
In this successor to the celebrated RPG-parody Grotesque Tactics, you will experience an ironic story-driven RPG with humorous dialogue-puzzles in the style of Monkey Island.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Grotesque Tactics 2[/h1] Игры вроде Grotesque Tactics: Evil Heroes — пародийные тактические RPG, напоминающие то ли Shining Force, то ли DeathSpank, — на PC нечастые гости. Именно оригинальность привлекла внимание к «Злым героям» летом 2010-го. Здесь мы сражались со злом и высмеивали штампы фэнтезийных RPG силами крайне колоритной компании, которой командовал депрессивный эмо-кид. А вот с самой игрой были проблемы: сюжет короткий, карты маленькие и часто повторяются, управление не самое удобное. В сиквеле шутники из студии Silent Dreams клятвенно обещали исправиться. Видимо, тоже пошутили… Какие-то обещания в Grotesque Tactics 2: Dungeons & Donuts, конечно, выполнены. Игра выросла в размерах, а сюжет стал чуть интереснее. Чтобы найти выход из катакомб, где не по своей воле оказалась заперта куча народу, приходится взаимодействовать с массой персонажей и даже фракций, в которые объединились эльфы, наемники и девственницы из фан-клуба одного самовлюбленного паладина. Работая на них, параллельно нужно собрать и основать собственную гильдию.
Its better than cyberpunk 2077.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a very Poor designed game.
Grotesque Tactics 2: Dungeons and Donuts, developed and published by Silent Dreams, is a peculiar sequel that embraces parody, absurdity, and self-awareness while attempting to deliver a tactical RPG experience steeped in both humor and strategy. The game continues the story of Drake, the brooding “emo” hero from the first installment, who once again finds himself leading a band of eccentric adventurers through an underground world plagued by danger, confusion, and tongue-in-cheek satire. Rather than taking itself seriously, Grotesque Tactics 2 thrives on mocking the conventions of fantasy role-playing games, blending traditional mechanics with comedic storytelling that pokes fun at everything from hero tropes to fetch quests. Its tone is unapologetically strange, balancing between lighthearted charm and over-the-top ridiculousness, resulting in a game that feels at once ambitious, clumsy, and oddly endearing. At its core, Grotesque Tactics 2 follows the framework of a tactical role-playing game, with grid-based combat and turn-order management. Players command a group of misfit heroes through a series of encounters that require basic positioning and ability coordination. On the surface, it borrows ideas from classics like Final Fantasy Tactics or Disgaea but filters them through a simpler, more casual lens. The battle system encourages the use of special abilities, buffs, and team synergies, though its strategic depth remains limited. While the early encounters introduce enough variety to keep things engaging, the later stages become more repetitive, exposing the limitations of the enemy AI and the lack of nuanced progression. Despite this, the combat still carries a certain charm due to the humor woven into every encounter—heroes make sarcastic remarks mid-battle, enemies spout ridiculous one-liners, and even the victory screens play into the game’s self-aware tone. It’s less about perfect tactical execution and more about embracing the chaos. What truly defines Grotesque Tactics 2 is its writing and world-building, both of which lean heavily on parody. The plot centers on a mysterious fog that has driven everyone underground, creating a society of guilds that are constantly at odds. Drake, reluctantly thrust into leadership, must unite or manipulate these factions while navigating absurd quests, petty politics, and personal insecurities. The game’s dialogue constantly breaks the fourth wall, satirizing genre clichés, gender stereotypes, and RPG logic itself. Characters are intentionally exaggerated archetypes: the vain Holy Avatar who parades around as a self-proclaimed messiah, the seductive priestess, and the cowardly thief who hides during every fight. This irreverent approach can be hilarious in moments—particularly when it lampoons tedious quest structures or over-dramatic hero tropes—but it also occasionally veers into uncomfortable territory, relying on outdated or juvenile humor that hasn’t aged well. The writing’s success depends on the player’s tolerance for its crude wit; it can feel refreshingly self-aware for some and off-puttingly immature for others. Structurally, the game’s design revolves around managing your guild and navigating through a series of semi-open environments filled with side quests and faction interactions. The concept is ambitious, offering the illusion of political depth as you build relationships with different underground groups, each with their own personalities and rewards. Unfortunately, the execution falls short of its potential. Many quests devolve into fetch tasks or repetitive errands, and the lack of clear direction can make exploration feel aimless. Still, there’s an undeniable charm to the game’s attempt at blending humor with light strategy elements—it’s an experiment that doesn’t always work, but one that rarely feels lazy. The developers clearly wanted to create a parody RPG that could also stand on its own as a functioning game, and while they only partially succeed, that effort gives Grotesque Tactics 2 a quirky identity that’s hard to dismiss outright. Visually, the game delivers a serviceable presentation that fits its tone, if not its ambition. The art style walks the line between cartoonish fantasy and low-budget 3D modeling, with colorful environments that contrast sharply against the dank underground setting. The characters, while somewhat stiff in animation, are distinctive enough to reinforce their comedic personalities. The interface, however, feels dated, with clunky menus and occasionally awkward camera controls that can make navigation cumbersome. The soundtrack complements the game’s offbeat energy—playful, orchestral, and occasionally overdramatic, which fits perfectly with the game’s satirical nature. Technically, the experience is a bit uneven; some bugs and translation errors persist, and localization inconsistencies occasionally muddle the humor. Yet, these imperfections almost add to its personality, as if the roughness itself were part of the joke. As a sequel, Grotesque Tactics 2 improves upon its predecessor in scope but not necessarily in refinement. It expands the world, deepens character interactions, and introduces new mechanics, yet still struggles with pacing and technical polish. It’s a game that often feels torn between being a genuine tactical RPG and a parody of one—caught somewhere between sincerity and satire. For players expecting a deep or balanced tactical experience, its limitations can be disappointing. But for those who approach it with an appreciation for eccentric humor, it delivers moments of genuine amusement. The voice acting, exaggerated as it is, enhances the comedic delivery, and the story’s irreverence gives it a distinct identity in a genre that often takes itself too seriously. In the end, Grotesque Tactics 2: Dungeons and Donuts is less about perfection and more about personality. It’s an indie project that embraces its flaws, mocking both itself and the conventions it imitates. It won’t appeal to everyone—its humor is divisive, its gameplay uneven, and its technical execution far from polished—but it remains memorable precisely because of its willingness to take risks. Beneath the satire and silliness lies a game that celebrates the absurdity of fantasy role-playing, reminding players that not every adventure needs to be epic or profound to be entertaining. For those seeking something unconventional, self-aware, and unapologetically weird, Grotesque Tactics 2 offers an experience that’s as flawed as it is fascinating—a misfit RPG with just enough heart to make its parody worth playing. Rating: 5/10
sıra tabanlı strateji sevemedim çizimler kötü hikaye kötü
Ist leider überhaupt nicht spielbar.
Baldurs Gate co se nebere vážně. Vlastně nic bych tu nebral jinak, než s humorem. Za mě doporučuji, hra dokáže slušně pobavit i rozesmát. :o) Slušela by ji čeština, ale dá se to.
at the start it seemed to be a little bit different and could be fun.. 'fun' turned to frustration.. which in turn resulted in uninstalling.. its NOT a fun game..
с юмором, но забаговано
Ich bin leider wegen bugs nicht sehr weit gekommen und habe irgendwann generft aufgehört ....
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Players by region
Where this game's players are, estimated from review languages.
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