
Cleveland Mark Blakemore's Magnum Opus! The ultimate classic style turn-based roleplaying game in the tradition of Wizardry, Might&Magic, Lands Of Lore and Eye of the Beholder! 600+ hours of play with hand-painted graphics and old skool goodness!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game is a little too hard for my tastes but the main reason im writing a review is because when I went looking for a mod to adjust things more to my liking I found that the dev is intentionally breaking any mods made for the game and more importantly is extremely abusive to the mod creators. That is NOT ok!!!
This is very weird game. My first intention after first hour of a game was to refund it immediatly. But I give it another try and still gameplay fells like some sort of BDSM sex. Which was intention of developer? Make just the same game whose were made in early 90s? Just to make players suffer? Because hardcore gameplay is a cool thing, but endless grind and savescumming is just example of terrible game design. Old games weren't great because they were poorly designed (UI, no toolips and so on), they were poorly designed because of lack of developer experience and technical limitations. And when you don't know (and have no ways to learn) why one of you chars are regenerating MP thrice faster than another with almost the same stats - it's plain stupid design. I have no problems with visuals from the Stone Age, that's really cool, but UI, as was mentioned multiple times, is horrible. Again, often I feel that author thinks that "hardcore" is when you have to invest large amount of time to get the result. No, it was the case for old platformers, where whole game could be finished in few hours if not the difficulty. Today we have experience of past decades and definitely know how to make interface practical and usable. What's about gameplay itself? Honestly, my standard of the "oldskool" is games like Fallout 1-2, for example. Yes, there are many bugs and design flaws, but at least we know how all supposes to work. Why do you need invest points in STR or develop your melee skill and so on. Grimoire is complete mess in this regards. At first look, it should be obvious - STR will help warriors and other melee classes. Yeah, like "Strength helps penetrate blablalba..." But how? Which chance to penetrate I have in this particular situation? 5% or 50%? How it will be increased with additional points to the STR parameter? Does it affect something else? Alright, and Swordsmanship. What does? Improve to hit? Damage? Is it augmented by STR? What cause my hero to make additinal blows sometimes? I don't know. Yes, someone would say that it is the way to keep game real - like I can't exactly measure real world in numbers, but instead can "feel" it. Like it can't say how much times I have to poke a mutated rat with a stick before it dies. But we know damage param of items, we know a whole lot of char stats, why I can't to know many HPs has this damned rat after I have killed 20th? Yeah, I can figure it out and create a sheet in Excel or even write to the paper? But why?? We're living not in 80s, computer can do this already! Same with all this stuff like fear, confusion and I think there are dozen more. Why can't I charm this mentioned rat? Is my caster poor skilled? Or rat has high resist? Or it was just bad luck? Or is this particular spell/skill/ability just broken (like ever-resisted Mindflay)? I will never know. Even worse with many other stats and skills. What's Arcanum? How does it work? What's difference between it and Sorcery? Firearms and Accuracy and Throwing? And even worse with spells... How I can fugure out, who will be affected by Dread or Charm? Or Sleep? Why the hell aggresive sunflower can be put to sleep?? Why the rat is fearless??? Okay, simplier question - when I pur the Bless on my hero, then... Then what? What happens? I don't know. In total, you can't understand what is going on and, above all, why it is going on this particular way and how to correct or influence the course of things. Looks like, again, author thinks that more = better and try to cover broken and just not working mechanics behind layers of dozens of stats, skill etc. Alright, there are few fine things this game has. Art is very uneven: some is funny, some is plain stupid (like this anime girl that looking for her sister), main problem with enemies is that they all have seizures or something. Also silly endless sounds. But wait, I've been speaking about good things... Yes, various lairs and caves look (and sound) cool. Remind me Blood game somewhat. Content of these caves and overall story are interesting too. In total: game is for fans of Wizardry series, that is its sole purpose. Everyone else just couldn't handle this heap of trash, consisting of good story buried under horrible UI, silly art and broken and obscure gameplay.
Played for an hour. This game is steaming garbage. I was promised an "oldschool" "hardcore" experience. What I got was "brain dead UI" and "tedious is the same as difficult, right?" What do I know about this game? It has an obtuse interface, no explanation for how anything works or even what things are (Characters have a stat labeled FEL - what the hell is it? FEeLings?), but I sure know the author's feelings on gender-based biological essentialism, because the only concrete information on the entire character sheet about any of the stats and how they are affected by character creation is multiple notes on every single character sheet about how FEMALES get -20% to STR and +20% to FEL. Do Drakes get a bonus to strength? Who knows? Are Fey smarter than Humans? Signs point to MAYBE. But even if you're a bug-eyed alien with no external genitalia, you better believe that if you click that FEMALE button you're getting a strength penalty! Because REASONS. So incredibly tiresome when a game designer has to use their video game as a banner for their political beliefs instead of just making a good game.
I gotta be honest, this one is rough. The interface is clunky (especially when it comes to forging), the balance was all over the place, and some of the graphics and audio choices were just mind-boggling. But honestly? I still had a great time. Steam needs more weird games like this. Here's hoping that the game gets another pass of polishing like a V4 or something. Or at the very least custom character portraits.
In the area of hardcore awesomeness, it pretty much reaches [i]Demise: Rise of the Ku'Tan/Ascension/Revenge .....[/i].
I am a 52 yo father, probably one of the oldest people playing Grimoire : Heralds of the Winged Exemplar. I am a single father to my Son, who is 14 now. My son found this game at Christmas, so we installed it on his computer and he started playing. By the end of the week he had 24 hours on this game. This was horrible for me, as it was already hard for me to find ways to spend time with my son, as he is always out with his friends or just watching YouTube. So I decided to make a Steam account and get this game to see if I could maybe play alongside him. Loaded into the game world and started playing but I was stuck on what you were supposed to do. I asked my Son for help and he helped me. Loved it as it was the best time had spent with my Son since my wife had died. This game has ever since brought me and my son closer again and now we actually spend time together outside the house together as well. This game reminded me that there's fun to be had in everything, and it has brought both me and my Son many happy memories. Thank you <3
I really wish I liked this game and I've given it plenty of chances. It's a much older, VERY niche title, so right out of the gate, it's not for everyone. It should have been for me, as Wizardry 7 is among my top 5 RPGs of all time, and I was desperate for more like it. The good: It's an old-school style dungeon crawler with its own personality, and one of the rare ones to feature a massive world, rather than a massive dungeon. For that alone, it's worth trying out. The classes are fairly well designed, with a large range of class/race combinations. The bad: Performance-wise, this runs worse than any DoS-emulated game you can find. I've never seen a game with this many performance issues in my life. To start, its fullscreen option and resolutions don't work on modern Windows machines and you need to literally change your desktop resolution for the game to actually become fullscreen. The problem has been known about for years, but the project is long-since abandoned. From there, it's prone to random crashes, and otherwise feels extremely janky. The art style, in my opinion, is just plain awful. The sprites, for the most part, are less interesting than Wiz 6 or 7, and between the NPCs that do exist, they have radically different art styles. Not in a way that some monsters look truly unique, in the way that different NPCs in a town look like they are from different games. The art design, overly cluttered UI, overly complex ways to investigate items or make any actions at all, combat that in some ways is great and in other ways is a massive step back from DoS-era RPGs, and sound design that sounds like someone ran every sound through an echo generation machine, all come together to create a game that has a genuinely ugly vibe. The lack of information, contradictory information, incomplete data, and wiki that is occasionally missing, all combine to make this purposefully convoluted game even worse. Even in terms of the era it pays homage to, games rarely were this convoluted. In fact, each game in that era built off the previous in terms of convenience, QoL features, and immersiveness. To circumvent it all isn't an homage, it's misunderstanding what made those games good. In terms of what it brings to the table, the most it offers is interesting class/race combinations, as long as you ignore the forced differences between men and women and honor 40-year old race-locked conceptions that games had already moved on from by the time Might and Magic rolled around and was criticized in games like Wiz 6 and 7 even in the 90's for unrealistic sexism. The enemies, at least from the roughly 30 hours I made it through my campaign, were uninspired. You've got beetles, bandits, bats, fire beetles, green bandits, big bats, skeletons, big skeletons, spooky skeletons, bandits that look like they're from a different game, red bandits, bigger fire beetles, an owl thing, and maybe, after you grind through dozens of hours, you'll meet a neatly designed boss. The plot, dungeon design, enemy design, and rigid class design all feel like they were lifted from a bootleg game that an in-movie DnD player has on in the background, which is to say, it feels like a B-grade version of a product that existed 30 years ago and did it better. I can't recommend it, because chances are, you can't even run it without needing to jump through hoops, that frankly, aren't worth jumping through.
While it has oldschool charm, it is incredibly clunky. Combat is slow and repetitive. Your mouse accelerates and decelerates when hovering it around which is annoying. There are still a few of these blobbers from the old days that actually play well in modern times, like [b]Lands of Lore 1[/b], [b]Eye of the Beholder series[/b], [b]Stone Keep[/b], [b]Might & Magic 3-5[/b]. Those particular examples are also more straightforward, whereas here you have a bigger party which perhaps brings series like [b]Wizardry[/b] to mind. Some modern games like [b]The Quest[/b], [b]Legends of Amberland[/b] series, [b]A Quest That Became Legend[/b] (this ones not a grid-based blobber, it's more like [b]Might & Magic 6-9[/b]), [b]Legend of Grimrock 1&2[/b], [b]Fall of the Dungeon Guardians[/b], [b]Bards Tale IV[/b], [b]Might & Magic X[/b] are better examples of modern oldschool RPGS.
Found this game randomly online, I would have felt like I got scammed if it wasn't 90% off. It doesn't feel very interactive for the most part, your actions are limited, the movement is pretty bad, and combat is terrible. A lot of it seems like trial and error rather than genuinely dynamic or fun game play, dying over and over to figure out how to progress isn't really stimulating my noodle. I played on the Novice difficulty with rare monster spawns. first full group of 8 adventurers get TPK'd by bugs almost immediately. An encounter with 3 bandits resulted in another 8 character TPK, without a single bandit kill. After reaching some shrine to a raptor, I couldn't figure out how to progress further after placing the owl statue, and got bored killing squirrels over and over that dropped the same rewards every time. The "Squirrels" also had identical visual sprites to rats. The sound effects are insanely annoying, with groups of enemies screeching the same high pitched sound at you every second during encounters. It's very grating and you can't access the options menu during combat. Playing this game is a slight improvement over watching paint dry.
This game is dope as hell. It soo complex and obtuse that it actually makes me feel like i did when i played the old wizardy or might and magic games as a kid. But its definitely worth a look if you love those old games and want to play one with a ton of content.
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