
A fast-paced hardcore platformer featuring hand-crafted levels and lightning-fast respawns. Help Square survive his journey to the depths of Flatland, a minimalist neon-style 2D world. Run, jump, die, learn, repeat.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Update: I ended up giving the second game in the series a shot because based on the trailer it looked much better. And it ended up being SIGNIFICANTLY better than this game in almost every possible way. Would strongly suggest you buy/play that game instead, "Flatland Vol 2". ----------------------------------------------------------------------- Not even remotely "hardcore". The game is in fact pretty easy, and only really starts to get challenging near the VERY end because of limited visibility due to the extremely zoomed in camera and cheap deaths. I finished the main game with 35/50 secrets collected in only 30 minutes. There are additional modes you can unlock that add some more possible playtime, but they aren't interesting enough to fix the many flaws with the base game. Major negatives -If you use a controller, it will be constantly "rumbling" and there is no way to turn it off, it rumbles every time you jump and land or get shot etc. AKA it will be rumbling nearly 80% of the time you play. -There are secrets and a level select screen, but no way to see where the secrets are or what levels they are on? Levels aren't nearly interesting enough to actually motivate someone to "explore" the entire game looking for what they missed. -For a minimalist platformer, they needed to nail the movement. And they didn't. There is almost no reason not to always hold the run button, so you are simply obligated to hold the run button down manually the whole game for no apparent reason, running should be the default mode. When you stick to a wall there is no way to pull away from the wall without jumping off. -For some reason when you are running it removes your ability to "short hop" and always makes you do the biggest possible hop. Might be a intentional mechanic, but feels like an unintended bug and is annoying either way. -The level design is very repetitive visually/mechanically and the few mechanics introduced don't really change much. -As mentioned at the top, the game is incredibly short and aside from the very end, is very easy. Especially for a game describing itself as "hardcore". -It IS possible for a 30 minute game to be worth 5$, but this isn't the game.....not even close. Here is a short list of other "level based platformers" that are SIGNIFICANTLY more worth your time and money. (Some more than others) All of which have, and will eventually, go on sale for 5$ or less. So add them to your wishlist and buy them instead. 10 second Ninja X Blitz Breaker Celeste Duck Souls Electronic Super joy 1&2 The End is Nigh LOVE 1&2 Octahedron Pinkman Plug Me Prompt Rayman Legends Splasher Super Dangerous Dungeons Super Life of Pixel Super Meat Boy To be fair, "Flatland Vol.2" (the sequel to this game) looks like an improvement in many ways over this game, so that one may be worth giving a shot. I would 100% skip out on this 1st one though, you won't be missing anything, trust me lmao.
NIE od bardzo wilkije biedy i za jakeis groszy to mozna ✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂--- FOR DEV - READ THIS ! https://steamcommunity.com/groups/agaimyfani/discussions/0/1638662230362126317/ Pisze rónież normlane pełno prawne recnezje więc jeśli Szukasz więcej recnezji lub zastnawiesz się czemu tyle błedów ? Zapraszam do obserowania i przecyztania opisu na mojej grupie kuratora https://store.steampowered.com/curator/7690491-Aga-i-my/
Genre: -Neon 2d precision platformer Fit for me: -Perfect fit, favorite genre! Pros: -Very slick, futuristic neon style and aesthetic -Very dynamic and fast platformer -Good difficulty curve that slowly builds up your confidence and skill -Kept it simple w/ a run option and jumping off walls being the only mechanics -Smart, challenging AI around every corner lurking for you -It's dirt cheap starting at $5, and on sale for under 3$ all the time. -Upbeat soundtrack matches the environment well Cons: -Camera angle is way too close making it easy to fall right into death traps, enemies, etc -Combining the zoomed in camera w/ a need to always be moving as fast as possible amplifies this problem of falling into objects b/c you didn't see them until the last second -Environment is all very similar looking and it becomes hard to differentiate from levels -Gets pretty chaotic late game w/ enemies and projectiles flying all over the map. Again, I think a more zoomed out camera angle would give you a greater sense of control when avoiding the many projectiles on screen -It sometimes feels like luck is the deciding factor when avoiding all enemies and jumping rapidly forward. -It gave me a bit of a headache w/ the firework-like colors flashing on screen all the time. -Not as responsive as I'd like from a precision platformer Thoughts: -It's tough to recommend this one being that there are so many incredible platformers on the market. I played it for under 2 hrs and achieved over 44 of the 63 achievements so I think I've given this game a fair shot before moving on. Consensus: -Bottom Shelf Game (Tier 5 and makes up 10% of my reviews). There are a bunch of great platformers w/ a similar aesthetic such as Octehdron, Q: A Neon Platformer, and Super Lumi Live but are all significantly better games across the board. Try those before giving this one a try.
3/10
I like this game. But,there are something i don't like. 1."Wall Jump" is not very sensitive,and it lets me die a lot of times. 2.When the level needs me to move down(Like "Walk down the stairs"),the camera doesn't show me the level structure ,it lets me die a lot of times because of unknowing where and how to move ,and after my first dead ,I can't remember the level structure clearly and I died again also because I can't know where and how to move.I think it is a problem.Maybe we can force the character's location in the screen?Such as set it's Y coordinate to 1/3 of the screen width for letting players see the level's structure below. Just some suggestions. (I am from China ,i'm a game designer and making a 2D platformer with my friends now.My English isn't very good, but it's enough to get by.) After all ,great game ~
Negatives - Camera positions you low on the screen so you can't see death spikes/enemies directly below you. Very annoying when traveling down a corridor with spikes at its end so you gotta slide down the wall carefully - Touching the wall in-air makes you stick to it. You can not get away by moving to the opposite direction, but only by jumping. This makes it awkward to travel down a corridor sometimes. - Have to lower monitor's refresh rate to 60Hz for speedrun mode to be possible. The game doesn't handle the refresh rate in combination with its level time in Faster Than Light Mode correctly. - Square Fights Back Mode is a bit buggy and can freeze the level in which case you have to start over the whole run - No achievement for completing Square Fights Back mode Positives + All in all good gameplay + Awesome synthwave soundtrack + Nice visuals + Several game modes. I Like the Square Fights Back Arena Shooter Mode the most. + Can get challenging Recommened if you like difficult precision platformers
nice little precision 2d platformer 6/10
Fun precision platformer that brings back memories of games like Mr. Run and Jump for me.
很好玩,推荐
Flatland surprised me by its good workmanship and good gameplay, has a nice soundtrack and creates a tension just right, I haven't tested every mode yet, but the story mode is already worth the investment!
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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