
Gunfire Reborn is a level-based adventure game featuring FPS, Roguelite and RPG. Players can control heroes with various abilities to experience diverse Build gameplay, use various weapons to explore procedurally-generated levels. You can play the game alone, or join 4-player coop.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Sep 10 → 4.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−30% | 103.7Kreviews | 93% | — | $39.6M |
| $19.99 | 852ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1022 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Определённо да. Таким наверное мог бы быть бордерлендс если бы не синеволосые женщины. Играть весело и залипательно.
服了这游戏,wasd键失灵就这个游戏独一份,天天站着被打
Great and cute roguelike! Becoming more deep the longer you play!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 4/day in the week to Jul 30 → 5.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Spanish - Latin America, Spanish - Spain, German, Russian, Japanese, Portuguese - Portugal, Portuguese - Brazil, Thai, Vietnamese +6 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its awesome
I'm loving almost every seconds of this game with a huge variety of builds and characters, it really satisfy that fps roguelike itch i had after playing too much DeadZone Rogue Both on Ps5 and here (mostly ps5 tho), every character can be absolutely broken in their own way and i want exactly this in these type of games. Only downside ive seen so far, besides a little lack in enemy design diffenrences, is that a lot of AoE attacks from bosses (like wind god and hydra) are not really accurate, some of their attacks do reach a little outside of shown danger zones and if you don't have anything for movement speed or dash bonuses, you might be ♥♥♥♥♥♥, mostly on higher difficulties. But beside that AoE problem, lots of fun but coop and solo
11
Cant recommend enough
射击手感很不错,各种武器也很有意思,角色之间的区分度也高。就是敌人AI属于是很一般,后期伤害起来后其实没什么大问题,因为基本上都是几秒融化敌人。但是问题是前期只能用那吧默认武器刮痧,配上敌人弱智AI,真的很没意思。但是只要熬过前面一点时间,就会被各种新奇的武器和BUFF吸引,感觉起码能打两百小时,不算亏的。
그저 GOAT
Great style of game, didnt think fps and rougelike would work but this does it very well. Definitely would recommend especially when playing with friends
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $12.3M | 19.2K | 95% | $24.99 | |
| $3.4M | 5.8K | 85% | $24.99 | |
| $1.4M | 4K | 85% | $14.99 | |
| $865.5K | 2.3K | 70% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $39.5M | 69.4K | 87% | $29.99 | |
| $39.5M | 65K | 83% | $24.99 | |
| $39.4M | 50K | 96% | $16.99 | |
| $39.4M | 39.9K | 89% | $39.99 | |
| $39.4M | 63.3K | 93% | $39.99 | |
| $39.9M | 38.5K | 96% | $39.99 |