
《古剑奇谭二:永夜初晗凝碧天》(《古剑奇谭二》)是由网元圣唐旗下上海烛龙自主研发的大型3D仙侠类单机角色扮演游戏,为古剑系列第二代作品, 已于2013年8月18日发售。 《古剑奇谭二》挑战国产单机传统,采用即时制战斗模式及电影化表现手法,更进行种种突破创新,创造了国产单机游戏新高度。
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 46.5/day in the week to Jul 17 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩爱玩,古剑牛逼
当初和古剑1打折一起入的 终于在今年两部都打完了 直接说结论的话 比起1我更喜欢2 除去操作机制古早等因素大概也是因为我不喜欢全员be(不看外传的话) 1的剧情很经典 但整体基调感觉是沉重阴郁悲伤的 2的开头就很不一样 整体会更欢乐明朗一些 2的剧情重点我觉得主要在流月城而不是主角团 这一部我对主角团都无感 但是流月城的剧情和大部分角色我都很喜欢 古剑2的剧情文本量大一直是被诟病的一点 走几步路就有大量且缓慢的剧情对话 前期剧情在晚上打确实让我昏昏欲睡了 比古剑1的回合制战斗还催眠 不过也能理解文本量大说明对人物细节刻画更详尽了 前期船上之类的剧情基本都草草略过 从捐毒开始才精彩起来 让人完全投入到剧情中去 必须感谢小幸姐的工具! 让我不觉得漫长且看完全剧情地玩完整部游戏 甚至静水湖部分都觉得还好 (虽然现在也改了 并且成功让我爱上谢衣啊啊啊啊啊啊 谢衣 真的很有人格魅力的一个角色 最喜欢的一个角色算是死了三次?! 沈夜 真的算是反派吗 不过是为自己的族人寻找生机而已 为所有人想到了好的结局 却无法给自己图一个圆满 身负的责任让他亲情抓不住 爱情也抓不住 他没有错 他是注定的悲情人物 看他走进坍塌的城池那段背影的cg给我哭惨了 打完古剑2第二天眼睛都是肿的 古剑3部里2没有那么显眼 但是我真的真的真的很喜欢 过了很久我还是会为了谢衣沈夜流月城流泪的QAQ
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2026.07.02 19:21 进第三章了 我不知道为什么鲲鹏这段没有三次跳过 可能我真的是弱智 这部分没有存档 也不能退出游戏 不禁想起了我在遥夜湾痛苦的三天 还是跟对古3一样的评论 要吹故事好 立意好 传播中国文化 首先要有点能通关的盼头吧。。。 07.03 1:30 在捐毒地宫迷路了俩小时 彻底无语了 还是之前提过的老问题 如果做地图的设计师觉得玩家通过直接跳跃到目的地前失去了趣味性那麻烦各位设计师摒弃掉这个思路也不要做出来 我宁愿卡的要死骂你们一通然后去看攻略也不要被视觉误导卡很久 谢谢
这游戏还需要评测?DDDD。
抛开战斗系统不谈,剧情表现还可以,就是中期有点拖沓。bgm相当优秀,抓耳且贴切。 作为会动的3d视觉小说,打架两分钟,剧情俩小时。真要玩的话建议开最简单的难度过一遍即可,无需在战斗上下功夫,就是个添头。 冲着半续作的心态玩了古网,结果现在也凉凉了,悲。可惜了这么好的世界观。
嘚啵嘚没完没了
不是哥们,剧情战斗什么的我都不说了,谁能告诉告诉我存不了档是什么情况???逼着人一次性通关吗???
`
剧情无敌拖沓,战斗超级拉垮 还不如老老实实做回合制游戏 有几个bug这么多年了也没修,包括购买道具时数字乱窜,拖动滚动条时乱窜,部分成就永久无法解锁。这就是你们做游戏的态度?
战斗系统非常差,操作十分钟,奖励一个小时人物刻板、配音棒读、节奏稀烂、不能跳过、玩家没有任何操作的剧情。也不是没玩过老游戏,这么折磨人的还是第一个,不搜真的不敢相信这居然是13年前的游戏,还以为至少有个20年了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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