
Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 19.29/day in the week to Sep 2 → 26.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 109.8Kreviews | 93% | — | $47.1M |
| $24.99 | 2.3Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 2525 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pode comprar sem medo. O jogo é muito bom. E se você gosta da franquia diablo, pode ter certeza que Grim Dawn é um prato cheio para você!
Grim Dawn is a Diablo-like game that does almost everything right. There are near-endless armor and weapon combinations, ultra-rare items, challenging enemies, precise controls, and balanced classes. In my opinion, this game is superior to all the Diablo series games apart from the original Diablo. Highly recommended!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best KR #66, worst DE #99 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Czech, Japanese, Russian, Simplified Chinese, Portuguese - Brazil, Italian, Korean, Vietnamese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very addictive game with great build variety and plenty of content. I don't see how anyone can see contemporary ARPGs alongside Grim Dawn and not see how much more care and polish there is. Building a functional and enjoyable single player experience first and foremost leads to a more fulfilling game than something built to be an MMO that extracts microtransactions via FOMO. I'll be honest and say I picked up and put down the first Act of the game several times because of my own headspace, but giving Grim Dawn another shot turned out to be a breath of fresh air in the modern gaming landscape.
Зашли и вышли, тут приключение на 15 минут
Лучшая из лучших!
핵슬 게임들 특유의 시즌방식에 질린 사람을 위한 게임 언제나 그만두고 다시 시작해도 언제든 다시 시작할 수 있음
Gra ogółem bardzo dobra klasy postaci są ciekawe i mają ciekawe umiejętności najlepie gra się z kolegą bo wtedy są śmieszne sytuacje jak np zabranie mi 4 sztuk złomu przez brata nie polecam :[
In 18 years this is the first time I've been so impressed that I type something out. Should probably have done so for Half-Life too. Anyhoo, with a 1080ti and 50" TV/monitor, considering the state of PC hardware and cost of a new build, I may be replaying this for a very long time and damn it is worth it. Grim Dawn is just so good. Incredibly replayable. Upcoming DLC looks like it will make it even better. Just can't recommend Grim Dawn enough. I am a very, very happy camper in an otherwise rather dystopian real world.
这剧情真是又臭又长啊,人物又磨磨唧唧跑不动道,过主线突出一个枯燥。 许多元素都太过老旧,导致操作不是很舒服,开荒的沉浸感也和现代化的刷子有了鲜明的代差,居然还在做新dlc,真的不考虑出二代嘛? 现在是第二次尝试开荒,已经有点绷不住了,啥时候能热起来呢?
``` [b]Después de más de 500 horas, sigue siendo mi ARPG favorito.[/b] No suelo escribir reseñas, pero Grim Dawn se la merece. Jugué Diablo II, Diablo III, Diablo IV, Path of Exile, Last Epoch y otros ARPG, pero siempre termino volviendo a Grim Dawn. Lo que más me gusta es la libertad que te da para crear un personaje. El sistema de doble maestría hace que haya muchísimas combinaciones, y con las Devotions y el equipamiento siempre encontrás una build nueva para probar. Nunca tuve la sensación de que todos los personajes fueran iguales. También me encanta la exploración. En Grim Dawn vale la pena desviarse del camino principal porque siempre hay una cueva, un jefe, un santuario o algún secreto esperándote. El mapa está lleno de detalles y eso hace que recorrerlo nunca se vuelva aburrido. Otro punto muy fuerte es el loot. Después de tantas horas todavía me pasa que encuentro un objeto y pienso: "Tengo que hacer otro personaje para usar esto". Pocos juegos consiguen mantener esa sensación durante tanto tiempo. La ambientación también merece una mención. El mundo se siente oscuro, destruido y peligroso, y acompaña muy bien toda la experiencia. ¿Tiene cosas mejorables? Claro. Los gráficos ya tienen sus años y algunas animaciones quedaron un poco viejas. Pero sinceramente, cuando empezás a jugar dejás de prestarle atención. [b]Lo mejor:[/b] [list] [*]Muchísima libertad para crear builds. [*]Excelente sistema de loot. [*]Exploración muy gratificante. [*]Gran cantidad de contenido y rejugabilidad. [*]Las expansiones valen totalmente la pena. [/list] Después de cientos de horas sigo encontrando motivos para volver. Para mí, eso habla mejor del juego que cualquier puntuación. [b]Recomendadísimo.[/b] ```
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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Related
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| $47M | 261.8K | 96% | $9.99 | |
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| $47.4M | 92.9K | 93% | $19.99 | |
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| $47.5M | 83.5K | 97% | $19.99 |