
Guild of Ascension is a Tactical-Action-RPG with rogue-lite elements, mixing turn-based combat with real-time action combo system. Craft weapons, learn skills, befriend critters, encounter bizarre creatures, and fight giant Bosses in your Ascension of the Tower!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 28 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
so many bugs, i got the game on a discount but its hard to play when 60% of the ui doesnt work
[GER] Mein Mini Review Gefällt mir: + Schöner Grafikstil + Interessantes Gameplay + Verschiedene Waffen ausrüsten&Charakterwerte Gefällt mir nicht: - nur 2 Charaktere oder kommen noch später andere zu Auswahl dazu? - Tastenbelegung momentan nicht änderbar&Maus Steuerung verbessern Zuletzt hier Nochmal die Bitte an Entwickler verbessert die Steuerung den nicht jeder hat ein Controller oder möchte als PC Spieler Tastatur&Maus verwenden. Ich kann jeden Guild of Ascension Empfehlen der solche Spiele liebt Habe mich entschlossen das Game wegen nicht änderbarer Tastaturbelegung zurück zu erstatten wenn dieses Problem gelöst wird, werde ich dem Game eine zweite Chance geben und es behalten :) [ENG] My Mini Review Liked: + Beautiful graphic style + Interesting gameplay + Different weapons to equip&character values Don't like: - only 2 characters or will there be others to choose from later? - Key mapping not changeable at the moment&improve mouse control Last but not least here is the request to the developers to improve the controls because not everyone has a controller or wants to use the keyboard and mouse as a PC player. I can recommend Guild of Ascension to everyone who loves such games. Decided to refund the game because of not changeable keyboard layout if this problem is solved, I will give the game a second chance and keep it :)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.7K | 182 | 89% | $4.99 | |
| $20.7K | 64 | 95% | $9.99 | |
| $20.7K | 50 | 92% | $15.99 | |
| $20.7K | 486 | 76% | $1.99 | |
| $20.7K | 117 | 94% | $7.99 | |
| $20.7K | 182 | 34% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $93.1K | 168 | 80% | $19.99 | |
| $16.2K | 244 | 76% | $3.59 | |
| $278 | 6 | 17% | $1.49 | |
| — | 0 | — | — | |
| $0 | 267 | 85% | Free | |
| — | 0 | — | — |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Traditional Chinese, Portuguese - Brazil
| $14.99 |
| — |
| — |
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| not modelled |
| $3.39−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
🟦 Decent turn-based gameplay 🟦 Convenient cheat mode option available 🟥 You start with the same 2 units and never get any additional members, new skills/builds or skill upgrades which makes the game repetitive and very boring quickly 🟥 Terrible character design 🟥 Friendly units should never counterattack each other, it's stupid. They also can't pass with other for some reason 🟥 Completely uninteresting story, characters & dialogues 🟥 Audio of the game is terrible 🟥 Difficulty spikes too much, cheat is need 🟥 Can't save the game when exploring floors
Its a nice idea but feels underdeveloped. I bought this years ago, and I feel like it never reached its potential
Big fan of this game so far. The way it blends real-time and turn-based strategy is a real treat that I don't see in many other games (Eternal Sonata comes to mind). Solid roguelike as well. In the settings, there's a damage modifier for dealt and received damage, something I wish more games had for extra customization. To top everything off, it's got an amazing soundtrack (sound design too!)
Guild of Ascension looks like a simplistic grid-based time-based RPG, which it is, but as I said, simplistic. There's only four shops, each with very few items, which arguably get worse with every upgrade. The starting weapons give +50, the next level is 55, and the next is 60, so the percentage per level gets lower and considering the later enemies can literally one hit you if you're not careful, there's not that much of a difference between the first and last weapon, except maybe the "critical" which actually has a noticeable increase. Most of the effort that seems to be put into this game is from the tower, which unfortunately has it's own ups and downs. Up until the third boss, I actually enjoyed playing the game, unlike most tower-based levelling games, this one resets your stats/skills once you leave the floor, only relying on what you've bought in the shops, items from said shops can be unlocked by completing missions given by the owner of the shop. The third boss is nothing compared to the previous two, having a massive area-wide almost one-hit K.O move that it can repeat, forcing you to build a defensive build, unfortunately the boss also has more health than the previous two bosses combined, maybe even more health than the entire third floor combined, even after half hour I did at most 30% of his health before giving up. Looking at the reviews none seem to mention this, so I'm hoping I've done something wrong. One review I noticed mentioned "bugs" but didn't go into much detail besides ui issues. One issue I found is that when using a special, I'd randomly switch direction missing the enemy entirely. I'm aware you can still move your characters while they attack, but them moving without me touching the keyboard is most likely a bug of some kind. The game mechanics of this game are actually pretty enjoyable, there's multiple different enemies, even a bestiary explaining what each one is and can do (their special move) wolves summon other wolves, boars charge, etc) once you've fought them once. There was effort put into this game, but I feel like the effort could have been spent better, such as play testing the combat, the difficulty skyrockets once you fight the Elves(?) on the 2nd floor, they can beat you so easily and especially the third boss. Almost every enemy you fight first time you will almost always lose to. This game is basically you fight, you lose, you now know how to fight it, so you can win, only to fight a different enemy, which you lose to, and then repeat.
Im just giving some love to this indie game. The art is great. No bugs. The meta progression is extensive, but it feels tacked on. Like your skills are lost after each dungeon and the only thing that carries over is the gold. Which would be fine. But the unlocks are kind of underwhelming. Just more minor % here and there. Combat is unique. I dont care for it. You are on a live timer that doesnt leave much room for strategy. Just rush up to enemy and hit them. Turn Based would have allowed more of a chess feel.
[h2] Загублений потенціал[/h2] Що це у нас? На вигляд дуже цікавий роглайк RPG + екшен, тобто воно на папері так, в дійсності - ні. [h3]Бойовка[/h3] Бойовка тут покрокова, але коли настає твій хід, запускається таймер, тобі дається керування персом, і ти власноруч, як у hack and slash, б’єш пики вовкам та жабам. Цікавенько. [h3]Прокачка[/h3] Як то буває в рогаликах, ти йдеш на мапу, проходиш якомога далі, вмираєш, лутаєш якусь там валюту, качаєш перса, йдеш на мапу вже сильнішим. Тут все не так, бо взагалі нічого качати. Єдине, що ви можете придбати для свого посилення,- це зброя чи амулет, але новий еквіп відкривається лише після проходження поверху. Тобто всі провалені траї - це просто змарнований час. Так, під час проходження поверху можливо підвищувати рівень персів, але після провалу він знову стає нульовим. https://steamcommunity.com/sharedfiles/filedetails/?id=3789346254 [i] По три одиниці зброї за поверх.[/i] [b] Отакий рогалик, де ваша смерть не винагороджується.[/b] [h3]Керування[/h3] Мені було б дуже цікаво побачити обличчя розробників, коли вони дізналися, що на ПК існують клава та мишка. Бо те, що вони тут наворили, - це Жах з великої літери. Єдине, що вони правильно зробили WASD для пересування, все інше - якесь знущання. [h3]Складність[/h3] А ще розробникам треба було б дізнатися, що таке крива складності. Це перша гра, яку я пройшов на легкій складності за всі десятиліття ігрової практики. В меню можна підняти свою шкоду до 200% та знизити шкоду ворогів до 25%, що я і зробив, а як по-іншому, коли я навіть нічого прокачати не можу, а отримую ваншот за ваншотом вiд боса?Чи то вже я досяг того моменту, коли йдуть до ігрових журналістів, особливо до IGN? [h3] Музика та сюжет[/h3] Я їх об'єднав в один пункт, бо про них є лише один опис: щось там є, але то таке, лише щоб поставити галочку, що воно є. [h3]Demo[/h3] Гра не дороблена на сто відсотків, і це стосується всього: інтерфейс, прокачка, навички, перси, бо їх всього два. А найголовніше — це тривалість: 9 поверхів, які я пройшов за 4 години. Так, мабуть, якщо грати на вищій складності, то було б більше часу, але, як я вже сказав, крива складності зламана, а між проваленними траями поверху нічого качати, тож соррі. Зараз це просто ранній білд, якому доведеться навічно залишитися в лімбі. https://steamcommunity.com/sharedfiles/filedetails/?id=3789344746 Гра дійсно мала потенціал, але була покинута дуже на ранньому етапі розробки, й її ніяк не можна вважати повноцінною версією. Зараз це нудно та однотипно. Кращий момент гри: Її видалення!
It's a fun yet very short roguelite tactical game. I've 100% the game under 10 hrs and I'm not even rushing. Wait for a sale because the game do get really dirt cheap.
Game has some potential, but is WWWWAAAYYYY to simple to be recommended. Better play anything else. 15/15 achievs, at least it's a short game. Only 12.000 "walked" tiles achiev is stupid.
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Players by region
Where this game's players are, estimated from review languages.