
The Red Forest is one of the most unique spots in the Chernobyl area, with various mutations still taking place here. It is visited by tourists wishing to see something extraordinary.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
DO NOT BUY THIS! This game needs about a year(or more) worth of work. Cool idea, poor execution. Blatent cash grab with the "The Rake" attached to it. Kind of funny how this was 15$ on release yesterday (11/15/2016) and now it's already down to 5$ after all the negative reviews(11/17/2016), pathetic. The developer should be ashamed of themselves for trying to pass this 5 minute romp in the woods off as some kind of game. I still can't get over the fact that they had the audacity to try to pass this off for 15$. This is the epitome of greed. YOU'VE BEEN WARNED!
I truly hate to leave negative reviews but at the time of purchasing this (11/16/16) the game was about 15$ and I check back today to see any updates or anything and the game is only 5$ now. Onto gameplay, it feels very barebones..unfinished, lacking things to do. The map is huge and takes you a good long while to find the Rake before he runs off at light speed. Truly hoping they update or fix this in some way shape or form.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
while the graphics in the game are solid, the main problem for me was that there is huge map but literally with just trees and fields. no buildings to explore, no caves or even a river. idea is great and this can be really cool game if devs keep updating it and work on it. make AI of creature better. make it stalk you, scare you not just A) kill you in 1 hit or B) run away light speed as you hit 1 bullet into it. make some more NPC-s, like you can hire them to travel with you. make something to explore like abandoned buildings where rake can attack you from every corner. so many posibilities. plz dont abandon this game devs i have hope in it. thumdown for NOW
ok game. love the concept but dont like how hard it is to find rake. Dev if you read this this game has so much potential for the future and i believe that if you keep working hard on updating this game it will become something extroadinary. The rake is scary when or if you find him and the graphics or really good too. But maybe add a way too make it easier to find the rake.also try too add some type of story element too the game or at least an intro of what too do. I am only making suggestions too help you out you dont need to listen to me as I wouuldnt even be able to create anything you already have in this game. I would recommend this game to anybody looking for a good scare and who can see the potential in this game. thank you , p.s dev i wouldnt raise the prize anymore if i were you as people were mad about that.
read reviews, bought it anyways, played for an hour....yeah it sucks just like everyone has said. Some positives: Movement is fast Like the controls a la Quake 3, if you could bind weapons and items it would be even better Environment doesnt look bad at all, liked the rustic woodsy theme Radiation scikness is a cool concept Some negatives: Periodic crashes for no reason game just closes and you start over You dont have nail clippers and your finger nails are disgustingly long the 2 NPCs are extremely cheesy The weapon animations suck, No projectile, No confirmation of a shot, No Muzzle Flash, and if you shoot Ivan outside the first house, nothing registers, the only way you know you are shooting is because your ammo count goes down Run around aimlessly looking for what I do not know because there is no introduction to concept or agenda, you just teleport to Chernobyl and then have to figure it out for yourself Wait til its free, and since its release, its dropping dramatically in price, it will be soon. As for me, I would rather pay 5 bucks, let Steam get theirs, and the developers all split that $2.50 so they dont end up on welfare.
Это даже гoвнoм назвать нельзя. Гoвнo хотя бы удобрение.
1. şahıs fps türünde korku gerilim adıyla yapılmış sadece yürüme simülasyonu
Red Forest (AKA TheRakeRedForest) is a fairly basic Unity asset flipped first person horror adventure, one of many hundreds, if not thousands of these glutting Steam. The "developer" paid for/pirated a few Unity asset store packs, arranged them haphazardly in a first person adventure game template, and submitted it to Valve as if they're real game developers. As you can see from the way the developer hastily changed the name when he realised he doesn't own the copyright to "The Rake" and tried to make it so he was less likely to be sued (I still hope that happens), this is a ripoff of "The Rake". What's that, you ask? Well it's a "creepypasta", basically one of those "SCP" style horror memes like Slender, except this one has some hairless white humanoid entity that wanders around the forest at night and jumpscares you. Okay. Well that's about what anyone would expect from these kinds of lazy asset flips. Two notable criteria for what makes an asset flip instead of legitimate use of stock assets are whether those assets comprise the majority of the game, and whether the "developer" properly credited the people who created most of the assets in the game. This game fails both of those tests. The "developers" here didn't credit any of the artists and real, actual game developers who created the assets here, so this is plagiarism, as well as cash grab shovelware. There's not much to say on the technical front except that this is fairly badly implemented, with poor movement and bad, janky controls. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this only happened once, around the same time that trading cards were applied to the game... so this is just card idlers getting their cards and moving on. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. So, should you buy this asset flip? Is this one of the best of the 100,000+ games on Steam? Red Forest has the laughable price of around $5 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product.
The interaction key is F, the inventory key is TAB, but guessing key bindings is not my thing. I shot a dude in the face and nothing happened, I have no idea what this game is about.
Red Forest, developed and published by BiscuitPlay, is a small-scale indie horror-survival game that attempts to immerse players in the eerie, post-apocalyptic atmosphere of the Chernobyl exclusion zone. Built around the mythos of a mysterious creature known only as “Rake,” the game places you in the role of an unnamed hunter—enticed by promises of discovery, danger, and financial reward. It’s a premise that holds immediate intrigue: a haunted forest, scientific mystery, an elusive monster, and a sense of isolation in a setting inspired by one of the most radioactive places on Earth. From concept alone, Red Forest presents itself as a horror journey into the unknown, combining suspense, exploration, and survival mechanics. At first glance, the game’s atmosphere does seem to live up to expectations. The environment is dense with dark trees, unlit trails, and long silences punctuated by the occasional forest noise. There’s an effective use of natural ambience—wind, footsteps, distant animal calls—which helps maintain a level of tension. The setting is cold and remote, with a constant feeling that something is watching you. The idea of a hidden threat somewhere in the woods gives the player reason to tread carefully. For a short time, this is genuinely compelling. Unfortunately, the illusion begins to unravel once you realize how little the game does to support the tension with meaningful gameplay. One of the main criticisms surrounding Red Forest is how directionless it feels. Once the player is dropped into the world, there’s minimal instruction or guidance about what to do or where to go. The map, if any, is not intuitive, and objectives are vague to nonexistent. While some survival and horror games thrive on minimalism and discovery, Red Forest takes it too far—it often feels like you're wandering aimlessly through repetitive terrain, unsure whether you’ve triggered progress or are simply wasting time. The lack of narrative progression or even environmental storytelling means that much of the playtime is spent in a sort of static limbo, waiting for something—anything—to happen. The central feature—the hunt for the creature known as Rake—is underdeveloped and inconsistently executed. Despite being advertised as a central gameplay loop, the monster often doesn’t appear, or does so without clear triggers or pacing. Players have reported long sessions without a single meaningful encounter. For a game built on the suspense of hunting or being hunted, this severely undercuts the player’s motivation. When the payoff never comes, the sense of dread turns into boredom. Even acquiring weapons through the in-game arms dealer feels underwhelming when there’s little opportunity to use them. You can gear up, patrol the forest, set out on the hunt—but if the monster doesn’t appear, all your preparation feels wasted. Technically, the game shows its limitations. Controls feel sluggish and imprecise, which is especially noticeable during tense moments when responsiveness is key. The animations are stiff, and interaction prompts are either poorly placed or completely missing. Graphically, the forest is decent enough in style, using fog and darkness effectively, but the assets are reused frequently and don’t evolve much throughout exploration. There is little to no environmental variation, and the lack of distinct landmarks makes navigation feel like a loop through the same patch of trees. On the audio front, the design does a passable job of building atmosphere, but without gameplay events to support it, even eerie sounds start to feel empty. It’s also worth noting the game’s technical stability, or lack thereof. Bugs and glitches are fairly common—objects not loading, NPCs failing to interact, or the game simply not responding as intended. There have also been reports of performance issues even on modest hardware setups, which is surprising given the relatively simple graphics. Compounding the issue is the lack of updates or developer communication since release. With many players posting negative reviews citing the same problems over multiple years, it becomes clear that Red Forest lacks the post-launch support needed to fix or improve its core systems. Despite these shortcomings, there is still a sliver of value here for a very specific audience. For those drawn purely to the setting—the creepy, radioactive isolation of a Chernobyl-like forest—there is a certain allure in simply walking through it. The premise of a hidden, dangerous creature living in the woods has potential, and there are moments where the game almost captures that sense of dread. At its very best, Red Forest can feel like a meditative, eerie stroll through a haunted wilderness. However, those moments are fleeting, and they are far outweighed by long stretches of gameplay where nothing happens, and where the systems meant to engage the player fall short. In its current form, Red Forest feels more like a prototype than a full-fledged experience. It introduces interesting ideas—cryptid hunting, survival horror in an Eastern European setting, minimalist immersion—but never capitalizes on them. The monster encounters are rare and unmemorable, the objectives unclear, and the game world too sparse to sustain long play sessions. Its low price point may attract curious players, but even as a budget horror title, it struggles to justify the time investment. What could have been a gripping, atmospheric hunt for a legendary creature instead becomes a lonely walk through an empty forest. It’s a game with ambition but little follow-through, and unless BiscuitPlay revisits it with major updates or a full redesign, Red Forest is likely to remain a forgettable entry in the indie horror genre. Rating: 3/10
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Axis Football 2017 | $25.9K | 171 | 64% | $4.99 |
| Bleeding Border | $25.9K | 228 | 47% | $4.99 |
| Dungeons & Dragons: Krynn Series | $25.9K | 126 | 90% | $4.99 |
| Tile Miner | $25.9K | 57 | 61% | $14.99 |
| Tales Beyond The Tomb - No Witnesses | $25.9K | 144 | 90% | $6.99 |
| Two Worlds II HD - Call of the Tenebrae | $25.9K | 64 | 53% | $17.99 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| Clair Obscur: Expedition 33 | $263.7M | 178K | 95% | $47.99 |
| The Forest | $254.8M | 678.5K | 96% | $19.99 |
| Ready or Not | $238.1M | 338.9K | 78% | $49.99 |