
The cutting-edge 2D/3D hybrid graphics pioneered in the Guilty Gear series have been raised to the next level in “GUILTY GEAR -STRIVE-“. The new artistic direction and improved character animations will go beyond anything you’ve seen before in a fighting game!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 67Kreviews | 88% | — | $45.4M |
| $39.99 | 7.6Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1366 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
peak fighting game
Great game with wonderful art style. Definitely one of my top five favorite games. Runs surprisingly well on my laptop (granted with low settings) but some games on low barely run and for this one i'd say that its impressive. Highly recommend and hope anyone who does play enjoys it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Korean*, Portuguese - Brazil*languages with full audio support
| $39.99 |
| 3.7Kratings |
| 78% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't know how I have basically 15 hours already but that number will keep climbing up as I put myself up as a sacrificial lamb for people to get free RP because I ♥♥♥♥♥♥♥ suck ass 10/10 game though
It broke my fingers in the first hour trying to learn. Will do it again
Horrible for new players. Don't play it.
I normally avoid mobile games and ones with battle passes because I hate FOMO and limited time paid content with a burning passion. I also have hated every other fighter game I've played. Strive unfortunately has really fun characters, I say unfortunately because the characters I like to play are almost constantly in the bottom tiers whilst the less complicated ones I find brain dead and boring are top tier. That wouldn't have warrented a negative review but given they already charge a hefty sum to buy the base game plus all the DLC, (at the moment the "starter edition" is $128 in my native currency.) But now they've added paid battle passes. I want to play this game but with this battle pass being a constant reminder of how most games by big publishers are just about draining your bank account as much as possible I never close the game in a good mood. Is it fun? It definately can be. Are there better things to do with $60-130? Yes, definately.
More dlcs than the standard roster, can't try out dlcs for free in practice, dlcs cost more than the game itself. That just says f u to the people who haven't had the game since launch. Make it make sense.
tuff
Despite my game looking like found footage (due to hardward constraints), It made up for it in every other way. It is pretty much the ultimate installment in the GG Series and I hope they keep on adding to this game. On another note, ♥♥♥♥ you if you play Unika or Zato, I WILL find you.
This game focuses on all of the parts of fighting games I do not like and downplays all of the things I do like. Accordingly I find playing it to be actively unpleasant.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $45.3M | 261.8K | 97% | $9.99 | |
| $45.5M | 139.4K | 92% | $29.99 | |
| $45.5M | 109.6K | 85% | $19.99 | |
| $45.6M | 128K | 84% | $19.99 | |
| $45.1M | 72.6K | 93% | $39.99 | |
| $45.9M | 30.2K | 80% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.9M | 6.9K | 49% | $59.99 | |
| $7.4M | 11.1K | 94% | $29.99 | |
| $3.1M | 3.3K | 85% | $29.99 | |
| $16.3M | 17.9K | 91% | $49.99 | |
| $10.6M | 20.1K | 86% | $19.99 | |
| $38.7M | 49.5K | 72% | $49.99 |