
Guild of Ascension is a Tactical-Action-RPG with rogue-lite elements, mixing turn-based combat with real-time action combo system. Craft weapons, learn skills, befriend critters, encounter bizarre creatures, and fight giant Bosses in your Ascension of the Tower!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 28 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un gros oui! un bon jeu qui mélange rogue lite et stratégie tour par tour, bien pensé, pas de bugs, pas de glitchs, des graph sympas et le jeu tourne bien. Seuls hics, un poil facile, un poil court, manque de diversité dans les armes et on peut pas mapper les touches claviers car le jeu VEUT que vous vous serviez de votre manette. Ça reste un excellent petit jeu idéal durant les soldes <3
The game is great, I do like it a lot, specially the concept it has. ..I do have a very big issue that would inhibit me form playing me any more... The character models are literally nauseating... This is of course a matter of taste and does not impact the gameplay at all! Great game, would recommend. If there are any plans for a second game which will come as a sequel, please avoid these graphics, nobody wants to play as a half-clown. (either make them "badass" or literal clowns, at least you're aware that you're a clown)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Traditional Chinese, Portuguese - Brazil
| $14.99 |
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| $3.39−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very fine roguelike game. You must decide if you want to move further or attack more often and which way. Unfortunately the keybindung is very odd for pc users.
Very cool game! It combines turn-based games with action by giving you a 10-second turn in which you can do your attacks, walk to safety, refill your dodge (shield) bar. The time-stat plus all other stat can be individually upgraded by leveling up (each run the level resets but you get better items, companions and charms) It was a little short with 9 full map runs to go through, with each map full of fights and other things, finished it in around 9 hours but I had a really good time, get it for cheap ^^
cara eu gosto desse jogo mais nao recomendaria, nao tem diferença na gameplay alem de ser curto, e tudo que voce faz pra ser diferente nao faz diferença, tu upar ou nao o personagem nao aumenta seu dano real entao é um jogo divertido nas primeiras 2h depois é so chato mesmo, um jogo meme que tinha potencial, em resumo adorei haha mas ja nao aguento mais jogar.
This is an excellent game. It has very good gameplay mechanics, mixing turn based with real time on a timer. It makes things quite frantic while simultaneously giving you a moment to breathe and consider your actions. The good news is that you can do quite a lot with your actions, whether it be straight damage, or manipulating the field to reposition enemies for environmental damage, or even just straight using enemy counters as weapons against other enemies. You get some really chaotic results time to time, alongside goddess interventions that don't intervene too often, but often enough to be a surprise. It's really bloody good. Very engaging and difficulty scales up exponentially while never feeling absurd. The final biome really tests your strategy because of its enemy diversity, and because of its timed nature it applies a lot of pressure on you at the same time. Thoroughly enjoying it. Good controls, very strong and consistent aesthetics and mechanically tight. It's polished and that is quite refreshing to see. Only downside is audio really, where it can be a little soft. Otherwise, totally recommended. Fresh gameplay.
Very fun game, art and music are awesome. It is nort perfect yet but hey it is a one man dev team ! How impressive is that. bioutifoull
Dev is right, it does get more interesting. I lost interest too quickly. A nice mix of different privileges is what this game lives off, but that will only start later in the game.
두명이서 타워오르자 2명의 모험가로 타워를 오르는 게임입니다. 턴방식으로 타일 위를 이동하여 몬스터를 처치하고 보스까지 처치하면 층을 클리어할 수 있죠. 전투는 네모난 타일들로 이루어진 필드에서 진행됩니다. 턴을 주고받으면 진행을 하며 캐릭터의 타임이 종료되기 전에 이동과 공격을 모두 수행을 해야하죠. 공격을 하면서 적에게 체력을 감소시키고 기력을 회복할 수 있으며 이 기력이 칸을 채우면 해당 칸을 소모하여 스킬을 발동할 수 있습니다. 물론, 이 모든 것을 제한된 시간 내에 수행을 하여야하죠. 타일 위를 이동을 할 수 있는대 이게 직접 이동을 해서 진행을 하다보니 완전히 넘어가지 않은 상태에서 이동을 중단해버리면 이전 칸으로 복귀가 되버리는 경우도 있습니다. 시간이 촉박하여 이동이 완료된줄알고 공격이나 스킬을 발동했다가 이전 칸으로 회귀가 되어 허공에 무기 휘두르는 이상한 사람이 되어버리는 경우도 있죠. 적들도 이동을 하고 공격을 하는대 적의 공격은 회피가 가능합니다. 공격을 받을때 회피 포인트가 우선적으로 감소하고 이게 없다면 체력이 감소하죠. 회피 포인트는 특정 키를 누르고 있으면 회복 가능! 몬스터를 처치하면 현재 스테이지의 종류에 따른 보상을 얻습니다. 레벨업에 소모하는 경험치를 획득할 수도 있고 상점에서 거래하는 재화를 획득할 수도 있고 3가지 아이템 중 하나를 선택하여 2명 중 1명에게 줄수도 있죠. 경험치는 캐릭터 각 개인이 소유하며 적을 처치하여서도 얻을 수 있습니다. 캠프에서 그동안 모은 경험치를 소모하여 레벨업을 할 수 있고 레벨업 후 공격적/방어적/균형/커스텀 중 하나를 선택하여 스탯 분배를 진행할 수도 있죠. 또한, 캠프에서는 체력을 회복한다거나(회복 아이템 필요) 사망한 파티원 부활(역시 아이템 필요) 모험 포기 등이 가능하죠. 상점은 스테이지를 진행하다보면 발견할 수 있으며 여기서 보유한 재화를 소모하여 아이템의 구매가 가능합니다. 상점을 나오면 끝이기에 가능한 재화를 많이 모으고 가는 것이 좋죠. 외에도챌린지 모드를 통하여 특정 조건을 만족하여 보상을 얻을 수 있고 랜덤 이벤트를 통해 지도 밝히기, 보스 위치 알기, 아이템 획득 등이 가능합니다. 신의 축복으로 회복 아이템, 부활 아이템, 경험치를 얻을 수도 있죠. 최종적으로 열쇠를 얻고 보스를 처치하면 다음 층으로 이동 가능! 층을 탐험하여 NPC를 만나 마을로 보내 새로운 건물을 언락할 수 있고 그들이 주는 임무들을 수행하여 새로운 상품이 언락되거나 보상을 획득하는 것도 가능합니다. 아쉬운 점 -꽤나 답답한 이동과 전투 -정보 파악이 어려움 -마우스와 키보드를 지원하지만 당연히 되어야할 기능들이 작동안하는 경우가 꽤 많음(클릭이 되어야하는 곳인대 안된다거나 등)
Lots of fun, the mechanics between the two characters is challenging and allows you different play styles according to what weapons and boons you select. Higher level floors are challenging and fun. Enjoyed collecting different charms and animals even though i was only able to collect 2 before beating the game, This game would be one of my top ten Rogue like if more areas and characters were added. The limitation of 2 characters really doesn't allow for any replay value unless you need to collect and unlock everything, I am usually a person that like to collect everything and get all achievements but didn't feel the need to replay the game after 16 hours to collect a few more animals, a few weapons, and one more achievement. I would recommend this game if you like Rogue-like games ..
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| — | 0 | — | — |
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