
Gunfire Reborn is a level-based adventure game featuring FPS, Roguelite and RPG. Players can control heroes with various abilities to experience diverse Build gameplay, use various weapons to explore procedurally-generated levels. You can play the game alone, or join 4-player coop.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Spanish - Latin America, Spanish - Spain, German, Russian, Japanese, Portuguese - Portugal, Portuguese - Brazil, Thai, Vietnamese +6 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 626 reviews with recorded playtime.
Reviews
Themes across 624 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a fun little shooter. The RNG elements for weapons and upgrades make it very re-playable. It would be great if there was more levels being added to it rather than just new characters, as the game is rather short and leaves you wanting more.
Really fun, especially with friends. It can get a bit repetitive after a while, but the different builds keep it interesting.
рефаунд
What really elevated my first experience was not the flashy guns or the cool abilities. I'm no stranger to FPS roguelikes. But what really grabbed my attention wasn't what you'd find in the hands of a soldier or marksman, no, it was the type of thing you'd find in a mason's hand. Composed of mostly clay and other mundane silicates, it caught my eye kinda like how a stripper in a supermarket catches your eye: out of place and not at all dressed appropriately for the location. It was a redish brown, a brick. Most games have joke weapons and other similar things, and even still, it feels wrong to call it a joke weapon. It is no joke. You take the brick seriously, not for it's comical placement in the lineup of guns you can find, but in spite of it. There's a crude brutality in accelerating a brick towards someone's head. Seeing someone forgo the efficiency and ease of use that a firearm brings, and in turn picking up a brick would have you wondering if they were dull of mind. No, it is you who is about to be dull of mind. You use the brick when things get personal. It's brutish, bludgeoning, sloppy... Let me tell you, there is nothing more deeply personal than watching a brick that left your hands sail eighty feet through the air instantly killing a sharpshooter. Don't be a snipecuck. Be a brick chad.
Ca s'annonce bien... A voir si la suite va confirmer ca !
这能不赞?
Fire game
get it now
its simple and fun even if its repetitive. i enjoy the smooth tracking aspect without the stress of the enemies being hard to track/kill. i did find it to be laggy when a large amount of enemies are nearby despite being on lower graphics
Cute & Fun with friends!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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