
Gris is a hopeful young girl lost in her own world, dealing with a painful experience in her life. Her journey through sorrow is manifested in her dress, which grants new abilities to better navigate her faded reality.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 632 reviews with recorded playtime.
Reviews
Themes across 632 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
La música del juego y el apartado visual son demasiado hermosas, el juego es muy entretenido y divertido me gusta que tengas que descubrir por ti mismo lo que debes ir realizando durante el juego
GRIS is an absolute masterpiece, slightly challenging in a good way. I've had it in my library for years as something I will eventually get around to. I am so glad I FINALLY got around to it! Definitely recommend it at full price, on sale it's an absolute steal
é uma experiencia diferente, cada pessoa tera uma diferente dependendo do momento de vida. Musica e Fotografia maravilhosa. Jogo rapido e tranquilo
Best example of games as art.
MEU DEUS QUE JOGO LINDO DESCANSE EM PAZ
后面的关卡体验很差
《GRIS》一幅会动的水彩画,一首无声的诗,一段关于成长与治愈的旅程
画面、音乐都给到夯,我是没有全收集的一周目,不过这游戏也没有周目一说,要想全收集就再去各自章节里找齐,只是到哪个章节就是当前章节的技能点,不是全技能点再回头去收集,要这样再来一遍的话,我是没这个心气的。不过也好,因为我也是“有主线的游戏的话,就只爱过一遍”的人
A graphic artist, music composer, and game designer go to a bar and get absolutely plastered. While at the bar, all three brainstormed ideas on how to make an artful video game based upon predecessors, contemporaries, and the rules/standards of the industry. They just couldn't figure it out and agree. As the night went on and on and they continued to drink; rules were decided to be broken and thrown away. Here comes Gris, where video games and art meet in a very traditional sense. This is probably the most stunning 2D game graphically to exist. The composition and motifs intertwine with each other so well throughout the game. Having the art style develop and progress as your character does emotionally through the story, as well as physically through mechanics. You genuinely could stop, stare, point out all of the details and immerse yourself with the flow of the tracks if you're that kind of person. To be honest, I wasn't completely sold on the mechanics of the game through the sand chapter. I personally didn't care for the block mode. However, they decided to give you more movement mechanics in a puzzle platformer, which are some of my favorite additions to any game. The double jump, glide, and butterfly jump are all elite mechanics, truly making Gris a mechanically great game, which I wasn't expecting. Gris does a great job of having a base level of content to make a game, but also extra puzzles if you do enjoy the world (which everyone should). When you beat the game, you can teleport and enter previous chapters/segments to shoot for 100% achievements/collectibles, if that is also your thing. There isn't a single bit I can think of adding or taking away from this game. I REALLY appreciate quality control in games, so seeing an indie get it done so properly is awesome. There are a thousand more things you could say about this game, as everyone else has as well. I give it a glowing recommendation and everyone should give it a playthrough.
i havee no idea what im feelingg but im sobbing... i genuienlyy dont know how im supposed to put this into wordss. howw do youu even revieww smthh likee gris?? thiss wasnt jsut a gamee, it was a piece of art thats filled with emotions. a paintingg that somehow quietly learnedd how to breathee. a symphonyy that quietlyy reachedd into myy heart and pulled everyy feeling i had to the surfacee. ykk im actuallyy sittingg heree with tears in myy eyes, wondering howw a gamee withh zeroo dialoguee managedd to sayy moree than mostt storiess ever could. thee colors. the musics. thee silencee. thee worldd. everyy singlee momentt feltt sooooo alivee. watchingg Gris slowly find herself againn through thee five stages of grief absolutelyy shattered mee. seeingg the world lose its colors, onlyy for hope to slowlyy paint it backk piecee by piece... ill neverr forget tahtt feelingg. i dontt know how theyy did it. i dont knoww how watercolor paintinggs becamee a world i neverr wanted to leavee. i donttt knowwww howw a soundtrackk managed to makee myy chest feel soooo fkin heavyy one moment andd soo lightt thee nextt. i dontt knoww howw silence becamee louderr than words. i justttt... i cantt omg. too mcuhh is goingg withh myy emotions rnn. but yeaa i wannaa writee abt itt, soo lastlyy... this gamee dosent ask youu to understand grief... it asks youu to feel it... GRIS isntt beautiful becausee of its art, it isntt beautiful becausee of its music, it isnt beautifull becausee of its gameplayy. GRIS is beautiful becausee every singlee one of those thingss becomes onee heartbeat<33 yk backk when i started playingg this gamee, i thought it would be relaxingg (which it ofcc is, dont get me wrongg). but now that ivee finishedd it, it got mee wonderingg that howw smthh so gentle managedd to completelyy break mee. i dont think i played GRIS. i think i experienced it. and somehoww... i alreadyy miss it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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