
Guildamation is a pixel-art idle RPG where you build a guild of heroes, craft powerful gear, and guide their actions through customizable battle orders. Combine strategy and automation to conquer dungeons, gather loot, and shape your guild’s destiny.
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About
Forge heroes, build your guild, and craft destiny in a hand-drawn fantasy world inspired by 16-bit legends.
Guildamation is an idle pixel-art RPG where every hero, item, and decision shapes a living, breathing guild. Guide your heroes through battle using customizable Tactics that define their priorities in combat.
Form complementary groups of adventurers to delve into enemy lairs, uncover rare loot, and level up your champions. Each group proceeds concurrently executing their laid out Group Orders.
Collect materials, craft powerful weapons and potions, and push your guild ever deeper into the unknown.
Inspired by classic RPGs and modern idle games, Guildamation lets you choose how involved you want to be.
Forge. Guide. Grow. Your guild’s destiny awaits.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Really like it, seems like all the performance issues at launch have been fixed today so if you didn't like it because of that, try again now!
UI가 묘하게 불편하고, 마우스휠로 스크롤 내려야할 부분들이 가끔 휠이 안먹어서 스크롤바를 클릭한채로 움직여줘야 합니다. 재미는 있는데 불편해요.
I can see why people are saying this should have been marked early access. It does seem like everything is in place and works most of the time. But things just randomly break every now and then. That said I'm still having quite a bit of fun. It looks like the dev is plenty active for now. So I would still recommend picking it up if you like games like this.
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Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 37 reviews with recorded playtime.
Great fun and can recommend to anyone, Fun for a good long while. Designed well and dev continues to push on developing out further along with optimizations. Art style is decent and game loop is great as well. The ability to schedule the parties within the guild is such a nice feature. And, there is an offline reward system that is upgradable. Strongly encourage anyone thinking, to just buy and try, wont be disappointed.
This is for after performance patch 1.0.4. I have one full party and one guy in a 2nd party atm. The patch seemed to work for the most part, before this there were really obvious performance issues, but most of them seems to have gone away now. Dunno if it'll come back when I start getting more guys though. Though I'm crafting potions now and it seems to hitch a bit when the craft finishes. Still better than before where it just randomly hitches though. Other than that... seems fine. Performance wise that is. There is still some jank. So it depends on your tolerance for it. Now what I like about this game, is how they have this tactics system. And some of the other automation. But to start with, I remember that back in Dragons Age Origins, they also have a system something like this. And I haven't seen any other games with that after that. They either go all the way to programming your own troops, or they have no or very simple commands, or maybe need you to micromanage but let's not talk about those. So what can you do, it does simple things like, chug potion at 50% HP, use shield breaker skills on shielded enemies, use AOE skills only when there is 2 or more enemies so you don't waste mana. To more complex stuff like use small heal on allies when they are at 80% HP or use big heals when say 30% or w/e. You can set all that yourself, though the interval you can set is every 10%. It also improved from back when I was playing the demo, when learning a new skill, I needed to manually add them to my tactics, now it's done automatically with a seemingly appropriate setting, like the above mentioned shield breaker on shielded units, though you can still change them later, but it's nice QoL. Also it's nice that they do not dumbly add it to the front or back of your tactics queue, but instead to the middle. Because generally the front would be taking potions, and the back is basic auto attack, both not good places for skills. The next thing is after you build a Guild Hall, you then have access to Group Orders. Which basically allows you to tell them to go to a map, do something, like collect a certain amount of materials, kill a certain amount of enemies, then you add the next order, to say go back to craft healing potions. It's a nice bit of automation that allows you to just set and forget your parties. Since you have more than one, and then each of them simultaneously does their own thing. After the Guild Hall, you can build the armory, this gives you auto equip gear. And unlike most other games' auto equip, this one is at least somewhat intelligent, it doesn't just blindly equip gear based on some nebulous power or stats that might not fit your build, or just blindly say you are a hunter(archer) class and therefore just gives you ranged gear, instead it looks at the stat distribution of your character, and uses that as weightage to determine what gera to auto equip. So if say you build a strength hunter for some reason, i.e. one that uses melee instead of ranged, then it'll inteligently equip the appropriate equipment. Then i guess there is the training hall, which gives what seems to be the only offline progress, where you get up to 12 hours of exp gain and nothing else. Dunno if more comes later. You can upgrade it though for probably more time. I see the upgrade, but sadly it doesn't describe what it actually does before you build it. A failing. Now the game still has some jank, and it still lacks some QoL issues, like copying your group orders and tactics over. Though I'm not yet actually feeling that it is a major issue. Maybe when late game you have many parties and want them all focus farming something, then that would be annoying needing to manually do that for each party. Though you shouldn't need to modify individual tactics. You also atm after creating your guild, and creating your characters, first one on start and the rest on recruit, you cannot customize them after the initial customization. So if you ♥♥♥♥♥♥ up their hair color for instance, then atm you cannot fix it. Though the dev seemed to be receptive to adding midgame customization later. Customization for characters is also limited, you can choose their name, hair, eye and skin color and gender. Each class has a unique sprite, but they only have 1 sprite. And gear doesn't show on it. I wouldn't really expect this to change though, last I heard this is more a financial issue, since they don't use AI and need to hire someone to actually make the new looks. But yeah, if you can tolerate some jank, and you like the sound of how much you can tweak the automation, then I would get this. Edit: Had a 3rd party and got lag again, but 1.0.5 patch dropped and it went away for the most part. Seems like each extra party you get could cause some performance issues, but at least so far, the dev is keeping on top of it. Also apparently you can edit your name mid game. It's in the most obvious location too, just click on the name. Still no sign of appearence customization though. And by that I specifically mean the stuff you can customize when you make your stuff, like colors and all that. I'm hoping for but not expecting further customization.
Guildamation is a fun semi-idle RPG with a lot of potential. When I first started playing, the game had some major performance issues, but those have since been addressed. Like any game, there are still a few bugs, but I haven't encountered anything game-breaking. In every case so far, a simple restart has resolved the issue. You can tell the developer genuinely cares about the game. They've been quick to respond to feedback and have consistently released fixes and improvements. At its core, the game revolves around building your teams, crafting gear and food, and upgrading your guild hall. The crafting system has a lot of room to grow, and I think adding many more recipes would really scratch that crafting itch and give players even more to work toward. I'd also love to see the class roster expand beyond the current RPG staples—Warrior, Rogue, Ranger, Mage, and Cleric. It would be exciting to see more unconventional classes like Shaman, Druid, or Bard, not necessarily in their traditional forms, but reimagined through the developer's own vision and style. Overall, Guildamation had a slow start, but it has the blueprint for success. It's already enjoyable, and with continued updates, expanded crafting, and additional class variety, I think it has the potential to become something really special.
종자(탱커) 초반 재능포인트 2개가 사라져 돌아오지 않는 버그가 있고, 5파티가 되니 30분마다 튕겨서 노트북인 제 컴 사양으로는 켜놓고 방치형으로 즐길 수 없었습니다. 튕기면 마지막 자동 오더 해놓은 목록이 변경되어 다시 설정해줘야 하는 버그와 튕긴 후 재실행을 했을때 자동 저장이 되지않아 몇시간의 방치가 사라져 롤백이 되어있는경우가 대다수 입니다. 플레이시간이 118시간 정도라 나와있지만 5파티 후 계속 튕겨서 날아간 시간까지 하면 140시간은 될 것입니다. 초반엔 재밌어서 플레이를 하고 버그와 많은 문제점들을 인지하고 난 후 꾸역꾸역 플레이를 했는데 현재는 진심으로 환불하고 싶습니다. 다만, 사양이 좋아서 튕기는 문제가 없으신 분들은 재미있게 플레이 하실 수 있습니다.
Good idea and a fun game! There are still some improvements that need to be made, though. One thing I'd really appreciate is more variety in the characters' cosmetics, such as different clothing, armor, or weapons. Right now, it's difficult to tell which character I'm using for different stat or skill builds because many of them look too similar. I even have to change their skin color just to identify them more easily. Adding more visual customization would make managing different builds much easier and improve the overall gameplay experience.
방치형 아이들 게임 중엔 깊이 있는 편입니다. 양산형 느낌은 아니고 제작자가 2년 동안 공들여 만든 게임 이라 나름 재미도 있었습니다. UI나, 게임 하는 것도 크게 어렵진 않는데. 초반에 적응하기 불친절한 UI나 튜토리얼은 좀 개선 했으면 합니다. 게임 중 제일 불쾌 했던 부분은 1. 장비창이랑 인벤토리 창이랑 같이 열리지 않음 2. 펫 목록 볼 때 ↑ 화살표 키 누르지 않으면 찌부러져서 안 보임 3. 능력치 자동 설정 할 때 장비 창 윗 부분 짤림. 4. 수동으로 자원 수급 하면 덜 들어오는 느낌? 예약으로 개수 정해줘야 제대로 돌아가는 느낌. 그럼에도 개발자가 꾸준히 업데이트 하고 패치 하고 있기 때문에 추천 드립니다.
방치형겜 처럼 옆 모니터에 켜놓고 즐겼는데 이제 팅도 너무 잦아지고 대체로 너무너무 불편함 그래도 추천 하는 이유는 개발자가 무언가 끝임없이 자기겜에 애정있게 업데이트를 하는게 보여서
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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