
Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 19.29/day in the week to Sep 2 → 26.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 109.9Kreviews | 93% | — | $47.1M |
| $24.99 | 2.3Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 2549 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I fell asleep playing Diablo, but this game is fun. I don't know what I'm doing, I sometimes die, but I'm having fun!
Finally played it after years of recommendations and it's a solid ARPG. As a minion class fanboy, this game has tons of classes right up my alley.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best KR #66, worst DE #99 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Czech, Japanese, Russian, Simplified Chinese, Portuguese - Brazil, Italian, Korean, Vietnamese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best ARPG I have ever played.
Отличная игра в духе Titan Quest
Miserable game with poor graphics. Not challenging at all: you cant choose harder difficulty before you finish the game on Easy mode - pathetic. Just run and push one button. No surprise that Divinity Original Sin 2 outclassed this trash back in the days.
good old fashioned ARPG fun
This game is the biggest ♥♥♥♥ you to all modern ARPGs and their consistent greed. It plays like an actual game, not a slot machine that's designed convince you to pay for a $45 skin (idiots actually pay for this ♥♥♥♥, no wonder the ARPG market is ass). On top of that, the game is amazing, the story and lore is pretty interesting, the class customization is unmatched, and you can mod it. The devs just did a live stream with one of the top mod authors/content creators. It's beautiful. It does look older, but hey, you can mod that too. Want Diablo classes? Mod it in! The possibilities are endless. This game and these devs actually respect their players, and not a single major ARPG out there can say that. I can't recommend this game enough. But if you really want to enjoy this game, you need to keep your slop expectations with POE, Diablo, and Last Epoch. There are no seasons, no MTXs, no rampant nerfs just to piss off the fanbase or an OP build to cater to the lowest common denominator of braindead players, just an honest game. If you can accept that, you're going to love this.
不錯玩,CP值很高
[playtime inaccurate, offline-only player nowadays] To clarify: I kickstarted the original game and have hundreds of hours in it (and all the expansions) over the years, but Steam doesn't record playtime in offline mode. The problems I mention below effectively translate to "the longer you play, the more the issues become apparent". Since only ~14% of players have even finished Malmouth, let alone bothered to do it again on Ultimate and/or do any SR content (i.e. where the problems *really* rear their heads), the vast majority won't understand how detrimental the issues become until it's far too late. Generally speaking the game is dated but good if, like me, you enjoy the classic ARPG formula (more akin to Diablo 1/2, Titan Quest, Sacred, etc., rather than Path of Exile or Last Epoch)... [b]until you get to the later acts/difficulties where the horrific performance issues become more ever-present, ultimately making the game excruciating (if not unplayable) regardless of your hardware[/b]. Long story short the issues mostly come down to how heavily reliant it is on the CPU, and that it forcibly (and erroneously, in my opinion) limits the game to only using one core. All this despite contrary claims made by mods and devs that it's supposedly not actually a single-core game... except it functionally is when every CPU but one is disabled for it by default, as inspections of the process affinity prove (which, by the way, is unheard of even for games that *are* genuinely single-core). There are annoying workarounds to deal with the affinity problem but that's only one aspect of the CPU issue. While the base game may have been fine for the state of the engine, they overtaxed the hell out of it with the expansions and couldn't be bothered to deal with the underlying problems that their additions exacerbated. You can lower all the settings you want, unlock the CPUs, etc... the game is still going to run like absolute trash once you get to Ultimate/SR/etc. and everyone without exception will run into these issues if they play long enough. There are other issues unrelated to performance as well like poorly implemented controller support that limits what builds you can play due to cutting your available skill slots by almost 50%, faaar too frequent and impossible to see "damage pool on death" mobs and unavoidable one-hit-kill attacks, annoying pet-related behavior and UX, buggy jank in general all over the place, etc... but none of that is really relevant when it's a slide show. Is it a good classic-style ARPG? 95% of the time yes, especially if you like theorycrafting. Is it a good technical execution? ABSOLUTELY NOT. And as a final side note: if you're on Linux (or by extension Steam Deck, etc) don't bother reporting bugs even if they aren't OS-specific because you will get both devs and groupies alike using it as a flimsy excuse to disregard anything you've wasted your time trying to contribute.
Fun hack and slash with many different build options
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $47.1M | 82.4K | 77% | $19.99 | |
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| $47.4M | 92.9K | 93% | $19.99 | |
| $47.5M | 32.2K | 88% | $49.99 | |
| $47.5M | 91.8K | 97% | $19.99 |
Related
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| $707.7K | 1.4K | 70% | $18.99 | |
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| $0 | 791 | 83% | Free | |
| — | 0 | — | — | |
| $29.7M | 68K | 56% | $19.99 | |
| $18M | 77.5K | 65% | $12.49 |