
In this successor to the celebrated RPG-parody Grotesque Tactics, you will experience an ironic story-driven RPG with humorous dialogue-puzzles in the style of Monkey Island.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The first one was silly enough where I played the second. I enjoyed the silliness of the first game and felt enough attachment to the characters by the end where I thought the second game might be interesting. I wasn't going to play it, but I ended up changing my mind. It had a little more drag to it than the first game where I was just trying to move along the story, but it was similar to the first game in terms of the quality. The Positives: -The game does expand from the first in terms of parody. The first one parodied tactics games, whereas this one seems to be more reminiscent of broader types of RPGs (has similarities to Baldur's Gate and other RPGs). -It gave you enough different things to do where it stood out from the first game as well as other games of the genre (because of its silliness). -As with the first game, there are enough interesting things going on with the characters and plot to stay engaged, and it isn't too long. The Negatives: -This felt a little more like it dragged than the first game, mainly when it required you to do a bunch of fetch-quest-like (back-and-forth) activities. I actually missed an achievement and decided that it wasn't worth replaying to get it (since I saved over the save that I could've gone back to for it). -I liked the fact that it broadened out the RPG parody, but it also suffered from some of the issues with the games that it is parodying. -Unlike the first game where the silliness was memorable and the build to the climax is fondly remembered, I don't recall much about what happened in this game in the years since I played it—I only recall missing the one achievement and not wanting to go back because there were a lot of back-and-forth quests that I didn't want to replay. Overall, it's okay. You have to like silliness and probably have to play or like tactics games to enjoy the contrast from the prototypical one. It wasn't a bad game or a great game. It was a good way to spend time between other genres or between series tactics games. It's short, which is good, so it won't be a slog. It'll hold your attention for as long as you need to play it with only one really slow point in the game.
Bug on bug with bug and bug. Playing only for achievements.
+1 有成就 没中文 怪异策略 2:地牢与甜甜圈 本作是经典恶搞角色扮演游戏《怪异策略》的续作,剧情充满讽刺趣味,搭配猴岛风格的趣味对话解谜,同时采用全队协同操控的策略战斗玩法。 荣耀王国众人欢庆击败黑暗教会,众人在昔日敌方墓穴中大肆狂欢,不料浓雾骤然笼罩整片区域,被迷雾吞噬的民众接连离奇消失。幸存之人只得困守地底墓穴深处,随着食物日渐匮乏,末日危机步步逼近。荣耀骑士、神秘佣兵与高傲高等精灵纷纷组建公会谋求生路,可各方势力彼此嫌隙不断,全然未曾察觉地牢深处的黑暗力量已然苏醒。 游戏特色 体验紧张刺激又诙谐有趣的回合制对战 集结伙伴组建专属公会,合力挑战强大首领 调和队内矛盾,避免队友内斗,齐心迎战敌人 公会成员拥有专属天赋树,自由培养专精能力 可选三大阵营:高等精灵、佣兵公会、荣耀王国 不同阵营搭配不同剧情抉择,解锁专属结局 剧情大肆调侃各类经典 RPG 作品与热门游戏 积攒财富提升声望,成为出色的公会领袖 食物稀缺成为全新流通货币,收集食材学习烹饪,制作特色美食招揽幸存者 多档位难度适配新手与资深玩家,全年龄段轻松游玩
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Grotesque Tactics 2: Dungeons and Donuts, developed and published by Silent Dreams, is a peculiar sequel that embraces parody, absurdity, and self-awareness while attempting to deliver a tactical RPG experience steeped in both humor and strategy. The game continues the story of Drake, the brooding “emo” hero from the first installment, who once again finds himself leading a band of eccentric adventurers through an underground world plagued by danger, confusion, and tongue-in-cheek satire. Rather than taking itself seriously, Grotesque Tactics 2 thrives on mocking the conventions of fantasy role-playing games, blending traditional mechanics with comedic storytelling that pokes fun at everything from hero tropes to fetch quests. Its tone is unapologetically strange, balancing between lighthearted charm and over-the-top ridiculousness, resulting in a game that feels at once ambitious, clumsy, and oddly endearing. At its core, Grotesque Tactics 2 follows the framework of a tactical role-playing game, with grid-based combat and turn-order management. Players command a group of misfit heroes through a series of encounters that require basic positioning and ability coordination. On the surface, it borrows ideas from classics like Final Fantasy Tactics or Disgaea but filters them through a simpler, more casual lens. The battle system encourages the use of special abilities, buffs, and team synergies, though its strategic depth remains limited. While the early encounters introduce enough variety to keep things engaging, the later stages become more repetitive, exposing the limitations of the enemy AI and the lack of nuanced progression. Despite this, the combat still carries a certain charm due to the humor woven into every encounter—heroes make sarcastic remarks mid-battle, enemies spout ridiculous one-liners, and even the victory screens play into the game’s self-aware tone. It’s less about perfect tactical execution and more about embracing the chaos. What truly defines Grotesque Tactics 2 is its writing and world-building, both of which lean heavily on parody. The plot centers on a mysterious fog that has driven everyone underground, creating a society of guilds that are constantly at odds. Drake, reluctantly thrust into leadership, must unite or manipulate these factions while navigating absurd quests, petty politics, and personal insecurities. The game’s dialogue constantly breaks the fourth wall, satirizing genre clichés, gender stereotypes, and RPG logic itself. Characters are intentionally exaggerated archetypes: the vain Holy Avatar who parades around as a self-proclaimed messiah, the seductive priestess, and the cowardly thief who hides during every fight. This irreverent approach can be hilarious in moments—particularly when it lampoons tedious quest structures or over-dramatic hero tropes—but it also occasionally veers into uncomfortable territory, relying on outdated or juvenile humor that hasn’t aged well. The writing’s success depends on the player’s tolerance for its crude wit; it can feel refreshingly self-aware for some and off-puttingly immature for others. Structurally, the game’s design revolves around managing your guild and navigating through a series of semi-open environments filled with side quests and faction interactions. The concept is ambitious, offering the illusion of political depth as you build relationships with different underground groups, each with their own personalities and rewards. Unfortunately, the execution falls short of its potential. Many quests devolve into fetch tasks or repetitive errands, and the lack of clear direction can make exploration feel aimless. Still, there’s an undeniable charm to the game’s attempt at blending humor with light strategy elements—it’s an experiment that doesn’t always work, but one that rarely feels lazy. The developers clearly wanted to create a parody RPG that could also stand on its own as a functioning game, and while they only partially succeed, that effort gives Grotesque Tactics 2 a quirky identity that’s hard to dismiss outright. Visually, the game delivers a serviceable presentation that fits its tone, if not its ambition. The art style walks the line between cartoonish fantasy and low-budget 3D modeling, with colorful environments that contrast sharply against the dank underground setting. The characters, while somewhat stiff in animation, are distinctive enough to reinforce their comedic personalities. The interface, however, feels dated, with clunky menus and occasionally awkward camera controls that can make navigation cumbersome. The soundtrack complements the game’s offbeat energy—playful, orchestral, and occasionally overdramatic, which fits perfectly with the game’s satirical nature. Technically, the experience is a bit uneven; some bugs and translation errors persist, and localization inconsistencies occasionally muddle the humor. Yet, these imperfections almost add to its personality, as if the roughness itself were part of the joke. As a sequel, Grotesque Tactics 2 improves upon its predecessor in scope but not necessarily in refinement. It expands the world, deepens character interactions, and introduces new mechanics, yet still struggles with pacing and technical polish. It’s a game that often feels torn between being a genuine tactical RPG and a parody of one—caught somewhere between sincerity and satire. For players expecting a deep or balanced tactical experience, its limitations can be disappointing. But for those who approach it with an appreciation for eccentric humor, it delivers moments of genuine amusement. The voice acting, exaggerated as it is, enhances the comedic delivery, and the story’s irreverence gives it a distinct identity in a genre that often takes itself too seriously. In the end, Grotesque Tactics 2: Dungeons and Donuts is less about perfection and more about personality. It’s an indie project that embraces its flaws, mocking both itself and the conventions it imitates. It won’t appeal to everyone—its humor is divisive, its gameplay uneven, and its technical execution far from polished—but it remains memorable precisely because of its willingness to take risks. Beneath the satire and silliness lies a game that celebrates the absurdity of fantasy role-playing, reminding players that not every adventure needs to be epic or profound to be entertaining. For those seeking something unconventional, self-aware, and unapologetically weird, Grotesque Tactics 2 offers an experience that’s as flawed as it is fascinating—a misfit RPG with just enough heart to make its parody worth playing. Rating: 5/10
at the start it seemed to be a little bit different and could be fun.. 'fun' turned to frustration.. which in turn resulted in uninstalling.. its NOT a fun game..
с юмором, но забаговано
super spiel schade nur das es so oft abstürzt
I liked it. I had played its prequel so I was looking forward to playing this part too. Enjoyed it even more especially because of the voice acting.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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