
The cutting-edge 2D/3D hybrid graphics pioneered in the Guilty Gear series have been raised to the next level in “GUILTY GEAR -STRIVE-“. The new artistic direction and improved character animations will go beyond anything you’ve seen before in a fighting game!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Korean*, Portuguese - Brazil*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 668 reviews with recorded playtime.
Reviews
Themes across 667 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
No real point to play the game anymore. My favorite character has been nerfed unrecognizably and I can't even enjoy playing them anymore. Wild Assault has been flat-removed from the game and has cut the momentum of matches effectively in half. I am disheartened by the changes and have no reason to play the game anymore. The vibe has been ruined.
i LOVEE getting cooked by a certain SOL main for 20 concecutive matches it just AMAZING
2.0了arc還是不改那往常模樣,糟糕伺服器和配對系統、爛泥般的環境、毫無誠意的角色改動,種種跡象看出製作組自己根本就不玩這破遊戲。 拿2.0被大改的索爾舉例,無法平衡傷害就從連段性能下手這塊就足以看出調整之敷衍,更別說那把炮拳彈牆、大昇龍cl刪除的操作,說是加了新招但實際上把你兩招給刪了,逼人去打那那判定極其刁鑽噁心的目押響尾蛇。 此外,無敵超必無法rc和指令投的投無敵刪除、投空不能rc等種種改動也是意義不明,前者讓不少有趣的連段消失不說,在這個誰有氣誰就是老大、無限鼓勵進攻的遊戲裡,也不是常規昇龍的亂搞,我都耗資源了為何不讓做? 指令投的削弱明顯是針對過於強勢的po所做的改動,但顯然製作組針對系統的改動並沒有實際起到作用,po依舊強勢,反倒是索爾指令投、一個沒有特殊效果、甚至會輸普通投的技能,我實在想不出有什麼意義。 後者更是重量級,遊戲中為數不多的有效防守選項被刪了,更別忘了有些角色可是靠這個活命的。 剝奪,這是數個版本以來的主旋律,若這些機制與設計從一開始便是如此那想必沒有人會過於追究,但近來每一次的改動都在逐漸削減這款遊戲的樂趣,連段自由度被剝奪,進攻與防守的選項也被剝奪, 這並非單純的調整失誤,而是整體方針的問題,若是想不斷地透過削減原本的系統而實現製作組心中所謂的平衡,只會造成遊戲樂趣的逐漸流失,並且諷刺的是,在現在的版本仍然有部分過於強勢的角色存在,而原本就弱勢的角色也因為失去了抵抗手段而變得更加弱勢。 看著這款令我初次體驗格鬥遊戲樂趣、曾鍾愛的遊戲隨著一個個名為調整補丁的剝奪而漸漸的變得無趣,實在令人唏噓。
내가 잘해도 날먹챔 만나면 지는겜 사지마세요 님 머리털만 빠짐 유니카라 던가 유니카라 던가유니카라 던가유니카라 던가유니카라 던가유니카라 던가유니카라 던가유니카라 던가유니카라 던가유니카라 던가유니카라 던가유니카라 던가유니카라 던가유니카라 던가유니카라 던가유니카라 던가유니카라 던가유니카라 던가유니카라 던가유니카라 던가유니카라 던가유니카라 던가유니카라 던가유니카라 던가유니카라 던가유니카라 던가유니카라 던가유니카라 던가유니카라 던가
if they hit you, roman if you hit then, roman if you move, roman just keep using roman
Once you're in a match this game is fantastic: streamlined systems with good balance and excellent netcode. Best experience I've ever had with Guilty Gear, having played Xrd and ACR before. The game slowly connects to servers on launch... for no good reason, since it has to connect again once you're actually playing online anyway. Also the main way to actually get matches is "Ranked Mode", NOT quick tower or anything else; the other "unique" online modes are just awkward and annoying to use. This is a very good game which suffers from unintuitive annoyances outside of matches, but those issues are genuinely minor. Stupid that these issues exist at all, and unlikely to be fixed because they're probably hard-coded at a foundational level of Strive's programming, but these issues are genuinely minor. If you're willing to learn a game as difficult as Guilty Gear, you'll learn how to navigate these menu annoyances easily enough
Robert Kyle is ♥♥♥♥♥♥♥ immaculate. I love him. Ever since I had first laid my eyes on him back in ACR, it was like love at first sight. Words cannot even BEGIN to describe how much I love Robert Kyle. He is the reason why I [b]strive[/b] to keep going on in life. I dream of [b]coming home[/b] everyday and playing Robert Kyle. When I grow to be an old man, I'd want to be a [b]storyteller[/b] for my kids (and grandkids, too!) and tell them stories of Robert Kyle's extravagant accomplishments and how he had to [b]crawl out of the box[/b] and out of the [b]shelter from the rain[/b] in order to get to where he is now. He is my hero. He truly is a [b]Guilty Gear[/b]. In conclusion, beating [spoiler]Stage 9 Nago[/spoiler] was HORRIBLE, but Robert Kyle made it all worthwhile in the end.
Best fighting game around. It can feel slow, weird, clunky when you first boot it up, but there are a ton of mechanics that make fights faster and more furious as you learn more and more tricks. And so many characters have really unique mechanics that you won't find in other fighters. This is the one. If you're new to fighters or it's been a while, there's a whole series of training missions to help you incrementally learn the systems, from newbie up to the pro ♥♥♥♥ you see them doing at EVO. Game is 5 years old but average wait to find a ranked match is 10 seconds. The 2.0 overhaul a few months ago was huge and brought a lot of great stuff to the game, it's the best time to get into the game. The 2.0 Starter Edition is the best bang for your buck, you get all the characters for less than buying everything one at a time, even at discounts.
Very good game with intresting characters BUT THE PRICES GYATTDAMN !!!! WHAT DO YOU MEAN 2 DLCs COST MORE THAN THE ACTUAL GAME (also some inputs are crazy but that's skill and controler issue)
SOL BADGUY fans when LUNAR GOOD WOMAN enjoyers walk in, followed by happy chaos fans when vitriolic order lovers also ..heh Drift in (boo.mp3) what? so sans gets to do it an(comical roblox ass explosion.mp4)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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