
A deep idle RPG with 26 skills, class-based progression, and wave-based dungeon combat. Train skills, craft gear, build your estate, and automate production. Progress keeps ticking even when you're offline.
Modeled estimate, not a reported figure. How we estimate →
About
Your legend never stops.
Visseron Idle is a deep, hand-crafted idle RPG where every moment counts — even when you're not playing. Set out on the untamed frontier of Visseron, carve out your place in the world through skill, strategy, and grind. Train through the ranks, choose a class that defines your playstyle, and watch your character grow into a true power.
26 Skills. Endless Depth. From mining rare ores and forging gear to brewing potions, inscribing scrolls, farming the land, and salvaging the wreckage of your adventures — Visseron Idle features 26 interconnected skills across gathering, production, utility, support, estate, and combat. Every skill can be prestiged through multiple stages, raising your level cap and rewarding the grind with permanent speed bonuses.
Choose Your Class. Define Your Build. Pick from five unique classes — each with exclusive equipment slots, stat bonuses, and combat affinities. Aetherborn are defensive tank-mages who convert force into arcane energy. Phaseblades are fast, stealth-driven melee specialists. Channelers are hybrid ranged tacticians who field drones and traps. Weavebreakers are volatile spellcasters built for AoE destruction. Empaths channel harmonic frequencies to heal, support, and strike. Your class shapes how you fight every dungeon run.
Dungeons, Bosses, and Real Stakes. Dive into 11 hand-crafted dungeons — from the Dryona Burrow to the Nexus Core — with wave-based combat, named bosses, chance encounters, and rare loot. Automate your runs, set up auto-eat and auto-potion rules, and chain dungeons until death or victory. The choice is yours.
Build Your Estate. Raise Your Animals. Construct and upgrade 10 distinct rooms on your estate — including stables, the menagerie, a scriptorium, a potion lab, a market stall, a thieves' den, and more. Breed horses for passive speed bonuses, raise chickens, pigs, and sheep for steady production, and assign magical familiars to work skills on your behalf while you tackle other goals.
Always Moving Forward. Visseron Idle features a robust offline progress system — skill tasks, combat, and production keep ticking while you're away. Return to level-up notifications, stacked loot, and a full summary of everything your hero accomplished while you slept. Push further with Rebirth — reset your progress for permanent XP and combat bonuses, then climb again stronger.
250+ Achievements. A Story to Uncover. Follow a full main quest line through a prologue and five acts alongside hundreds of side quests and timed challenges. Unlock over 250 in-game achievements (90 steam achievements) across skill milestones, story moments, estate construction, dungeon clears, and animal mastery. Discover the truth behind the Convergence threatening to swallow Visseron whole.
Your estate won't build itself. Get back to work.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I generally want indie developers to succeed, but Visseron Idle feels like a textbook example of why many players have become skeptical of generative AI in games. The developer openly discloses that the code, art, and music were generated using AI. Yet the game repeatedly describes itself as "hand-crafted." I do not believe those claims are compatible, and the game itself only reinforces that impression. Visseron Idle is a clone of Melvor Idle. It copies core progression systems, mechanics, and resource loops while losing much of the balance, polish, and design depth that made Melvor compelling. The class and rebirth system initially appear promising but rarely create meaningful strategic decisions. The UI ranges from amateurish to frustrating. Basic actions require excessive scrolling, text is frequently clipped, information is duplicated, and several systems feel unfinished. The bugs are equally concerning. I completed major story objectives without meeting their prerequisites, and multiple crafting chains direct players toward dungeon content that is either broken or not implemented. More than anything, the game feels assembled rather than authored. The AI-generated assets are not the only problem. The design, progression, interface, and polish often feel generated to the same standard. I cannot recommend it in its current state.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English**languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ok, I was sceptical when I first saw this game in my discovery queue due to the AI images and UI as lately there has been a large influx of vibe coded idlers that have very generic ui and game progression loops. I decided to look into the game further and after reading the Devs bio and background to this development I decided to give it a go. I was impressed with the devs transparency on the use of ai and how it was a complimentary feature rather than the framework of the game. Well, I have now gone past the 'refund window' for steam but I am pleased to say this idle incremental progression game has gotten its hooks into me. I installed it late at night and decided to leave the game tasked with some salvaging, the games has offline progression, when I returned this morning I had a really nice selection of materials from salvaging ... perfect for the tutorial quests ahead. The game has a host that leads you in by way of an introductory tour via quests and tasks, this is actually a rather nice tutorial and unlike other games it does not appear patronising, it actually sets the tone of the game and instills some atmosphere that is often missing from these type of games. If you like Melvor style games then this is deffo worth a look at, I am enjoying this and also at this time of writing the game is very much in an early stage and I am looking forward to being part of this games journey, often I arrive at these games rather late and miss the excitement of the updates and features discovered..... So hop on in now and join the adventure. I am really liking this and its very early days and the community is so far very small, I hope this gets the idle fans attention but for now I am enjoying working out the synergies for greater progression. 10/10 I would scavenge again
I like idler games. I run split-screen so I can see what's going on while doing other things. After 937 hours I wanted to let others know my thoughts on Visseron Idle. When I first loaded it up it was quite familiar, standard idler game stuff, level up, skill up, build and craft your way up the list. Then I started noticing a few things, that aren't standard fare. The Rebirth system really threw me off at first. I hadn't paid attention to what happens for Rebirth, I was just enjoying the game. I thought this is crazy! I have to start over and I lost all my stuff! So I started looking into the system and realized that as you build out you CAN save your stuff in protected storage, but you have to build it first. As you skill up you reach Prestige levels and no longer gain XP because you need to rebirth. But you get a Task Queue and your first prestige level for a skill grants another slot in the queue and there are global skill bonuses as well. On Rebirth the skill resets and has a higher prestige level, and as the heir so to speak, you inherit what you've built but you can also change to a different class and your combat stats change to reflect your new class, you don't lose the work you put in by changing class, you get to explore archer, mage, tank, phase-blade and support. The Rebirth confirmation screen explains what you will lose and what you will keep, what you need to protect your inventory and allows you to back out and maybe get another +50 Protected Storage slots in your Inventory by upgrading the warehouse. And you can find pets to help around the farm, providing resources and they level up like you do to be able to use higher skills in their gathering. There is so much to this game, it's taken me 937 hours and I have only played phase-blade throughout this game. I expect I could spend another 500 to a 1000 hours on each class. How many idlers have that much content with more coming? And just so you know, when I started there were 4 instances where I noticed a problem, went to game page and saw the problem had already been addressed, I just needed to update. HammaLlamma updates bug fixes, QoL and responds quickly to players bug notices and requests. not monthly not weekly but approximately every other day or 3. This is amazing, and shows the dev cares about this game, and responds quickly instead of waiting to make one big update. And after all this time I finished the Main Quest Line for now, more will come (can't wait) and I'm Very satisfied with the experience. If you like Idler games this is a gem that's constantly being polished and upgraded. Hat's Off to HammaLlamma, currently at $3 it's a hidden treasure. Don't miss out. 5 out of 5 *****
I hear comments about 'Melvor 2' clone and stuff, and i'll be honest, i own Melvor but Visseron is the first one that actually 'clicks' for me and makes sense for me how its structured to play I like how the rebirth system is split into categories and then the overall and later on you get the ability to save some of your items via the warehouse so the rebirths add to each playthrough and your ability to queue items grows per category rebirth etc The campaign is fun enough to learn what's going on to nudge you forward into each rebirth I recommend this for idle/incremental enjoyers
I really wanted to like this. On paper, it checks a lot of boxes: quests, combat, crafting, classes, offline progress, and plenty of content. Unfortunately, the whole experience just never clicked for me. The biggest issue is the UI. There are systems layered on top of systems, menus inside menus, and a constant feeling that I'm managing interfaces instead of playing a game. Depth is great, but complexity for its own sake isn't. Rather than feeling rewarding, it quickly became exhausting. The offline progress also felt disappointing. Yes, the game has offline progress, but in practice it's mostly limited to whatever you've already queued up. It never gave me the feeling that my world was meaningfully progressing while I was away. There's also very little automation. Nearly everything revolves around managing your own character, with no real worker system or autonomous economy to reduce the micromanagement. I was hoping for an idle game that increasingly plays itself through smart automation, but instead I found myself constantly bouncing between menus and tasks. The game also struggles to establish its own identity. Much of the core gameplay feels heavily inspired by Melvor Idle and other idle RPGs. There are some new ideas, but not enough to shake the feeling that I've already played this game before. Then there's the presentation. The AI-generated artwork didn't bother me nearly as much as the AI-generated music. It has that generic techno-like AI soundtrack that quickly fades into forgettable background noise. Combined with the obvious AI-generated assets, the game lacks the personality and charm that make worlds memorable. To the developer's credit, they've been patching the game frequently and seem genuinely committed to improving it. I hope they keep refining it, because there's definitely potential here. For me, though, the combination of a cluttered UI, constant micromanagement, limited automation, underwhelming offline progression, derivative gameplay, and soulless presentation made this an easy refund.
I think idle games are best when I am not penalized for not playing. After I bought the game, there was a raid function implemented that requires building walls. If I don't want to lose my gold then I have to play every day. That is not idle but something I am am punished for. Idle games to me are there for when I decide to play and not something that requires me.
the game is addictive, I love it. What I don't love is not being able to quit out of game. Really something that needs to be added. If it is.....after 127 hours of play, I still haven't found it. Unless it's cropped off the screen!?
Melvor idle clone
If you like games like Melvor Idle and Bloob's Adventure Idle, then this is should be your next purchase.
Pretty much the same as Melvor at a cheaper price tag
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| $35.8K | 273 | 78% | $4.99 | |
| $92.1K | 323 | 68% | $5.99 | |
| $3.7K | 54 | 65% | $3.99 | |
| $2.1K | 23 | 65% | $3.99 | |
| $0 | 0 | 69% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.6K | 73 | 85% | $4.99 | |
| $5.6K | 98 | 82% | $1.99 | |
| $5.6K | 394 | 73% | $0.99 | |
| $5.6K | 54 | 94% | $3.99 | |
| $5.6K | 78 | 92% | $1.99 | |
| $5.6K | 59 | 63% | $3.99 |