
“Guardians of Dao” is a wuxia RPG with real-time tactics × roguelite deckbuilding. Play cards to command heroes, shape your build with divine blessings, and defend Earth.
Modeled estimate, not a reported figure. How we estimate →
About
“Guardians of Dao” is a wuxia RPG that blends real-time tactics with roguelite deckbuilding.
In battle, you play cards as orders—command martial heroes, draw on divine blessings to empower your cards and builds, and reshape the battlefield amid chaos.
An alien invasion tears through the jianghu. Gunfire and eldritch corruption crush the old rules of the martial world. As the last heir of Celestial Divination, you will bond with heroes, ally with deities, journey through the main story and layered jianghu events, uncover the truth behind the invasion, and lead everyone to defend Earth—and the last faith of humankind.
The five great sects are selecting a new Wulin Alliance Leader, and as a small nobody wandering the jianghu, how could you possibly miss such a grand event?
But no one expected that a sudden storm of fate would change not only your path… but the future of the entire wulin.
Can a person who knows no martial arts truly become the hero who saves the wulin?


Use the power of Bagua to adjust your position, create openings for damage, and unleash satisfying bursts at critical moments!


The culinary-and-martial dual-cultivation Dayong Sect, the battle-forged Poyun Sect, the unpredictable Qianji Sect…
Recruit companions from all corners of the land, each wielding their own unique martial arts, and work together to overcome every obstacle on your path through the wulin!


Guardians of Dao is our studio’s first original title. We warmly welcome your feedback and suggestions—they help us identify issues early and improve the final release.
If you enjoy the early Access, please add the game to your wishlist to support our development.
Thank you for playing!

This is the early Access version of Guardians of Dao. The full game is actively in development.
For the full release, we plan to add at least the following (and possibly more):
Mod support
The complete main story and full set of stages
5 sect chapter storylines
8 Deities for Blessings builds
5 recruitable heroes from different sects
Deeper systems and richer meta-progression
More difficulty options
Long-term balance and pacing polish
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, Simplified Chinese, English
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
开始感觉还不错 然后玩了一会什么鬼 这是武侠 还是卡牌 还是自走棋 真的没有一点爽感
跑路了别玩
背景音乐听起来是专门为了游戏量身打造的,武侠韵味十足,确实很贴切游戏内的氛围,特别是BOSS战的时候情绪瞬间拉满了,相对其他武侠游戏,这游戏的音乐表现确实是在水准之上了。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
整体完成度还算高,不是那种半成品圈钱的,希望后面更新速度不要太慢,大更能快一点~
整体风格很统一,从美术到玩法都很有自己的味道,应该说是很特别的味道…...角色的样子看久了 莫名也就习惯了……….
难度曲线有点怪,前面简单,第一章要打BOSS开始后面突然难度暴增,手残党容易被劝退,没耐心的可能也容易被劝退,虽然是好玩,刚开始还没玩到镇魔塔已经挑战失败不少次了,系统应该最好提示一下角色强度升级的建议,不然一值失败真的会让人有点恼火
总结一下:题材新颖、玩法有特色、策略够深,缺点是现阶段内容不算多、平衡一般、更新还能提上来,喜欢武侠卡牌策略的,可以入手等更新。
主角一定要记得走位,不然你会死到摔键盘…..
游戏很不错,但是侠客的大招需要玩家的卡牌来放这点,我希望可以让侠客自己也能放大招,因为单靠玩家卡牌放的话,基本只会用一两个好用的侠客大招,那其他侠客的大招就跟没有一样了。可以考虑让侠客自己放削弱版的大招,玩家的卡牌可以用来强化侠客大招之类的
音乐还行,氛围感拉满,就是配音太少了,好多剧情纯看字,沉浸感少了点,剧情本身不算尬,但也不算特别惊艳,中规中矩吧。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $1.7K | 7 | 100% | $7.99 |
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| $46.2K | 487 | 60% | $4.99 | |
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| $46.2K | 113 | 88% | $29.99 |