
“Guardians of Dao” is a wuxia RPG with real-time tactics × roguelite deckbuilding. Play cards to command heroes, shape your build with divine blessings, and defend Earth.
Modeled estimate, not a reported figure. How we estimate →
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About
“Guardians of Dao” is a wuxia RPG that blends real-time tactics with roguelite deckbuilding.
In battle, you play cards as orders—command martial heroes, draw on divine blessings to empower your cards and builds, and reshape the battlefield amid chaos.
An alien invasion tears through the jianghu. Gunfire and eldritch corruption crush the old rules of the martial world. As the last heir of Celestial Divination, you will bond with heroes, ally with deities, journey through the main story and layered jianghu events, uncover the truth behind the invasion, and lead everyone to defend Earth—and the last faith of humankind.
The five great sects are selecting a new Wulin Alliance Leader, and as a small nobody wandering the jianghu, how could you possibly miss such a grand event?
But no one expected that a sudden storm of fate would change not only your path… but the future of the entire wulin.
Can a person who knows no martial arts truly become the hero who saves the wulin?


Use the power of Bagua to adjust your position, create openings for damage, and unleash satisfying bursts at critical moments!


The culinary-and-martial dual-cultivation Dayong Sect, the battle-forged Poyun Sect, the unpredictable Qianji Sect…
Recruit companions from all corners of the land, each wielding their own unique martial arts, and work together to overcome every obstacle on your path through the wulin!


Guardians of Dao is our studio’s first original title. We warmly welcome your feedback and suggestions—they help us identify issues early and improve the final release.
If you enjoy the early Access, please add the game to your wishlist to support our development.
Thank you for playing!

This is the early Access version of Guardians of Dao. The full game is actively in development.
For the full release, we plan to add at least the following (and possibly more):
Mod support
The complete main story and full set of stages
5 sect chapter storylines
8 Deities for Blessings builds
5 recruitable heroes from different sects
Deeper systems and richer meta-progression
More difficulty options
Long-term balance and pacing polish
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, Simplified Chinese, English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
升级给的奖励有点寒酸,存在感很低,让人没什么升级欲望 养成系统可以再重做一下
开始感觉还不错 然后玩了一会什么鬼 这是武侠 还是卡牌 还是自走棋 真的没有一点爽感
游戏和想法都还不错,但是上线后就停更了,版本内容实在太少了,如果不更新暂不推荐
卡牌描述有些真的很模糊,看半天不知道具体啥效果,经常实战才发现跟想的不一样,施放的效果应该要更明显一点,文本说明可以再直白点。
难度曲线有点怪,前面简单,第一章要打BOSS开始后面突然难度暴增,手残党容易被劝退,没耐心的可能也容易被劝退,虽然是好玩,刚开始还没玩到镇魔塔已经挑战失败不少次了,系统应该最好提示一下角色强度升级的建议,不然一值失败真的会让人有点恼火
AI 有时候有点憨,关键时候不躲技能就一定得需要自己破招,能给人气死。
队友 AI 真的要优化,有时候走位迷之操作,明明能躲技能硬吃伤害,关键局能被坑哭。
总结一下:题材新颖、玩法有特色、策略够深,缺点是现阶段内容不算多、平衡一般、更新还能提上来,喜欢武侠卡牌策略的,可以入手等更新。
整体风格很统一,从美术到玩法都很有自己的味道,应该说是很特别的味道…...角色的样子看久了 莫名也就习惯了……….
操作多,想得多,手残慎入,战斗全程是实时进行的,不用干等着敌人出招,自己要走位还要指挥队友位移破招、放技能,偶而还要充当人形跑台跟补血机,好在手速一般也没关系,随时能暂停规划,难度整体算是中上偏难,既能体验快节奏战斗的刺激,又能琢磨策略布局,在武侠游戏里真的算时很奇葩的游戏
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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