
“Guardians of Dao” is a wuxia RPG with real-time tactics × roguelite deckbuilding. Play cards to command heroes, shape your build with divine blessings, and defend Earth.
Modeled estimate, not a reported figure. How we estimate →
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About
“Guardians of Dao” is a wuxia RPG that blends real-time tactics with roguelite deckbuilding.
In battle, you play cards as orders—command martial heroes, draw on divine blessings to empower your cards and builds, and reshape the battlefield amid chaos.
An alien invasion tears through the jianghu. Gunfire and eldritch corruption crush the old rules of the martial world. As the last heir of Celestial Divination, you will bond with heroes, ally with deities, journey through the main story and layered jianghu events, uncover the truth behind the invasion, and lead everyone to defend Earth—and the last faith of humankind.
The five great sects are selecting a new Wulin Alliance Leader, and as a small nobody wandering the jianghu, how could you possibly miss such a grand event?
But no one expected that a sudden storm of fate would change not only your path… but the future of the entire wulin.
Can a person who knows no martial arts truly become the hero who saves the wulin?


Use the power of Bagua to adjust your position, create openings for damage, and unleash satisfying bursts at critical moments!


The culinary-and-martial dual-cultivation Dayong Sect, the battle-forged Poyun Sect, the unpredictable Qianji Sect…
Recruit companions from all corners of the land, each wielding their own unique martial arts, and work together to overcome every obstacle on your path through the wulin!


Guardians of Dao is our studio’s first original title. We warmly welcome your feedback and suggestions—they help us identify issues early and improve the final release.
If you enjoy the early Access, please add the game to your wishlist to support our development.
Thank you for playing!

This is the early Access version of Guardians of Dao. The full game is actively in development.
For the full release, we plan to add at least the following (and possibly more):
Mod support
The complete main story and full set of stages
5 sect chapter storylines
8 Deities for Blessings builds
5 recruitable heroes from different sects
Deeper systems and richer meta-progression
More difficulty options
Long-term balance and pacing polish
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, Simplified Chinese, English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
整体风格很统一,从美术到玩法都很有自己的味道,应该说是很特别的味道…...角色的样子看久了 莫名也就习惯了……….
主角一定要记得走位,不然你会死到摔键盘…..
玩法可圈可点,数值驱动还是太明显了。 城镇玩法有更高的开发潜力,NPC升级方式建议也引入小游戏 美工还有提升空间,UI也有进一步优化的空间 最主要的,爱来自acfun,必须的
开发者态度很用心,游戏在试玩版本阶段就保持着不错的更新频率,看起来愿意听取玩家意见优化内容。无论是数值平衡、bug 修复还是玩法扩展,都能看到进步。作为一款小众国风策略游戏,有创意、有深度、有诚意,也确实值得支持
游戏很不错,但是侠客的大招需要玩家的卡牌来放这点,我希望可以让侠客自己也能放大招,因为单靠玩家卡牌放的话,基本只会用一两个好用的侠客大招,那其他侠客的大招就跟没有一样了。可以考虑让侠客自己放削弱版的大招,玩家的卡牌可以用来强化侠客大招之类的
越到后面越没办法无脑碾压,意外的很烧脑
玩法缝合得还算自然,没有特别生硬的感觉,就是内容还是少了点,等更新完应该会好很多。
喜欢策略卡牌的可以试试,不是那种无脑点点点的。走位、技能顺序、队员搭配都挺重要
背景音乐听起来是专门为了游戏量身打造的,武侠韵味十足,确实很贴切游戏内的氛围,特别是BOSS战的时候情绪瞬间拉满了,相对其他武侠游戏,这游戏的音乐表现确实是在水准之上了。
对手残党来说随时能暂停战斗,不用怕因为操作失误翻车这点确实加分不少,规划出卡顺序、调整侠客站位,越到后面高难关卡会越需要更多卡牌相互组合
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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