
Designed to resemble a game for a classic portable game system with simple game play, pixelated graphics, and a 4-color color pallet. This callback to our childhood will test your skills, capture your imagination, and leave you satisfied when your quest is complete.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]FoxMania: The Quest To Review All Fox Games On Steam![/h1] [i]Conditions for inclusion: [list] [*] -The player character must be consistently a fox; the fox must not be merely a skin or a character option [*] -Must have 100% working Steam achievements [*] -Must not be a visual novel [/list][/i] [b]Game #1: Fitz the Fox[/b] Fitz the Fox starts as a quaint, basic little platformer with a Game Boy-homaging color scheme and some really cute sprites. Aside from some wonky hitboxes and annoying enemy behaviors, it's fine. "Quaint" is about the perfect word for it. There's a few good pieces in the soundtrack. Oddly, while the visuals and sound effects are all strictly retro-ized, the music doesn't nearly limit itself to chiptune like most games of similar style. I like the way the game handles lives. You can only have three lives at once, but if you lose one, you'll lose a few points and then automatically "buy" another life for 500 more points. This encourages you to go out of your way to collect acorns (acorns?? Why would a fox collect acorns??) for 10 points a piece, and kill all the enemies you can for 15 points a piece. Collecting a good stockpile of points to keep the run going is pretty fun. (And that's all the score is good for; the game doesn't save your high score or even show it on the ending screen.) The problems start about a third of the way through when the game throws a sudden genre shift, changing from a basic linear platformer to a nonlinear arena platformer with flight mechanics, alternate pathways, and backtracking for keys to open locks. This wouldn't have been so bad, and it works for a while, but then the levels start getting uncomfortably long and requiring ridiculous levels of precision. A single mistake will send you back half the level and cause all the enemies to respawn, and this gets very, very tedious as the levels get harder and filled with so many enemies. Most of the enemies shoot back at you and require careful strategic movement to defeat, which gets really old when you have to keep killing the same enemies over again each time you die. The placement of enemies can feel very unfair. The enemies have a fundamental problem of running on a global timer which dictates the timing of their attacks. This means that an enemy can snipe you the moment it appears on screen, giving you no time to dodge or react unless you're already expecting it. The strange collision detection, ease of flying in the wrong direction, and the way some projectiles are nearly invisible on the background only serve to compound the annoyance. Worse, getting a Game Over can send you back [i]several levels[/i] and grants only three lives. If you're struggling in late-game, the only reasonable solution is to restart the game from the beginning and try to collect a decent amount of points. I give the game a 5.5/10. I rather wish the game would have stayed with its original premise, or at the very least, that the flying levels were a bit less messy and more eloquently-designed. I recommend this game only to masochists who would enjoy conquering the unfair level design. (It's about 4 hours to 100% completion. And for the sake of your sanity, [i]please[/i] choose Fitz the Fox for the final world. Choosing Fiona the Vixen will result in a cruel, Super Meat Boy-esque gauntlet of death that I couldn't even beat with 20+ lives.)
Crap!!!! This game supports no controllers! unplayable!
I cant reccomend this game, at all. The problem here is the checkpoint system. I can't believe that I have to do again 3 previously beated levels because i finish my lives. Being a difficult platform makes it so frustrating that takes off all the fun. Really disappointed, considering that I was loving the graphic and level design. But for me, it's unforgivable a lack of checkpoint or just, a save mode between levels. Sad because game is good but I dont wanna replay all over and over levels i beated already. NOT FUN.
If you like platforming game definatly give this game a shot. Overall it's a great game, the controlls are great and the levels can be incredibly rage inducing. 7/10
Trust me when i say that I really wanted to like this game, but my god it hurts to play. Its cute visually and initially buying i thought it'd be a neat little game to try out (the music was ok and the gameboy-style was charming). But its honestly infuriating to play because of how the character itself controls and the generally bad layout of the levels and enemies. So many unfair deaths from enemies or projectiles you have no time to react to, and the slidey movement of the character doesn't help one bit. Especially playing as that pink fox lady, it feels like the stage is working too hard against you especially when using a weapon that affects your momentum, which could push you into danger so many times. This game is rage inducing for all the wrong reasons. This game should've been free, it has no right to have a price-tag, let alone 4 dollars. Even then i wouldn't recommend it.
An adorable throwback platformer that nails the original GameBoy aesthetic in its pixel art. Overall, the Fitz sections of the game were quite enjoyable. It was a nice gameplay shakeup to play as Feona and using the gun to essentially fly through the air however the final world of the Feona only section felt like a strange jump in difficulty from the previous worlds. When it comes to the final, final world I actually had to go back in order to get the Fitz version because the Feona version did not feel enjoyable enough for me to want to complete. Overall, it's a very cute and enjoyable platforming experience. Extra bonus points for including a manual.
Neat little platformer but you don't miss out on anything.
This game was quite a challange. Which start as an easy platformer but goes much harder closer to the end. Especially frustrating is the fact if you choose fox with a gun levels are significantly harder and longer. Also you can use only one checkpoint per level at world 3 keep that in mind. If you love ao old fashioned platformer genre this game is for you.
A very cute game, and I get the sense that there's a lot more too it than meets the eye, but sadly I don't think I'll ever get to see it. Fitz the Fox is fun at first, feeling a lot like the classic Super Mario Land games, but there's one thing that sets Fitz apart from the plucky plumber: He's sluggish. Controlling Fitz may seem fine early on, when the game is throwing slow moving enemies and jumping puzzles your way, but when you get to the world with blocks that crumble when you stand on them, a old-time platformer staple, suddenly the difficulty ramps up steeply. The blocks require frame-perfect timing to get off of before the crumble, and Fitz has about a 1 frame delay between when he lands and he can jump again. Coupled with the lives system and having to restart a world when you game over, this is the point where I gave up. Call me a filthy casual if you want, but replicating the feel of old games doesn't mean you also have to replicate their worst elements. Maybe if things were tweaked a bit, I could reccommend Fitz the Fox, but as it is, it's just frustration without reward.
Произошел баг сохранения, персонаж в одной из первых локаций застревает в текстурах и никуда не двинуться. Ни удаление и переустановка игры, ни удаление сейва внутри игры не помогла исправить проблему. К сожалению поиграть не смог, но первое впечатление от игры хорошее, игра приятная на управление с хорошей музыкой. Покупайте, играйте, если повезёт и сейв не забагается, думаю получите удовольствие.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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