
The cutting-edge 2D/3D hybrid graphics pioneered in the Guilty Gear series have been raised to the next level in “GUILTY GEAR -STRIVE-“. The new artistic direction and improved character animations will go beyond anything you’ve seen before in a fighting game!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 67Kreviews | 88% | — | $45.4M |
| $39.99 | 7.6Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1366 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
HVV +SW clean it
Nobody is going to read this review so I'm bisexual and nonbinary goodbye
Great game with wonderful art style. Definitely one of my top five favorite games. Runs surprisingly well on my laptop (granted with low settings) but some games on low barely run and for this one i'd say that its impressive. Highly recommend and hope anyone who does play enjoys it.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Korean*, Portuguese - Brazil*languages with full audio support
| $39.99 |
| 3.7Kratings |
| 78% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
自分にとって初めての格ゲーなのですが、画質がアニメ調で奇麗です。操作も、コンボも意外と簡単に出来るのでおすすめです!
peak fighting game
5 years later, and still no soap can get rid of the smell of the game. Its still there and strong to my great delight.
2.0了arc還是不改那往常模樣,糟糕伺服器和配對系統、爛泥般的環境、毫無誠意的角色改動,種種跡象看出製作組自己根本就不玩這破遊戲。 拿2.0被大改的索爾舉例,無法平衡傷害就從連段性能下手這塊就足以看出調整之敷衍,更別說那把炮拳彈牆、大昇龍cl刪除的操作,說是加了新招但實際上把你兩招給刪了,逼人去打那那判定極其刁鑽噁心的目押響尾蛇。 此外,無敵超必無法rc和指令投的投無敵刪除、投空不能rc等種種改動也是意義不明,前者讓不少有趣的連段消失不說,在這個誰有氣誰就是老大、無限鼓勵進攻的遊戲裡,也不是常規昇龍的亂搞,我都耗資源了為何不讓做? 指令投的削弱明顯是針對過於強勢的po所做的改動,但顯然製作組針對系統的改動並沒有實際起到作用,po依舊強勢,反倒是索爾指令投、一個沒有特殊效果、甚至會輸普通投的技能,我實在想不出有什麼意義。 後者更是重量級,遊戲中為數不多的有效防守選項被刪了,更別忘了有些角色可是靠這個活命的。 剝奪,這是數個版本以來的主旋律,若這些機制與設計從一開始便是如此那想必沒有人會過於追究,但近來每一次的改動都在逐漸削減這款遊戲的樂趣,連段自由度被剝奪,進攻與防守的選項也被剝奪, 這並非單純的調整失誤,而是整體方針的問題,若是想不斷地透過削減原本的系統而實現製作組心中所謂的平衡,只會造成遊戲樂趣的逐漸流失,並且諷刺的是,在現在的版本仍然有部分過於強勢的角色存在,而原本就弱勢的角色也因為失去了抵抗手段而變得更加弱勢。 看著這款令我初次體驗格鬥遊戲樂趣、曾鍾愛的遊戲隨著一個個名為調整補丁的剝奪而漸漸的變得無趣,實在令人唏噓。
[h1]罪恶装备,比较适合新手入门的格斗游戏![/h1] 《罪恶装备:奋战》不愧是获得2021年TGA 的最佳格斗游戏,也是比较适合新手入坑的格斗游戏,虽然本作的平衡性饱受诟病,但是新手教程等指南的丰富程度,多样化的配乐,格斗时候的高特效以及爽快的手感,美术依旧顶尖的梯队,剧情也是特别有深度,放到现在,依旧十分能打!角色的建模真的很好看,模式也是真的丰富,ggst搓招的快感,竞技的魅力真让人欲罢不能,适合喜欢格斗玩家或者对这类游戏感兴趣的玩家入手! [h3]新人入坑:保姆级体验[/h3] 新手教程 ggst是真的适合新人入坑,像我之前玩的几款格斗游戏,如果你跟我一样是第一次玩手柄的话,或者说平常基本上不碰, 连什么键都不知道的话,而在这里面的新手教程是有手柄图以及键位的小提示的,不仅仅是从新手的入坑基基础教学做起,模拟战斗。 更有丰富的课题,课题是有操作示例的,不仅仅是落实于格斗游戏的基础技巧,有课题数以及通关率,一步一步地把你引向高手,落实于实战的运用以及攻防的策略,本作游戏中一些独特的技巧,进一步加深理解。想成为高手需要做些什么,如果你是发烧友,甚至还可以进修为进一步提高胜率,需要学习的高难技巧,课题数十分丰富,支持温故而知新,教程也是十分的多,做完了话 也是对新手对本作乃至格斗游戏有着更深刻的理解,如果你觉得你是格斗游戏高手,是精通的话,是可以不做的,还是比较自由的。 复盘以及观看大神对战也是进步的重要一环,本作可以支持实时看别人的对战,可以看到左右手都有键位的一些提示,可暂停,复盘自己对战为什么会被别人干趴下,以及发现自己的不足,或者学习一下别人的思路打法。 模式是比较丰富的,新手乃至老手可以自由地选择,新手可以选择会与配合玩家慢慢变强的 AI 对决,可以欣赏角色之间的互动。也可以模拟各种各样的情况,运用实战的知识和技巧,学习其他玩家上传的谱子,自己也可以编写谱以及战法,来看看你的原创怎么样。磨练技术的方法真的有很多种,也不需要乱七八糟地去搜索网上不知道质量咋样的攻略。 选择与世界各地的玩家互联网进行对决,决斗塔上来切磋,或者和朋友一起逛开放公园。甚至可以体验和全世界的玩家进行3V3的团战,更考验之间的默契了。还可以做一些每周挑战,提升一些 BP 等级,来获得一些奖励。在线的匹配对手进行随机的对战,亦或者自己开房,去其他人的房间去玩。还有专门的练习模式,提高练习是必不可少的哟!高手的话,可以挑战一下排行榜看看自己的名次! [h3]格斗游戏的剧情也有那么顶尖吗?[/h3] 剧情是真的牛逼,全程大概4~6个小时,全程都是 CG 动画和角色配音,电影级的享受,不需要有什么复杂的战斗和操作,就单纯的看就行了,原来我操控的这个角色居然是这样~角色的魅力真的是被竖起来了! 群像,但又紧密相连,多视角叙述切换,剧情还有点小哲思。 效也十分的华丽,“如果人类无穷无尽的欲望被彻底满足,一切不公与纷争都将不存于世,如果夺走人类的所有愿望,大地就会绽放出和平之花。谁想要这个世界尼”一个人孤身潜入去找被囚放的人拿什么东西,那个男人和总统被“追杀”,索尔和伙伴们去抓捕通缉犯等等所展开,从一开始的扑忽迷离变得直呼牛逼。 “什么是和平,有人想--不,每个人都想知道答案,为什么?很简单因为没人见过,所谓人的归宿,不是土地或房子,而是安宁所在之处。安宁,只会诞生在人们宽恕罪孽之时,若一切的罪恶都从世上消失,那便意味着--一切的安宁都会从世上消失,那四 构成人类定义上的齿轮--停转之时,那么,和平是一纸空谈吗?没那么简单,就像人的面孔各有不同,他们所梦想的世界也不是同一个,也有人与他水火不容。我们没必要追求所谓的完美的世界,但我们唯独知道,只要我们继续失败,总有一天它会自己到来。重要的是--在那天来临之前 去知晓活着的意义”深度真的是十分很大,文字的意义也是十分的让人动容,我去,这大概能真正地就是第九艺术的魅力吧! [h3]战斗,战斗,就这么格斗爽![/h3] 战斗还是比较爽的,尤其是搓招的快感,输入十分的宽松,所以连招打起来就是这么爽,跟别人战斗,尤其是战斗的特效以及独特的二次元风格,打起来非常不错的。 角色可以看看,可供选择的角色还是非常丰富的,如果笔者没数错的话,就是34名角色,老头,美女和大帅哥都有(索尔是真的帅啊,印象十分深刻。),形象还是非常丰富的,每个都有自己的特色,甚至有角色可以使用枪,战斗风格都十分的独特,平衡性不咋地,建议还是玩版本强力角色,另外,技术的差距也很重要,真的,遇到了一个高手,直接从一个板边打到了另一边,没招了,尽力了 音乐也是十分多的,模式也很多,如果有实力的话推荐就买入门款,一步到位,或许直接买本体,可打补丁,然后买自己喜欢的角色的 DLC(或补票),如果你恰逢没有什么想玩的格斗游戏,或者想入坑格斗游戏,那感兴趣的可以快试试吧!如果想成为高手的话哦! 先生,这得付出不少时间! 有什么见解欢迎来到评论区提出哦,谢谢大家支持啦! [table][td]闲暇时光,不妨试试游戏 欢迎关注[url=https://store.steampowered.com/curator/45653622] 闲暇時光鉴赏组 [/url][/td][/table]
Estos obesos te cobran por la mitad de los personajes. Aunque si tenés suficiente autocontrol (o no tenés más plata), supongo que la vas a pasar bien con los monitos gratis
I normally avoid mobile games and ones with battle passes because I hate FOMO and limited time paid content with a burning passion. I also have hated every other fighter game I've played. Strive unfortunately has really fun characters, I say unfortunately because the characters I like to play are almost constantly in the bottom tiers whilst the less complicated ones I find brain dead and boring are top tier. That wouldn't have warrented a negative review but given they already charge a hefty sum to buy the base game plus all the DLC, (at the moment the "starter edition" is $128 in my native currency.) But now they've added paid battle passes. I want to play this game but with this battle pass being a constant reminder of how most games by big publishers are just about draining your bank account as much as possible I never close the game in a good mood. Is it fun? It definately can be. Are there better things to do with $60-130? Yes, definately.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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