
RISE. FALL. REPEAT. Ascend to the level of the Gods as you battle your way out of a shattered and chaotic dimension in this fast paced parkour FPS rogue-like.
Modeled estimate, not a reported figure. How we estimate →
Media

About

Updated as of March 9th, 2026
The Game Formally Known As 'Get To The Orange Door' was in development for eight and a half years...
It received many updates over that time, evolving into a much larger and more ambitious project. Eighteen months ago, we set out to fully capture the core essence of ALL the past versions into one, final game. With the support of our community, we have been working tirelessly to accomplish this task. While we're not ready to unveil everything yet, we wanted to be perfectly clear with anyone reading our Steam page as to the current state of GTTOD:

The screenshots, trailers, and promotional images below represent what is currently available on Steam; NOT what will be available in upcoming playtests, betas, or the full release of GTTOD. If you have any questions regarding update progress, regular updates are posted here on Steam and in the Discord server.
Below is the unedited store page for 'Get To The Orange Door':

GTTOD is a fast paced FPS rogue-like with a heavy focus on fluidity of movement and high octane combat. Casting its net of inspirations wide, GTTOD captures both the feel of modern day movement shooters as well as the chaotic intensity of the best FPS games in the '90s.
As one of the power-armor clad survivors in The Shatter, you'll be using your advanced mobility and a myriad of reclaimed firearms and equipment to outmaneuver and outgun the armies of a planet-destroying threat; The World Sentinel.
You are not alone. As a child of Earth, you are able to inherit the abilities bestowed upon you by The Spirit Of The World, and use them to destroy those that threaten her safety.
Permanently improve your skills and abilities, allowing you to endure the unending trials of The Shatter. Lengthen your treks into the unforgiving world, and reap the rewards of your conquest.
Explore, loot, and gear up for your ascension towards the upmost peak of The Shatter; "The Summit".
Death is not the end. Each new run of GTTOD shifts destinations and routes on your journey to The Summit. No playthrough is ever the same.

If you'd like to keep up with the game, feel free to join the Discord and chat with me!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
great game. good and very fast movement,cool weapons. its great i'd recommend it to people who like movement shooters
Nothing to say other than this. THIS ♥♥♥♥♥♥ ROCKS.
just played the playtest and I can't say I've ever seen a 7 year long "let me cook" conclude in such a decisive victory against the haters
Fun
really relaxing game
although this game can be confusing at times and quite frankly annoyingly hard, if you want a game that is completely different from every game ive personally seen, such as a shooter game or story mode game, this is a game that is worth picking up!
good
After a bit of time I can firmly say, the developer needs to stop sitting on youtube and update this game already... Don't get me wrong, I ♥♥♥♥♥♥♥ LOVE it! And I want to put yes. The rapid motion, the gunplay is top tier, and it's a roguelike so the replay loop is there. But my cons outweigh the pros so... here's hope that someone actually updates this game (tehe): - Accessibility features being limited only to mouse and keyboard are a drag, and the amount of binds for certain things that are only used once feel like a waste, for example, inspecting weapons could've been an idle animation rather than a bind in my opinion. - Shard gain is genuinely ♥♥♥♥♥♥♥, I don't understand why enemies and lootables only give 6 or 9 shards a tick when damn near EVERY chest ranges from 500-4000 shards (why so expensive? especially at the start of a run) and it makes the runs abysmally longer than they should be, like it's forcing me to sift through every crevice of the map just so I can afford a new gun unless I'm lucky and an enemy dies with an actual bag on them, and the rng on that is preeetty low - Enemy hit detection is so generous, it feels like the game is playing against you, there are a decent amount of times I've see an enemy practically teleport in front of me when doing an attack, hell even tracking on their projectiles are spot on to the point where you'd have to reach a high point for a moment of reprieve - Lastly... Andrew, NERF BLADE SENTINAL! His health is bloated to hell no matter the difficulty you play, and his "Seeking blades" are overly jacked and feel programed to hit the player's *exact* location, and moving at mach ♥♥♥♥ just good enough
I've been watching this game develop for a while, watched the video about it, watched other people's videos about it, and have tried at least 1 run for a bunch of updates and I don't understand the people complaining about some things being removed, when the fact that things are basically being built in a ground up in a way the developer truly finally enjoys is THE BEST THING.
just get to the orange door.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Skate Story | $1.4M | 2.9K | 97% | $19.99 |
| Moon Hunters | $1.4M | 3.9K | 80% | $14.99 |
| Hyperdimension Neptunia Re;Birth2: Sisters Generation | $1.4M | 3.3K | 92% | $14.99 |
| NEO: The World Ends with You | $1.4M | 1.1K | 92% | $59.99 |
| Super Battle Golf | $1.4M | 8.4K | 94% | $5.59 |
| AEW: Fight Forever | $1.4M | 1.3K | 60% | $39.99 |