
Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 19.29/day in the week to Sep 2 → 26.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 109.8Kreviews | 93% | — | $47.1M |
| $24.99 | 2.3Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 2499 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have been keeping an eye on this game since they days when we only had the first area. Lot of changes since then. However some things never really changed. So here's my gripe list: * Rigid characters - There's just not a lot of builds that work. You got a lot of options to waste your points in, but in terms of effective game progression you can either be A: some kind of melee attacker. Or B: Some kind of gunslinger. The annoying thing is there are spells, and it feels like you could focus on pure magic but no - it doesn't work mid/late game without some kind of basic attack making you a hybrid spell blade type which wasn't the idea. There is 0 ways to lifesteal as a pure mage. * "Fast-paced Visceral Combat" - this was a joke right Crate? Cause your game started off slow, mid game was still slow, and even with the addition of evades and jumps, most of the builds you can come up with still leave a lot to be desired when we talk about fast pace. Your endgame isn't even fast cause everything gets so much hp, and we have very little to actually scale off of in the game that now one boss is 5+mins of auto attacks. That sound got old fast. * Friendly and Enemy Factions - Genuinely has 0 impact on the game. Especially cause when you complete the game and go into NG+ via going up in difficulty, you keep all the factions you made friends with so just like pokemon you can truly catch em all. What was the goal? Besides wasting our time with a reputation bar for recipes. * Hundreds of Item Skills - AND YOU CAN'T SCALE THEM cause the game scales off skill levels more than anything. So that cool skill granted by a mythical rune is pretty to look at, but won't be something you could actually do anything fun with like center a build around it. So aside from stacking "chance to trigger" skills, honestly why bother? Why bother using any skills when you can max attack speed, lifesteal, and hp and just never die? That is the only build in this game worth playing. You left every other idea so starved of options that creativity can't exist in your game. You made it even worse by adding Berserker. Like why play anything else at that point Crate? Why? * "Rebuild the World - Help human enclaves survive and flourish by securing vital necessities, rebuilding structures and rescuing survivors who can then lend their services to your cause." aka dumb pit stops and reasons to go back to town to grab some xp. This also has way less impact than what we are led to believe. Most of the people you rescue are decorations. Repairs are just unlocking new areas, I feel catfished. There's no depth to this at all. "Quests with Choice and Consequence" WHERE????!!?!?! TLDR: I got catfished, don't make the same mistake I did. I love indie games, but man this had like a decade to become something and I feel like all I got was the cardboard cutout instead of the real thing. Just play Diablo or Path of Exile 1/2.
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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best KR #66, worst DE #99 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Czech, Japanese, Russian, Simplified Chinese, Portuguese - Brazil, Italian, Korean, Vietnamese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm not impressed. Melee (hitbox) feels clunky, running around mobs half the time. Ranged feels weak (which may be me). Tooltip weapon comparison means nothing, you need to dig in and crunch numbers, but I'm not an accountant. I like this to be intuitive and in Grim Dawn it's not. Same goes for resistances. More different elemental damages doesn't make for a more interesting game but feels like spreadsheet optimisation. Without expansions the game feels unfinished and incomplete (which I think is cheating). I like the atmosphere (that the graphics are somewhat dated doesn't bother me at all) and the lore, but it failed to hook me.
I don't like the expansion. Too much the same for me and a lot of added confusion. I will probably go back to 1.26
仓库搜索,铁匠搜索都不能直接输入中文字!
单机游戏还喜欢削弱角色和装备。刚买的DLC角色还没玩就被削弱。角色技能不能满级的游戏都是半成品。还搞削弱这一套。笑死我了。自己设计的游戏都不玩。全靠玩家自己测试。玩家自己摸索出的BD没过几天就被官方削弱。你是喜欢和LGBT一起玩吗?站在玩家对立面?认真的吗?真要这么做?有这时间削弱角色还不如多去修bug. Single-player games also tend to weaken characters and equipment. The DLC character I just bought has been nerfed before I even got a chance to play it. Games where character skills cannot reach their maximum level are all unfinished products. They're also resorting to weakening tactics. I'm laughing my head off. I don't even play games I've designed myself. All testing is done by the players themselves. The BD that players had painstakingly developed was nerfed by the official team within just a few days. Do you like playing with LGBT people? Standing against the players? Are you serious? Would it really be necessary to do this? Rather than spending this time weakening characters, it would be better to spend it fixing bugs.
Descobri esse jogo vendo um video aleatorio no insta.. `´MEU PRIMEIRO ARPG´´. nessas primeiras horas o jogo esta muito fod@, ja estou esperando promo pra pegar as dlcs.
Увы, мили билды не конкурентоспособны благодаря разработчикам, которые просто их убили. Каждый файт с убербоссами на милишнике превращается в получасовую пытку, причем сколько выживаемости не собирай, все равно тебя будут смешивать с говном, а некоторые боссы кое-как проходятся и кайтом, растягивая файты на полчаса с 1 вонючим боссом ))).PS Разрабы дауны
不是我请问呢 制作组自己测试过这俩变身吗?火球毒球人形吃一个变身吃到饱 人蛋仔都知道判定点和碰撞模型分开做呢 大跳接飞尸你鸦你狗Z轴不存在了?一堆狗屎问题不解决就忙着砍BD 怎么着那毒胖子是你们生物父亲?干脆收拾收拾把别的职业都删了改名召唤黎明吧 呸!
my favourite arpg and one of the games in general. i cant belive im doing this but the review will be negative until gear ascending gets fixed or rebalanced. alternatively fire zantai and dont let him near the crate headquarters within 2 mile radius
В целом, мне не понятно что писать об этой игре потому что исчерпывающим описанием будет "типичный диаблоид" Вот прям самый типичный, со всё той же дрочкой в билды по гайдам, убитым балансом гoвна, из-за которого играть на ближниках это боль-дырка-задница, со всё теми же боссами, которые просто спавнят вам под жопу гейзер мочи и он вас либо сносит наxуй либо почти сносит наxуй.... Половина скиллов и классов в прокачке скорее для числа а не для игры, дрочка мобья предельно однообразна и требует задрочить 1-2 паттерна и вперде! Ну и там по классике лут с модом на нищету, толпы бомжей, локи повышенной сложности и при этом же повышенного качества лута, на которых баланс не болеет спидом а умирает от него наxуй.... А ещё у технической части этой игры рот, как и у всех разрабов, в гoвне, ведь по случаю выхода диабло 4 интерфейс мы у них своруем, а избавиться от бесконечных загрузок и тотальных рассинхронов в сетевой игре за 10 лет как-то не собрались.... В общем, если вам нравится билдодрочь и доминация над кучей болванчиков в гордое соляного - то смело берите, мне же дзен диаблойдов так и не дался....
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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