
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $20.7K — a different platform, not this one.
Guild of Ascension is a Tactical-Action-RPG with rogue-lite elements, mixing turn-based combat with real-time action combo system. Craft weapons, learn skills, befriend critters, encounter bizarre creatures, and fight giant Bosses in your Ascension of the Tower! Real-Time action combo system The Tower grant you few seconds to act freely during your turn, make sure to use them wisely by learning and master your weapons combo and special attacks. One player, Two characters If your group wants to succeed in the Tower , it must plan and act in perfect armony, like they are sharing the same mind. Collect the loot The Tower will reward you after each fights, keep the money and materials for the guild. But make sure to ask for privileges that will help you during your next challenges, as climbing the Tower is no easy task. Craft better equipment Once you are back from you lastest trip in the Tower , make sure to ask the Guild to craft you some new equipment. You will need all the help you can get if you hope to Ascend to the top. Battle Giants Bosses Once you find the Guardians of the Tower floors, don't be afraid by their massive size, and used what you learn to overcome the challenge! Good luck on your Ascension.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
| $1.49−90% |
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| not modelled |
| $3.39−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 28 | 80% | $6.25 | |
| — | 41 | 92% | $19.99 | |
| — | 273 | 66% | $1.99 | |
| — | 24 | 72% | $17.99 | |
| — | 411 | 92% | $7.49 | |
| — | 11 | 82% | $15.19 |