
A dark fantasy idle RPG where the world fights back. 28 named Elite Champions stalk the zones on their own timers, weekday Blessings reshape the Reach, and every rare drop rolls its own stats. Train 20 skills, progress offline, and become a hero the Reach will remember. No microtransactions.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Grim Reach is a dark fantasy idle RPG where the world does not wait for you. It fights back: 28 named Elite Champions stalk the zones on their own schedule, and every real-world weekday carries a Blessing that changes how the whole Reach behaves.

When a Champion surfaces you get the call, a countdown starts, and fifteen minutes later it is gone. Each of the 28 guards a named unique with its own effect, tracked in your codex and on Brenna's bounty board, and the locals comment on all of it. The seven Blessings of the Reach give the real week a rhythm, from richer beast loot under the Blood Moon to faster blades during the Wild Hunt: deliberately mild, no FOMO, and Champions only appear while you play.

Underneath runs a full idle RPG: 20 skills from Woodcutting and Mining to Runecrafting, Herblore and Slayer, plus an action queue that works through your plans even while you are offline. Battles fight themselves but are worth watching: three combat styles, three armor families, pets at your side, dungeons with waves and bosses. And every rare drop is its own instance with a fresh suffix roll — two identical swords are never identical.

• 28 named Elite Champions with 28 unique drops, your first within about 20 minutes
• 7 weekday Blessings: the world changes with the real day
• 20 skills to gather, craft, steal and fight
• Watchable auto-battles: 3 styles, 3 armor families, pets, dungeon bosses
• Loot with a soul: suffix rolls on rare drops, rune enchanting on top
• Real offline progress, an action queue and a mailbox so nothing is ever lost
• No microtransactions, no wipes: saves stay compatible, always
• 7 languages and frequent updates built on player reports

Grim Reach is in Early Access: everything above is playable today, and the game grows through frequent updates, many of them built directly from player reports. Rough edges will appear and get polished — and your save survives every single update, that is a promise.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Russian
Reviews
After around 10+ hours now Its a solid game with a few bugs that are not gamebreaking and should be fixable. For a game purely made with AI i am enjoying it fairly much
I will give it a thumbs up because it's a coherent/solid Melvor style game. With that being said, there is nothing unique about the game. Maybe the stats you can get on equipment but thats about it. Everything else is exactly like every other Melvor style game. If you are into that, I recommend the game.
完全照抄梅尔沃,除了强化了美术元素以外毫无新意,在等待梅尔沃2的期间可以打发时间用,但考虑到比梅尔沃价格还贵,非常不推荐。
like Eldara, this game is a solid incremental game : classic but beautifull !
bad UI, Weak contents . price is way too high
Il faut voir ce jeu comme une gemme brute qui nécessite encore, beaucoup, BEAUCOUP de polissage pour montrer tout son potentiel. Le jeu est addictif mais les points négatifs ne rendent pas l'évaluation positive possible pour le moment, surtout pour 10 euros. Points négatifs : - Beaucoup d'utilisation d'IA pour les images (compréhensible si petit budget pour le dev). - Probable utilisation d'IA pour la génération du texte et des traductions, du scénario écrit avec le fion et peut être même des mécaniques du jeu (l'équilibrage de progression complètement déséquilibré qui fait réellement douté de la possible intervention d'un humain tant c'est mauvais...). Remarque pour le développeur : Etes-vous sûr d'avoir testé la progression et le déblocage des différents monstres lockés derrière une quête ? Devoir farm le niveau 45 en combat pour rentrer dans le donjon d'une quête qui, une fois terminée débloque une zone niveau 30... Hum. Aussi, le magicien est ridiculement plus faible que le guerrier. Les ressources nécessaires pour craft l'équipement de base du magicien se loot sur des monstres qui ne se rencontrent pas avant des lustres là où le guerrier aura un équipement qui suit correctement sa progression en combat.
画面舒服 有随机精英 随机装备 套装 除了价格有点小贵 还是可以的 希望作者更新BOSS战跟新的极品装备
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Mustache Politics Shooter | $1.5K | 96 | 69% | $0.79 |
| Aesthetic Clicker | $1.5K | 218 | 76% | $0.99 |
| DEFECTIVE | $1.5K | 94 | 95% | $0.99 |
| Aztecalypse | $1.5K | 68 | 47% | $0.99 |
| Undeadz! | $1.5K | 68 | 41% | $0.99 |
| The Last Front | $1.5K | 71 | 62% | $0.99 |