drones made out of bone and steel. Sequel to the 2d roguelite Cryptark.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 208reviews | 75% | — | $84.5K |
| $19.99 | 245ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
(please play your games before the first two weeks of buying it so you have a chance of refund) It hurts me to write this review. I do not know what happened to Alientrap this time. This is barely related to Cryptark. The formula is not the same. The FPS gameplay does not feel good. because there is not gravity the gameplay is very confusing. The 3D models feel cheap. I can keep mentioning things that are not ok. One of the things I am guessing is that this is apparently the work of another team. This is a good example why devs should always provide a demo for the game
Aw man. I liked Cryptark a lot. But somehow Gunhead just doesn't work for me. - The visual theme has lost the moodier look of the first game in favor of a very generic rainbow color scheme. - The game completely fails to explain itself. UI elements and icons are in urgent need of some written labels to make it clear what exactly RED WIREFRAME BOX or SQUIGGLY SYMBOL means. *Some of those* you can look up in tooltips, but most you can not. - There are very annoying interface bugs that make the game even harder to understand. - I still haven't figured out how to edit my loadout the way we used to in Cryptark. Is that even in this game? - There is no ability to plan your route on the map, say by drawing a line or placing markers. - The whole hub area feels half-done, lifeless and unnecessary. I would have honestly preferred a menu. I'd like to say that surely the devs will iron it out, but...it doesn't look like it. Unfortunate.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, Spanish - Spain, Japanese, Simplified Chinese, French*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
game pretty good i say it worth my wait however i think it need a bit more cooking i be honest cause cryptark set up such a high standard but hey it good i like the gameplay just need a little cooking may need a coop mode and a few mroe mech other than that everyone should give this game a try
pretty cool, very fun obligatory JERMA mention JERMA!!!! IT'S JERMA985!!! OH MY GOD!!!!
It's a very fun, quick, first person mecha game with a large variety of weapons and an acceptable selection of mechs which pilot very differently. I l really like how I can bang out a level in 6 minutes and feel refreshed during work breaks. The graphics are pleasing and the rogue-lite elements allow for some decent variety in terms of how every mission feels. That said, the space ships you raid are all made up of a random assortment of square boxes and the rooms themselves are contained in these boxes. This worked in Cryptark because everything was 2d and so you just assumed the 3d layout made sense. Here, well, the space ships you raid look really stupid. Is it better than Cryptark? Not by a long shot, but that said it scratches a completely different itch than Cyrptark does. As a result, Gunhead is is more replayable by far. I keep coming back to this game for the "operator" feel it provides you as a mecha game.
Sequel to [i]Cryptark[/i], but in first-person shooter format, instead of a sidescrolling one. I'm not sure I enjoy it more, but I do enjoy it enough to recommend it.
yuh
Honestly, I was a huge fan of Cryptark, but found it way too punishing, and I want people and the devs to know that this immediately became one of my favorite games I own. I was never good at the first game, but this one I get this insane rush like I get from Doom Eternal, and I know it sounds like there's people writing fake reviews or whatever but honestly this game doesn't deserve the hate it gets. I just found this on sale, realized I had put i on my wishlist a couple years ago, and immediately bought it and didn't regret it. I'll update this later. Right now it's got so much polish and adrenaline in it I'm surprised it doesn't have good reviews.
to be honest i really liked cryptark with every character having their own unique quirk like rook having a shield but being kinda slow since he didnt have a dash like the starter drone and i ended up playing him a lot due to his op shield but i am dissapointed to find out he no longer has a build in shield and moreover, i think that his mechanic of needing to jump instead of fly is honestly a terrible trade off for more health. i would have prefered him to have his shield and jump (although i think opting to make him jump was slighty lazy in terms of creativity) honestly it just looks to me like: Gunhead --> og, cool. archangel --> nice, unnique, good trade off. Rook --> copy paste of gunhead but different weapons (no different innate power). Jennet --> uniqie, zero G is a nice touch but still no different innate power (left shift is still a dash). Shinobi --> cpy pst from Gunhead with different starting weapons. tigersnake --> havent played him but by the looks of his loadout im assuming its just another cpy pst of Gunhead with a different starting weapon. honestly i mildly like this game and its a fun sequel to cryptark but theres really a large lack of creativity. its basically the main game with bad starter characters and bosses every now and then. id refund if i could but i came to my realization before i could refund. i hope Alientrap reworks a lot of stuff in the coming time. otherwise Gunhead is going to become a book on the shelf of "wasted money" weather you read this far or just jumpped to it i just want to let you know that i loved cryptark with the different loadouts, creative characters with slight differences that just pass as unique and i get that making a sequel to something is usually not very easy but at the end of the day im just not feeling the same spark as cryptark on this one
good
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $84.5K | 189 | 89% | $16.99 | |
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