
The cutting-edge 2D/3D hybrid graphics pioneered in the Guilty Gear series have been raised to the next level in “GUILTY GEAR -STRIVE-“. The new artistic direction and improved character animations will go beyond anything you’ve seen before in a fighting game!
Modeled estimate, not a reported figure. How we estimate →
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Korean*, Portuguese - Brazil*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 633 reviews with recorded playtime.
Reviews
Themes across 632 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
borren a slayer, recomendado
Awesome on paper, but in practice it's the fighting game equivalent of being waterboarded with molten lead over a simultaneously sodden and crusty towel stuffed full of fiberglass. Fun if you want to play with a lobby of friends, but any form of online matchmaking has you playing the most gormless, sun-unseen, forsaken losers you'll ever have the unfortunate displeasure of interacting with. You can smell and TASTE the air of the hovels and crypts these unlovable freaks dwell in. Coming back to play this game regularly is like substance abuse with no substance. I can feel the years fading away faster with each round of the game. I feel sick after each session. You'll sooner find me getting my back blown out in an Arby's drive-thru, undecided on which meat I'm loving more, than genuinely and fully enjoying a match of this stupid game.
Um dos melhores fighting games que eu já joguei, desde personagens carismáticos para um k7( a.b.a é a minha bebezinha, que personagem incrível), até uma gameplay dinâmica e muito recompensadora, a mecânica de roman cancel é muito bem feita e da muitas possibilidades para diversos mix ups. em resumo, guilty gear strive é uma ótima porta de entrada para iniciantes no gênero, dentre todos os jogos mais atuais( street 6, tekken 8, mk 1) esse é o que mais vale a pena na minha visão. uma pequena dica, caso vc não consiga comprar as DLC'S por questões monetárias ou só não quer gastar atoa 30 pila com um boneco , baixe um cream api que funfa sem nenhum problema, tanto nos modos offline , quanto no online.
Да яж нажал!
As a 1v1 fighting game, it's good enough. You'll have fun with the characters and mechanics that come with the Guilty Gear series. As a video game overall, it is severely barebones in comparison to it's predecessors. Guilty Gear to me personally has been known for it's gameplay, it's really out there characters, and mode variety all the way back to the original release of Accent Core on the PlayStation 2. In Accent Core, each character had their own story mode and arcade mode to go through with branching paths for story mode on top of awesome custom battle intros with certain fights in story that could leave you in an advantageous or disadvantageous position before a fight started. The M.O.M. Mode really became awesome in Xrd to Rev 2 where it added more RPG elements such as stat upgrades, weaknesses and resistances, and consumable items to spice up the matches. I bring these modes and nuances up to point because Strive has none of them, or barely a fraction of what made them cool to begin with. M.O.M. is still missing from this game after five years. That is unacceptable. Enough Said. Arcade in this one bleeds story mode and arcade mode together, but you'll really only get three fights that have any bearing on the lore of it all. The way it branches also sucks. You just need to win rounds without losing one in a match. Branching in Accent Core had you win with certain conditions, like timeout, having massive health leads, OR, my personal favorite, winning by an instant kill... which by the way has been a staple mechanic that's been in every game in the series... except this one... The story mode in Accent also had various fighting conditions, such as characters having infinite tension, regenerating health, not being able to jump, etc. Here though, your only curveball is a boss character that has high defense, health, and damage output, and that's for every character in arcade, and a lot of characters have the same boss fight too. Also, the fight itself is just not fun regardless of which boss your character gets in their arcade. Now, with the addition of the FOMO battle pass, still being unable to lab against DLC characters you don't own, AND STILL no M.O.M. mode, I really can't recommend this as a video game because it's just so lacking in content outside of online play. If you want a 1v1 fighter for online play, it's fine, but don't expect it to offer anything else other than that.
potemkin
e
No offense to all the people that play this game, but what joy are you feeling from this game? I feel like the UI is super clunky, unpolished, and some of it unnecessary. I also think the main menu is hard to navigate. Another thing you should think about before purchasing this game is how many dlc characters there are compared to free characters. As of writing this there are 36 playable characters, the latest being Jam Kuradoberi. 15 of these characters are free to play when you buy the base game, that means there is 21 paid characters. That is crazy. These characters aren't very expensive so anyone buying this game should be able to buy 1 or 2 characters that appeal to them. This game isnt all bad though, the art style and ost are amazing, very balanced characters, and really fun. Despite all these good things it doesnt do it for me, shortly before writing this review I was playing Street Fighter 6 for the first time. Already way better in my opinion, I also play tekken 8. Also really fun
先不論角色平衡問題,打排位經常卡成powerpoint是怎樣玩..問題是對方還可以正常連技
没有了一击必杀就是缺少了灵魂,伤害设计也有问题。很难过。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Frostpunk 2 | $37.3M | 26.6K | 75% | $44.99 |
| Noita | $37.2M | 87.9K | 95% | $19.99 |
| Horizon Forbidden West™ Complete Edition | $37M | 29.7K | 88% | $59.99 |
| FINAL FANTASY VII REBIRTH | $38M | 33.4K | 75% | $49.99 |
| Remnant: From the Ashes | $38M | 57K | 84% | $39.99 |
| Beat Saber | $38.1M | 76.2K | 96% | $29.99 |