
The cutting-edge 2D/3D hybrid graphics pioneered in the Guilty Gear series have been raised to the next level in “GUILTY GEAR -STRIVE-“. The new artistic direction and improved character animations will go beyond anything you’ve seen before in a fighting game!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 66.9Kreviews | 88% | — | $45.4M |
| $39.99 | 7.6Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1349 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
崩防,崩防,然后是崩防 抗压,抗压,之后是抗压
在这个游戏里你同样可以看到一个用紫色拳头打出高伤害的老人
I wanna kill myself while playing this game. Highly recommend!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Korean*, Portuguese - Brazil*languages with full audio support
| $39.99 |
| 3.7Kratings |
| 78% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
borren a slayer, recomendado
Да яж нажал!
Um dos melhores fighting games que eu já joguei, desde personagens carismáticos para um k7( a.b.a é a minha bebezinha, que personagem incrível), até uma gameplay dinâmica e muito recompensadora, a mecânica de roman cancel é muito bem feita e da muitas possibilidades para diversos mix ups. em resumo, guilty gear strive é uma ótima porta de entrada para iniciantes no gênero, dentre todos os jogos mais atuais( street 6, tekken 8, mk 1) esse é o que mais vale a pena na minha visão. uma pequena dica, caso vc não consiga comprar as DLC'S por questões monetárias ou só não quer gastar atoa 30 pila com um boneco , baixe um cream api que funfa sem nenhum problema, tanto nos modos offline , quanto no online.
As a 1v1 fighting game, it's good enough. You'll have fun with the characters and mechanics that come with the Guilty Gear series. As a video game overall, it is severely barebones in comparison to it's predecessors. Guilty Gear to me personally has been known for it's gameplay, it's really out there characters, and mode variety all the way back to the original release of Accent Core on the PlayStation 2. In Accent Core, each character had their own story mode and arcade mode to go through with branching paths for story mode on top of awesome custom battle intros with certain fights in story that could leave you in an advantageous or disadvantageous position before a fight started. The M.O.M. Mode really became awesome in Xrd to Rev 2 where it added more RPG elements such as stat upgrades, weaknesses and resistances, and consumable items to spice up the matches. I bring these modes and nuances up to point because Strive has none of them, or barely a fraction of what made them cool to begin with. M.O.M. is still missing from this game after five years. That is unacceptable. Enough Said. Arcade in this one bleeds story mode and arcade mode together, but you'll really only get three fights that have any bearing on the lore of it all. The way it branches also sucks. You just need to win rounds without losing one in a match. Branching in Accent Core had you win with certain conditions, like timeout, having massive health leads, OR, my personal favorite, winning by an instant kill... which by the way has been a staple mechanic that's been in every game in the series... except this one... The story mode in Accent also had various fighting conditions, such as characters having infinite tension, regenerating health, not being able to jump, etc. Here though, your only curveball is a boss character that has high defense, health, and damage output, and that's for every character in arcade, and a lot of characters have the same boss fight too. Also, the fight itself is just not fun regardless of which boss your character gets in their arcade. Now, with the addition of the FOMO battle pass, still being unable to lab against DLC characters you don't own, AND STILL no M.O.M. mode, I really can't recommend this as a video game because it's just so lacking in content outside of online play. If you want a 1v1 fighter for online play, it's fine, but don't expect it to offer anything else other than that.
Hell yea dude i like women
potemkin
Awesome on paper, but in practice it's the fighting game equivalent of being waterboarded with molten lead over a simultaneously sodden and crusty towel stuffed full of fiberglass. Fun if you want to play with a lobby of friends, but any form of online matchmaking has you playing the most gormless, sun-unseen, forsaken losers you'll ever have the unfortunate displeasure of interacting with. You can smell and TASTE the air of the hovels and crypts these unlovable freaks dwell in. Coming back to play this game regularly is like substance abuse with no substance. I can feel the years fading away faster with each round of the game. I feel sick after each session. You'll sooner find me getting my back blown out in an Arby's drive-thru, undecided on which meat I'm loving more, than genuinely and fully enjoying a match of this stupid game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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