
Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Czech, Japanese, Russian, Simplified Chinese, Portuguese - Brazil, Italian, Korean, Vietnamese +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 673 reviews with recorded playtime.
Reviews
Themes across 669 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
La verdad que es un juegaso, jugue diablo 2/3, torchlight, titan quest y este la verdad que esta muy bueno.
да
The best game ever and one of the truest and most complete Action RPGs Best for highlighting character progression, lore, and loot mechanics. "Grim Dawn gets just about everything right. The dual-class mastery system and the sprawling constellation/devotion trees offer a staggering amount of build diversity. The post-apocalyptic lore is surprisingly rich for a hack-and-slash, and the pacing is spot-on. While the graphics and engine are a bit older, the core gameplay loop and itemization are top-tier. Highly recommended for both veterans of the genre and newcomers looking for a perfect introduction to ARPGs. "Quick Review Check-list to add your own spin: The Dual-Class System: Mention how fun it is to mix two masteries (e.g., Inquisitor + Demolitionist).The Constellations: Note how the devotion system lets you endlessly tweak and fine-tune your stats. The World: Praise the dark, bleak atmosphere and the freedom to play entirely offline.
都過了多久,還是無法解決一直當機跳出的問題; 但是當機跳出最讓人無法接受之處在於: 當天13小時和稀有物品、等級、進度、紀錄全部消失!!!!!!!!!!!!!!! 幹你老師!!!!!!!!!!!!!!
So addictive I had to quit alcohol and crack, fearing that my loved ones wouldn't recognize me anymore...
Horrendous QOL settings especially in regards to resolution scaling, but game is decent overall
Os jogadores de POE gostam de chamar esse jogo de "Grim YAWN" por um motivo, e agora eu entendo. Se eu tivesse gasto R$ 77,00, em vez de só 7, estaria arrependido. Grim Dawn é o POE pra quem tem medo de entender POE: skill tree mais simples, builds lineares e um mapa tão tedioso que torna o leveling LENTO. É um "POE de pobre" (ironicamente, é pago) sem aquela sensação recompensadora de avançar nos atos da história que te mantém motivado. Os mapas: design horrível (e preguiçoso) de colocar "bloqueios na estrada" SÓ para justificar o uso de corredores tortos e becos sem saída em TODA. ÁREA. Na minha sincera opinião... simplesmente jogue POE. Gráficos melhores. Nem todo mapa é um LABIRINTO proposital. Tem cosméticos. Além disso, é gratuito, e ver outros jogadores faz o jogo parecer vivo.
比暗黑4好玩多了 感觉和斗战神一样玩起来很过瘾,打击感贼强特效也不错 画质也很好。
原本是買組合包的另外一款遊戲 結果那款(f)不耐玩 想說開看看這款 結果意想不到的好玩 恐怖風格的遊戲音效和幽閉感 一開始的確很怕 不過玩到後面就習慣了 沒遇到其他評論者的閃退 可能我沒買dlc 玩的是後面2個職業 沒想到武器也要搭配職業 技能樹很長是我喜歡的那種 任務雖然描述得不是很清楚 但打就對了 遊玩基本模式12小時還沒死過 難度對手殘玩家沒有特別難 上次玩差不多的遊戲是december那款 不過這款比較耐玩
[h1]Deep gameplay vs. accessibility – A struggle for the senses[/h1] [b]Summary:[/b] Grim Dawn is a mechanical masterpiece, but it is a game of sharp contrasts. While the visual quality is impressive, it can be surprisingly taxing on the eyes during longer sessions. After 48 hours of play, here is my take: [b]The Good:[/b] [list] [] [b]Mechanic Depth:[/b] The class system, especially for Necromancers, offers a level of active complexity in pet management that puts classics like Diablo 2 to shame. [] [b]Graphics & Effects:[/b] The graphics are beautiful, and the lighting effects during combat and spellcasting are truly well-done and satisfying to watch. [] [b]Developer Ethics:[/b] Refreshing to see! No forced launchers and zero intrusive online DRM. [] [b]Text Readability:[/b] Credit where it's due: The item stats and descriptive text are excellent and very easy to read. [/list] [b]The Narrative Experience (Sandbox vs. Epic):[/b] [list] [] [b]Lack of Cinematic Staging:[/b] If you are hoping for the cinematic weight and epic storytelling of a classic like Diablo 2, you will find a frustrating void here. The game avoids cinematic magic and reduces progress to managing a "license agreement" with too much fine print. [] [b]Silent Heroes & Missing Milestones:[/b] Rather than a hero on an epic journey, you feel more like an administrator in an impersonal archive where the story disappears behind dry text. While Diablo 2 (2001) used full localization and voice acting to create an emotional bond, Grim Dawn (2016) feels like a step backward. In Diablo 2, for example, playing as a Necromancer, the character would comment on completing major quests—like clearing the "Den of Evil" to earn the Sisters' trust—in my native language. Grim Dawn lacks this vital reactivity; the hero rarely speaks, and the absence of voice acting makes the narrative feel detached and, for players with dyslexia, unnecessarily laborious. [/list] [b]The Challenges (Accessibility & UI):[/b] [list] [] [b]Eye Strain (Visual Sharpness):[/b] Although the graphics are high-quality, the intense sharpness of the textures is often restless and becomes exhausting for the eyes over time. A softer, more stylized art direction (similar to a cartoonish style) or an in-game post-processing filter to reduce this over-sharpness would significantly improve accessibility and comfort for long-term play. [] [b]Icon Scaling (Comparison):[/b] The visual representation of items is a major drawback. While armor is okay, rings and amulets are rendered far too tiny—honestly, it feels disrespectful to the player's effort. For reference: [i]Last Epoch[/i] is the gold standard here, with beautifully large and clear item icons. Compared to that, Grim Dawn's inventory feels unattractive and difficult to navigate. [*] [b]UI Clutter & Text Walls:[/b] The quest tracker is packed too tight, and the lack of voice acting forces you through endless "walls of text," which significantly slows down the pacing for players with dyslexia. [/list] [b]Verdict:[/b] If you crave deep systems, you will love this. However, it is a game of extremes: The lighting and spell effects are gorgeous, but the overly sharp visuals, the tiny jewelry icons (which fall short compared to Last Epoch), and the lack of cinematic storytelling make gear management and the campaign unnecessarily taxing. That said, while it is not 100% perfect, the developer's commitment to player-friendly practices remains unbeaten—for me, there is simply no better game in this genre, provided you are willing to look past these rough edges.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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