
Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 19.29/day in the week to Sep 2 → 26.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 109.8Kreviews | 93% | — | $47.1M |
| $24.99 | 2.3Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 2525 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
surprisingly easy to pick up for a game of this genre. the double class mechanic is really cool too. the only gripe I have is with the skill descriptions. other than that, great game
Лучшая из лучших!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best KR #66, worst DE #99 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Czech, Japanese, Russian, Simplified Chinese, Portuguese - Brazil, Italian, Korean, Vietnamese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fantastic ARPG, great plot, dev team is awesome. Gameplay feels weighted and satisfying with crazy amounts of build diversity. Highly recommended.
POE 매 리그 복귀 + 닌자 안보고 ㅈ대로 플레이하며, 미러에 마피 복제 드랍까지 드랍으로 먹을 정도로 오래 하며 크게 어렵다는 느낌을 받질 못했는데, 설계 철학의 차이? 라고 말하면 듣기는 좋지만, 10주년이 지났음에도 UX를 고려하질 않고 "이게 우리의 맛이다" 라고 말하는 걸 보는 것 같아서 솔직히 모르겠음. 추천하냐 안하냐를 물어보면 분명하게 추천 안 한다는 쪽이고. 그야, UX 언저리만 따져도 더 노력하는 게임, 대체제가 넘치는 판에, 굳이 추천할 이유를 열 댓시간 하며 찾지를 못했으니. POE 나 디아블로는 그냥 해도 저티어 까진 ㅈ대로 키워도, 게임의 흐름을 배울 때 까지는 마음대로 할 수 있고 우버나 엔드게임 진입에서야 막히는데, 이건 처음부터 "위키정도는 정독하고 시작하겠지" 라는, 플레이어가 어느정도의 지식을 가지고 시작했다는 식으로 설계된 것 같아서 감을 못잡겠음.
The game is amazing, but I cannot recommend it with the terrible performance. Devs, do better.
Used to be a great game, one of the last vestiges for an ARPG without level scaling. Unfortunatly thats no longer the case, Its lost what separated it from the rest of the modern day slop.
A very addictive game with great build variety and plenty of content. I don't see how anyone can see contemporary ARPGs alongside Grim Dawn and not see how much more care and polish there is. Building a functional and enjoyable single player experience first and foremost leads to a more fulfilling game than something built to be an MMO that extracts microtransactions via FOMO. I'll be honest and say I picked up and put down the first Act of the game several times because of my own headspace, but giving Grim Dawn another shot turned out to be a breath of fresh air in the modern gaming landscape.
Чтоб мать ♥♥♥♥♥♥♥ пидораса разработчика на кусочки от кувалды разлетелась
Grim Dawn is a Diablo-like game that does almost everything right. There are near-endless armor and weapon combinations, ultra-rare items, challenging enemies, precise controls, and balanced classes. In my opinion, this game is superior to all the Diablo series games apart from the original Diablo. Highly recommended!
Игра прикольная , но я бы добавил больше механик , квестов и больше прокачек оружия . ибо большую часть времени ты бегаешь и убиваешь монстров
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
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|---|---|---|---|---|
| $47M | 261.8K | 96% | $9.99 | |
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| $47.4M | 92.9K | 93% | $19.99 | |
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| $47.5M | 56.6K | 93% | $49.99 | |
| $47.5M | 102.9K | 96% | $19.99 |