
Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 19.29/day in the week to Sep 2 → 26.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 109.8Kreviews | 93% | — | $47.1M |
| $24.99 | 2.3Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 2525 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Unplayable, empty, devoid mess the last week. Do yourself a favour, if you can't refund the game, bind a comfortable key to dodge roll.
Скучнейшее говно
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $47M | 261.8K | 96% | $9.99 | |
| $47.3M | 46.1K | 88% | $49.99 | |
| $47.4M | 92.9K | 93% | $19.99 | |
| $46.8M | 108.4K | 90% | $29.99 | |
| $47.5M | 56.6K | 93% | $49.99 | |
| $47.5M | 102.9K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $707.7K | 1.4K | 70% | $18.99 | |
| $4M | 45.6K | 93% | $3.99 | |
| $0 | 791 | 83% | Free | |
| — | 0 | — | — | |
| $29.7M | 68K | 56% | $19.99 | |
| $17.4M | 77.3K | 65% | $12.49 |
Latest in each market: best KR #66, worst DE #99 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Czech, Japanese, Russian, Simplified Chinese, Portuguese - Brazil, Italian, Korean, Vietnamese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The conceivable number of character builds is not only enormous, but the number of them with which you can successfully play the game is also huge, It is well past time other AARPG makers learnt from this, instead they offer diversity at the cost of unplayability and box players into a tiny subset of those "diverse" builds.
The game is amazing, but I cannot recommend it with the terrible performance. Devs, do better.
кто из вас разработчиков стал ♥♥♥♥♥♥ ПИДОРАСОМ! Кто этот ♥♥♥♥♥♥ фанат PoE? как можно в вашу ♥♥♥♥♥ играть магом, теперь... даже боец с ДПС 200к+ не может убить босса, у него реген ХП больше... но...
[playtime inaccurate, offline-only player nowadays] To clarify: I kickstarted the original game and have hundreds of hours in it (and all the expansions) over the years, but Steam doesn't record playtime in offline mode. The problems I mention below effectively translate to "the longer you play, the more the issues become apparent". Since only ~14% of players have even finished Malmouth, let alone bothered to do it again on Ultimate and/or do any SR content (i.e. where the problems *really* rear their heads), the vast majority won't understand how detrimental the issues become until it's far too late. Generally speaking the game is dated but good if, like me, you enjoy the classic ARPG formula (more akin to Diablo 1/2, Titan Quest, Sacred, etc., rather than Path of Exile or Last Epoch)... [b]until you get to the later acts/difficulties where the horrific performance issues become more ever-present, ultimately making the game excruciating (if not unplayable) regardless of your hardware[/b]. Long story short the issues mostly come down to how heavily reliant it is on the CPU, and that it forcibly (and erroneously, in my opinion) limits the game to only using one core. All this despite contrary claims made by mods and devs that it's supposedly not actually a single-core game... except it functionally is when every CPU but one is disabled for it by default, as inspections of the process affinity prove (which, by the way, is unheard of even for games that *are* genuinely single-core). There are annoying workarounds to deal with the affinity problem but that's only one aspect of the CPU issue. While the base game may have been fine for the state of the engine, they overtaxed the hell out of it with the expansions and couldn't be bothered to deal with the underlying problems that their additions exacerbated. You can lower all the settings you want, unlock the CPUs, etc... the game is still going to run like absolute trash once you get to Ultimate/SR/etc. and everyone without exception will run into these issues if they play long enough. There are other issues unrelated to performance as well like poorly implemented controller support that limits what builds you can play due to cutting your available skill slots by almost 50%, faaar too frequent and impossible to see "damage pool on death" mobs and unavoidable one-hit-kill attacks, annoying pet-related behavior and UX, buggy jank in general all over the place, etc... but none of that is really relevant when it's a slide show. Is it a good classic-style ARPG? 95% of the time yes, especially if you like theorycrafting. Is it a good technical execution? ABSOLUTELY NOT. And as a final side note: if you're on Linux (or by extension Steam Deck, etc) don't bother reporting bugs even if they aren't OS-specific because you will get both devs and groupies alike using it as a flimsy excuse to disregard anything you've wasted your time trying to contribute.
好玩
I'll give you a good price on what I've got left.
big pog
Билдостроение ради билдостроения... Чтобы что? Мир мертвый... Буквально убиваешь врагов разным типом урона. И это есть игра? По факту, играйте просто в Excel с разными цветами ячеек. Это бесплатно.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.