
Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 19.29/day in the week to Sep 2 → 26.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 109.8Kreviews | 93% | — | $47.1M |
| $24.99 | 2.3Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 2514 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great ARPG to immerse yourself in! Fluid skill systems and intricate gear.
One of the most fun Multiplayer gothic adventure ever, would be great with more customization but its good already
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best KR #66, worst DE #99 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Czech, Japanese, Russian, Simplified Chinese, Portuguese - Brazil, Italian, Korean, Vietnamese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I bought this game after seeing all the hype on YouTube, but it's been a huge disappointment so far. Right after creating my character, the game gets stuck on a black screen and never loads. My PC runs other games without any issues, so this isn't a hardware problem. After searching online, I found that many other players have been experiencing the exact same issue for a long time, yet it still hasn't been fixed. I tried every suggested workaround I could find: running the game in 64-bit mode, setting UPnPEnable = false, limiting the frame rate, and several other tweaks, but nothing worked. At the very least, the game should be able to launch and let people play before anything else. It's incredibly frustrating to buy a game that doesn't even get past the character creation screen.
HUGE game
Годный диаблоид , туча контента , великолепный саунд. Из минусов - довольно высокий порог входа для новичка ввиду множества источников урона , модификаторов и афиксов. Если у вас есть лишние 30-40 часов что бы полностью разобраться то игра расцветает новыми красками. В ином случае как говорил мой дед "не хочешь срать - не мучай жопу".
[h1]Deep gameplay vs. accessibility – A struggle for the senses[/h1] [b]Summary:[/b] Grim Dawn is a mechanical masterpiece, but it is a game of sharp contrasts. While the visual quality is impressive, it can be surprisingly taxing on the eyes during longer sessions. After 48 hours of play, here is my take: [b]The Good:[/b] [list] [] [b]Mechanic Depth:[/b] The class system, especially for Necromancers, offers a level of active complexity in pet management that puts classics like Diablo 2 to shame. [] [b]Graphics & Effects:[/b] The graphics are beautiful, and the lighting effects during combat and spellcasting are truly well-done and satisfying to watch. [] [b]Developer Ethics:[/b] Refreshing to see! No forced launchers and zero intrusive online DRM. [] [b]Text Readability:[/b] Credit where it's due: The item stats and descriptive text are excellent and very easy to read. [/list] [b]The Narrative Experience (Sandbox vs. Epic):[/b] [list] [] [b]Lack of Cinematic Staging:[/b] If you are hoping for the cinematic weight and epic storytelling of a classic like Diablo 2, you will find a frustrating void here. The game avoids cinematic magic and reduces progress to managing a "license agreement" with too much fine print. [] [b]Silent Heroes & Missing Milestones:[/b] Rather than a hero on an epic journey, you feel more like an administrator in an impersonal archive where the story disappears behind dry text. While Diablo 2 (2001) used full localization and voice acting to create an emotional bond, Grim Dawn (2016) feels like a step backward. In Diablo 2, for example, playing as a Necromancer, the character would comment on completing major quests—like clearing the "Den of Evil" to earn the Sisters' trust—in my native language. Grim Dawn lacks this vital reactivity; the hero rarely speaks, and the absence of voice acting makes the narrative feel detached and, for players with dyslexia, unnecessarily laborious. [/list] [b]The Challenges (Accessibility & UI):[/b] [list] [] [b]Eye Strain (Visual Sharpness):[/b] Although the graphics are high-quality, the intense sharpness of the textures is often restless and becomes exhausting for the eyes over time. A softer, more stylized art direction (similar to a cartoonish style) or an in-game post-processing filter to reduce this over-sharpness would significantly improve accessibility and comfort for long-term play. [] [b]Icon Scaling (Comparison):[/b] The visual representation of items is a major drawback. While armor is okay, rings and amulets are rendered far too tiny—honestly, it feels disrespectful to the player's effort. For reference: [i]Last Epoch[/i] is the gold standard here, with beautifully large and clear item icons. Compared to that, Grim Dawn's inventory feels unattractive and difficult to navigate. [*] [b]UI Clutter & Text Walls:[/b] The quest tracker is packed too tight, and the lack of voice acting forces you through endless "walls of text," which significantly slows down the pacing for players with dyslexia. [/list] [b]Verdict:[/b] If you crave deep systems, you will love this. However, it is a game of extremes: The lighting and spell effects are gorgeous, but the overly sharp visuals, the tiny jewelry icons (which fall short compared to Last Epoch), and the lack of cinematic storytelling make gear management and the campaign unnecessarily taxing. That said, while it is not 100% perfect, the developer's commitment to player-friendly practices remains unbeaten—for me, there is simply no better game in this genre, provided you are willing to look past these rough edges.
Horrendous QOL settings especially in regards to resolution scaling, but game is decent overall
Honestly mehhh. General gameplay: the game absolutely bombards you with stats and mechanics, mostly dropped on you from the get-go with no attempt to introduce them gradually or explain them in-universe. Immersion-breaking and a pain to figure out. Also on the default Normal difficulty, bosses don't regain their full health when you die. The first time I encountered a boss that was truly out of my league (Salazar) I didn't have to learn new tactics or get better gear, I just chipped away at him gradually while dying 20 times myself. Feels kind of... inconsequential? Controls: having to point and click to walk around feels silly, just let me WASD... Combat also seems a matter of clicking and spamming buttons with no real skill involved (or maybe it's just me). Atmosphere: it feels like a parody of fantasy and post-apoc tropes, from the grizzled male voice actors to the weapons all named something like Bringrmyr's Bloodstaff of Thunder (and appearing in copious amounts in random trash heaps or on low-level monsters i.e. the famous "Money Spider" trope). But as far as I can tell it's entirely unironic.
Os jogadores de POE gostam de chamar esse jogo de "Grim YAWN" por um motivo, e agora eu entendo. Se eu tivesse gasto R$ 77,00, em vez de só 7, estaria arrependido. Grim Dawn é o POE pra quem tem medo de entender POE: skill tree mais simples, builds lineares e um mapa tão tedioso que torna o leveling LENTO. É um "POE de pobre" (ironicamente, é pago) sem aquela sensação recompensadora de avançar nos atos da história que te mantém motivado. Os mapas: design horrível (e preguiçoso) de colocar "bloqueios na estrada" SÓ para justificar o uso de corredores tortos e becos sem saída em TODA. ÁREA. Na minha sincera opinião... simplesmente jogue POE. Gráficos melhores. Nem todo mapa é um LABIRINTO proposital. Tem cosméticos. Além disso, é gratuito, e ver outros jogadores faz o jogo parecer vivo.
I really loved Diablo I @ II and TitanQuest. While I did play several other ARPGs over the years, Grim Dawn is the first one to really draw me back in since then. The lore is insane, and the story is quite good. The loot system is great. I like the class and skill systems even more than TitanQuest's. Every class combination offers multiple viable paths to a strong character. I felt good about buying all of the expansions. Though I didn't get The Crucible yet, I'll probably get that too.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $707.7K | 1.4K | 70% | $18.99 | |
| $4M | 45.6K | 93% | $3.99 | |
| $0 | 791 | 83% | Free | |
| — | 0 | — | — | |
| $29.7M | 68K | 56% | $19.99 | |
| $16.2M | 77K | 65% | $12.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $47M | 261.7K | 96% | $9.99 | |
| $47.3M | 46.1K | 88% | $49.99 | |
| $47.4M | 92.9K | 93% | $19.99 | |
| $46.8M | 108.4K | 90% | $29.99 | |
| $47.5M | 56.6K | 93% | $49.99 | |
| $47.5M | 102.9K | 96% | $19.99 |