
The cutting-edge 2D/3D hybrid graphics pioneered in the Guilty Gear series have been raised to the next level in “GUILTY GEAR -STRIVE-“. The new artistic direction and improved character animations will go beyond anything you’ve seen before in a fighting game!
Modeled estimate, not a reported figure. How we estimate →
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Korean*, Portuguese - Brazil*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 668 reviews with recorded playtime.
Reviews
Themes across 667 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
My bullcrap? Uh yeah, I'd say it's pretty blazing.
I really like the illustration art of this game
good like it fun with friends
this game is "baby's first fighting game". its meh
The best game I don't want to play
its alr (elphelt my beloved)
I like that you can do punches on the big guy and its pretty cool, I reccomend
I get my ass beat a lot. 8/10
Honestly disliked fighting games before this one. this is a revelation for me
Great game,only issue is that the store page says that there is full PlayStation controller support but when steam input manager is turned off it doesn't take inputs from the controller (So don't use a PlayStation controller as steam input manager in my experience is very bad and constantly drops my inputs as well as turns my inputs into completely different inputs), also requiring a mod to even see which button does what (Note this is not an issue with Xbox controllers to my knowledge as I do not own one I cannot check).
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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