
Guild of Ascension is a Tactical-Action-RPG with rogue-lite elements, mixing turn-based combat with real-time action combo system. Craft weapons, learn skills, befriend critters, encounter bizarre creatures, and fight giant Bosses in your Ascension of the Tower!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Traditional Chinese, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[GER] Mein Mini Review Gefällt mir: + Schöner Grafikstil + Interessantes Gameplay + Verschiedene Waffen ausrüsten&Charakterwerte Gefällt mir nicht: - nur 2 Charaktere oder kommen noch später andere zu Auswahl dazu? - Tastenbelegung momentan nicht änderbar&Maus Steuerung verbessern Zuletzt hier Nochmal die Bitte an Entwickler verbessert die Steuerung den nicht jeder hat ein Controller oder möchte als PC Spieler Tastatur&Maus verwenden. Ich kann jeden Guild of Ascension Empfehlen der solche Spiele liebt Habe mich entschlossen das Game wegen nicht änderbarer Tastaturbelegung zurück zu erstatten wenn dieses Problem gelöst wird, werde ich dem Game eine zweite Chance geben und es behalten :) [ENG] My Mini Review Liked: + Beautiful graphic style + Interesting gameplay + Different weapons to equip&character values Don't like: - only 2 characters or will there be others to choose from later? - Key mapping not changeable at the moment&improve mouse control Last but not least here is the request to the developers to improve the controls because not everyone has a controller or wants to use the keyboard and mouse as a PC player. I can recommend Guild of Ascension to everyone who loves such games. Decided to refund the game because of not changeable keyboard layout if this problem is solved, I will give the game a second chance and keep it :)
🟦 Decent turn-based gameplay 🟦 Convenient cheat mode option available 🟥 You start with the same 2 units and never get any additional members, new skills/builds or skill upgrades which makes the game repetitive and very boring quickly 🟥 Terrible character design 🟥 Friendly units should never counterattack each other, it's stupid. They also can't pass with other for some reason 🟥 Completely uninteresting story, characters & dialogues 🟥 Audio of the game is terrible 🟥 Difficulty spikes too much, cheat is need 🟥 Can't save the game when exploring floors
[h1]游戏介绍[/h1] 《勇攀高塔》是一款由WhileOne Productions制作,PID Games发行的带有肉鸽类元素的策略游戏。在这款游戏中,我们将要拿起自己手中的武器,去打败各种拦路的敌人,来实现最终成功登顶的梦想。 [h1]游戏的体验[/h1] 先说一下画面,画面上采用卡通的风格,需要玩家在格子中进行操作,这种感觉还是很有意思的,一下一下的,有种灵巧的感受,接着就是随着一路破关,后期格子中还会增添一些障碍物和新怪物,让游戏难度慢慢提升,这样则让普通格子图变得更加充满色彩,其中模型上还是可以的,看起来都很可爱。接着说一下探索,探索还是很随机的,一路上我们会遇到很多的随机事件,这些事件有时会给你提供增益,反之则会带来伤害,所以在玩的时候则需要根据当时的情况来谨慎判断,当然这也让冒险的感觉更加真实。战斗上还是回合制,但是每一回合都是有着时间限制的,需要玩家流畅的进行操作才可以打出可观的伤害,若是稍有一番犹豫,就会因为时间流逝导致伤害流失,这样的设定十分锻炼玩家的反应与判断,就我个人感觉最明显就是没干啥就已经结束了,如刚开始一回合基本只能拉一个满弓。最后就是硬件上的问题,若你使用的是键鼠的话,会感觉不是很顺畅,操作起来总有一种别扭感,推荐用手柄来。 [h1]游戏的总结[/h1] 总的来说,本作还是具有一定可玩性的,若你也喜欢这样的设定,则可以来尝试一下。 评分:7/10 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
Big fan of this game so far. The way it blends real-time and turn-based strategy is a real treat that I don't see in many other games (Eternal Sonata comes to mind). Solid roguelike as well. In the settings, there's a damage modifier for dealt and received damage, something I wish more games had for extra customization. To top everything off, it's got an amazing soundtrack (sound design too!)
[quote] 关注[url=https://store.steampowered.com/curator/39039781]斗鱼游戏社区[/url],随时了解主播推荐的好游戏。 访问[b]斗鱼鱼吧社区[/b]参与互动,活动好礼送不停![/quote] [h1]前言[/h1] 《勇攀高塔》(Guild of Ascension)是一款有着rogue-like要素的策略RPG游戏,游戏介绍说融合了回合制战斗和实时动作连击系统。 在我看来则是需要在规定的时间内进行移动和对敌人的攻击和技能释放等等,回合制游戏加入了计时的方式,这种战斗方式引起了我的好奇心,想要看看这款游戏的制作组想要表达的想法。 [h1]初见[/h1] 本作采用了卡通画风的游戏风格,战斗场景在一个个的方格子布置的场地中,会有着各种各样的障碍物和机关,叮叮咚咚的音乐配着比较舒服,玩家每次战斗都可以在营火使用背包物品或者消耗经验值提升等级,并且进行神塔的探索和离开神塔。 进入塔层后则是很多rogue-like游戏常有的地图选择,玩家选择一个地块,随机开始事件,比如击碎花瓶,获取当前全部地图,补给资源,遇到铁匠NPC等等,而除了事件就是战斗了,战斗上还会出现机关,也就是能够影响环境的互动伤害,比如藤曼,旋风等等。 玩家一开始需从剑盾,弓和锤子三种武器中给自己的角色选择一种来使用,防守和攻击都有自己的武器特点,玩家需要在回合开始时有限的时间内,进行角色的移动攻击以及技能释放和闪避点数积累,需要操作的步骤很多。 [h1]体验[/h1] 本作的爬塔玩法其实跟很多策略游戏都很相似,玩家在探索神塔的同时可以随时在女神像升级自己的角色,并且选择加点方案,这一设定对我来说有些繁琐,因为在探索神塔地图的时候,我还是习惯探索完整层地图在出来进行加点什么的操作,但是这样相对来说也会很难胜利. 更何况是使用背包物品回血了,这一点就不如在每次事件或者战斗后跟奖励一样进行一次选择,升级后弹出加点方案等来的方便. 战斗方面只能说还是按顺序来的攻击回合,我方攻击按武器给予时间倒数,在时间倒数期间我们可以进行普攻蓄力,以及用累计的攻击能量来使用技能,这个是没有次数限制的,在有限的时间内玩家就需要操作很多,就给人一种需要手速的感觉,而且技能也是可以蓄力释放的,这个方式只能说想法很好,但是玩起来就老觉得时间不够用. [h1]结语[/h1] 本作采用了卡通画风来诠释整个游戏场景,rogue-like要素的随机地图,爬塔机制每一层都会增加威胁,在回合制的基础上加上了计时器,开始的即时战斗十分独特,不过胜利后的奖励以及需要推出才能升级和使用背包回血的设计有些繁琐,操作推荐手柄,键鼠有点不太方便. [quote]游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见[/quote]
Game has some potential, but is WWWWAAAYYYY to simple to be recommended. Better play anything else. 15/15 achievs, at least it's a short game. Only 12.000 "walked" tiles achiev is stupid.
Its a nice idea but feels underdeveloped. I bought this years ago, and I feel like it never reached its potential
Guild of Ascension looks like a simplistic grid-based time-based RPG, which it is, but as I said, simplistic. There's only four shops, each with very few items, which arguably get worse with every upgrade. The starting weapons give +50, the next level is 55, and the next is 60, so the percentage per level gets lower and considering the later enemies can literally one hit you if you're not careful, there's not that much of a difference between the first and last weapon, except maybe the "critical" which actually has a noticeable increase. Most of the effort that seems to be put into this game is from the tower, which unfortunately has it's own ups and downs. Up until the third boss, I actually enjoyed playing the game, unlike most tower-based levelling games, this one resets your stats/skills once you leave the floor, only relying on what you've bought in the shops, items from said shops can be unlocked by completing missions given by the owner of the shop. The third boss is nothing compared to the previous two, having a massive area-wide almost one-hit K.O move that it can repeat, forcing you to build a defensive build, unfortunately the boss also has more health than the previous two bosses combined, maybe even more health than the entire third floor combined, even after half hour I did at most 30% of his health before giving up. Looking at the reviews none seem to mention this, so I'm hoping I've done something wrong. One review I noticed mentioned "bugs" but didn't go into much detail besides ui issues. One issue I found is that when using a special, I'd randomly switch direction missing the enemy entirely. I'm aware you can still move your characters while they attack, but them moving without me touching the keyboard is most likely a bug of some kind. The game mechanics of this game are actually pretty enjoyable, there's multiple different enemies, even a bestiary explaining what each one is and can do (their special move) wolves summon other wolves, boars charge, etc) once you've fought them once. There was effort put into this game, but I feel like the effort could have been spent better, such as play testing the combat, the difficulty skyrockets once you fight the Elves(?) on the 2nd floor, they can beat you so easily and especially the third boss. Almost every enemy you fight first time you will almost always lose to. This game is basically you fight, you lose, you now know how to fight it, so you can win, only to fight a different enemy, which you lose to, and then repeat.
It's a fun yet very short roguelite tactical game. I've 100% the game under 10 hrs and I'm not even rushing. Wait for a sale because the game do get really dirt cheap.
Im just giving some love to this indie game. The art is great. No bugs. The meta progression is extensive, but it feels tacked on. Like your skills are lost after each dungeon and the only thing that carries over is the gold. Which would be fine. But the unlocks are kind of underwhelming. Just more minor % here and there. Combat is unique. I dont care for it. You are on a live timer that doesnt leave much room for strategy. Just rush up to enemy and hit them. Turn Based would have allowed more of a chess feel.
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