
Gunfire Reborn is a level-based adventure game featuring FPS, Roguelite and RPG. Players can control heroes with various abilities to experience diverse Build gameplay, use various weapons to explore procedurally-generated levels. You can play the game alone, or join 4-player coop.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Sep 10 → 4.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−30% | 103.7Kreviews | 93% | — | $39.6M |
| $19.99 | 852ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1010 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
очень затягивает всем советую
No story or notable narrative elements at all. Characters are just cute faces with no real story to them. Most surprisingly we don't get to fight the actual ghost dragon in opening cutscene after five years. Nor a playable dragon character. Fun and addictive but forgettable.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 4/day in the week to Jul 30 → 5.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Spanish - Latin America, Spanish - Spain, German, Russian, Japanese, Portuguese - Portugal, Portuguese - Brazil, Thai, Vietnamese +6 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
這版本拉完了 新增的巨鳥變菁英怪物 會直接真的不死 一打殘他就會回滿血 一直輪迴 甚至點滿斬殺金覺的羊看他們的斬殺線都是0 bug超多
I really enjoyed Abyssus so I ended up grabbing this game to see if I could scratch that itch. Abyssus has a great style and gunplay and I thought Gunfire Reborn just wouldn't be able to replicate it. Well, it cant, but it certainly has its own charm. What Gunfire Reborn really does well is the sheer amount of content. It's been around for years and apparently has received constant development, even though I was not able to find a multiplayer game despite trying to. I have barely scratched the surface of the content in this game, but in Abyssus after 15 hours I had 70% of all the unlocks and achievements, and had maxed the difficulty into infinite scaling. This game doesn't quite feel as rewarding but there are more zones and bosses which already is a huge plus. There's also a lot more strategic depth with the increased number of characters and their interactions with various weapons and elements. But I also think the game really doesn't do certain playstyles very well at all, like weapon switching. The way the game is set up is not accommodating to multi weapon builds at all, despite so many scrolls being exactly for that. It ends up being useful to some heroes, but I could see the counterintuitive design immediately. It, despite being much older, also lacks the polish of Abyssus. While there is so much more content, I wouldn't say it is of higher quality. Ultimately it runs into the same issues as the other game, just a little later with a bit more grinding. The game is a little stingy with soul fragments, the meta currency for talent points in Gunfire Reborn. I am well aware at some point you will just have the whole tree unlocked. But it feels really bad to spend a whole match earning only enough fragments for 1 or 2 talent points. I would say the game has promise, and a future. It's fun, addictive in a way, and a breath of fresh air after playing a game in the same genre. The heroes especially keep things fresh, but some heroes are definitely more fun than others. My preliminary thought is I would recommend this.
Good build diversity, each character has 2-3 distinct builds, lots of weapons and lots of scrolls to make each run unique.
мобильная игра какая-то
whad
very good game ! i hope they make more exciting updates and will keep playing nontheless
que vicio, al principio no me llamaba nada sobretodo por su estilo visual, que si bien es muy lindo, no me convencía del todo. PERO su gameplay es totalmente vicio para dedicarle muchas horas, es un borderlands rogue like, combinación ganadora
Отличная стрелялка, билдособиралка
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $39.5M | 69.3K | 87% | $29.99 | |
| $39.5M | 65K | 83% | $24.99 | |
| $39.4M | 39.9K | 89% | $39.99 | |
| $39.2M | 49.9K | 96% | $16.99 | |
| $39.2M | 147K | 96% | $9.99 | |
| $39.9M | 38.5K | 96% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $12.3M |
| 24.4K |
| 95% |
| $14.99 |
| $3.4M | 5K | 85% | $24.99 |
| $1.4M | 4K | 85% | $14.99 |
| $891.2K | 2.3K | 70% | $19.99 |