
Gunfire Reborn is a level-based adventure game featuring FPS, Roguelite and RPG. Players can control heroes with various abilities to experience diverse Build gameplay, use various weapons to explore procedurally-generated levels. You can play the game alone, or join 4-player coop.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Spanish - Latin America, Spanish - Spain, German, Russian, Japanese, Portuguese - Portugal, Portuguese - Brazil, Thai, Vietnamese +6 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 616 reviews with recorded playtime.
Reviews
Themes across 614 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fun !!
I have enjoyed this game so much. But once you unlock everything the loot tables for guns turn to crap and you get some of the worst guns imaginable. I understand it's roguelike but going 3/4 of the first act with nothing of any value gets old and time is money. Not even talking about a gun with good roll, just something fun to actually shoot. Too many guns with nonsense stats/abilities. Maybe I'm in the minority.
Вроде и прикольно, но как нормальный рогалик - это не работает совсем. Базовая вещь для rogue-lite - бан ненужных пушек - просто отсутствует, благодаря чему приходится использовать какое-то недоразумение. 80 процентов оружия - бесполезное дерьмо, из которого банально неприятно и неинтересно стрелять. Какой-то неприлично огромный урон у боссов. С учетом того, что они усирают снарядами пол арены - быть сбритым за полсекунды, вполне себе реальный шанс окончить забег, когда ты шел к боссу час (это, как минимум, про корабль) Итого - бежишь, ничего нужного не падает, под финал получаешь нужную пушку(а может быть и нет), которая не апгрейжена, и которую уже невозможно грейдануть до нужных чисел, выигрываешь/проигрываешь забег, удовольствия ноль. В общем - жалею, что не рефанднул. Именно на ранних стадиях игры было открыто то, что нужно и закрыто то, что не нужно, вроде как мотивировало дальше играть. Игра - кал, потраченного времени жаль. (Эх, жаль нельзя рефандить спустя часов 10-15:((( )
真的很需要一个训练场来试验各种赋能和词条效果
和朋友一起酣畅淋漓地战斗× 死腿再跑快一点啊,怪要被他们偷完了√
Worth Every Penny and has tons of replay ability, performance is quite nice as well. You will get the most fun out of this game with a group of friends but the game does allow playing solo, with bots or online.
[h1]一款优秀的国产肉鸽游戏[/h1] [h3]写在前面[/h3] 翻了一下Steam购买记录,我是2020年8月25日买的这款游戏。到现在26年,大概六年的时间里,只是断断续续玩了三十多个小时,别说重度玩家连轻度也算不上吧...,但足够让我对这款游戏有个完整的感受了,无非就是重复的刷刷刷。 [hr][/hr] [h2]画风[/h2] 本作的美术是我第一眼就被吸引的地方。游戏的人物和场景都是卡通渲染风格,整体配色干净明快,并且每一关都有不同的特色。画风虽然是有些偏欧美风,但里面融入了许多国风的元素。第一关的古墓场景、兵马俑造型的敌人、还有以山海经为原型的关底BOSS,都让人感觉很亲切。这种风格在FPS游戏里真的很少见。我一开始也觉得画风需要适应一下,但在拉着朋友玩了几把之后觉得还挺搭的。作为一款国产游戏,能在美术上走出这样一条差异化的路,我觉得挺难得的。 [h2]玩法[/h2] 本作的玩法有些[b]FPS+Roguelite+RPG[/b]混在一起的感觉。每局游戏开局你都会随机获得不同的武器,另外在游戏里面打怪会掉落秘卷,然后升级可以觉醒天赋,这就意味着每一把的体验都完全不一样。武器种类很丰富,不同的属性伤害可以互相组合打出元素反应。秘卷系统是另一个亮点。各种秘卷叠加起来能凑出千奇百怪的Build,运气好凑齐一套暴击流或者元素流,直接就开始平推,爽得要死。 [h2]开黑体验[/h2] 这游戏最多支持四人组队。我三十多个小时的绝大部分时间都是拉着朋友一起玩的。[b]开黑最大的好处是,可以互相分享武器和秘卷。[/b]你想走暴击流但死活刷不到关键秘卷?队友可能正好有多余的丢给你。一个人运气差可能整局坐牢,但四个人互相匀一匀,最后基本都能成型。被击倒了可以等队友来扶,实在不行还能在商人那儿花钱复活。这游戏不用动太多脑子,边聊边打,一两个小时不知不觉就过去了,很休闲。当然,组队之后怪物难度也会相应提高,但和朋友配合着打BOSS的那种默契感,是单人体验不到的。 [h2]游戏缺点[/h2] 夸了这么多,缺点也顺带着说说吧。首先[b]内容深度确实有限[/b]。游戏关卡就那么几关,每次这么打游戏的重复感还是会有,说白了就是不耐玩,好在有非常多武器和秘卷,不然早腻了。其次是[b]前期体验不太友好[/b]。刚开始玩的时候非常容易死,一直卡在前面关卡。而且局外的天赋系统需要大量精魄来升级,前期一局下来可能就收获十几个精魄,解锁速度偏慢。不过这个问题随着游戏时间增加会慢慢缓解。第一关的关底boss我记得我们四人组队打了很久才打过。另外,[b]部分英雄和枪械的强度差距比较大[/b],有些流派天然强势,有些则很难打出效果。再最后就是游戏的联机网络问题,不同地区的延时不一样,反正偶尔也会有掉线的情况。 [hr][/hr] [h2]总结[/h2] 本作不是那种能让你玩几百个小时的神作,不过胜在上手就能爽、和朋友开黑欢乐多、每局都有新惊喜的感觉。目前Steam上超过10万条评测、[b]91%的好评率[/b]已经说明了很多问题。作为一款国产游戏,它能在全球范围内拿到这样的口碑,我觉得已经很不错了。对我来说,这三十多个小时里最珍贵的不是通关了多少次,而是那些和朋友一边吐槽一边求拉的时光。
Low key it's wannabe borderlands, it tries to be a rogue lite looter shooter, which is a cool concept, but it's lacking in creative direction, the characters are quantity over quality. If you've played borderlands and tiny tinas wonderlands, you probably noticed there was more classes in tiny tinas wonderlands, but they lacked the personality that borderlands gave the classes, not just through character design and voice lines, but the whole theme of the character and their abilities being in sync. This game lacks that sync. Games often have a feeling when things happen, like a sound when you hit something, or the controller rumble, any kind of responsiveness that makes you feel connected to the game, but this game completely lacks that and combined with the stiffness animations and view model, it makes it feel like such a "good will" version of borderlands. Rather than making it's unique features stick out in a memorable way. What truly makes this game bad is the lack of polish, no voice lines, no responsiveness, the menu is not intuitive, aforementioned skill tree issues, the art draws you in but the animations are so unpolished or at times lacking entirely. It feels like the game is in early development. I wanted to like this game but as Kendrick Lamar once said "It's not enough".
gr8 game m8 i r8 8/8
有些挑战设计的太非人类了不推荐
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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