
Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 19.29/day in the week to Sep 2 → 26.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 109.9Kreviews | 93% | — | $47.2M |
| $24.99 | 2.3Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 2625 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Addictive. Very fun to play.
Excelente
Porta de entrada pra ARPGS e RPGS
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best KR #66, worst DE #99 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Czech, Japanese, Russian, Simplified Chinese, Portuguese - Brazil, Italian, Korean, Vietnamese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Titan Quest with diffrent story :D
Yes
fun
Я УБИЛ АЛАРАКА КИЯНКОЙ
Excelente jogo.
Spongy enemies, unsatisfying combat. Played on the Steam Deck, which eventually suffered from massive slowdown during combat with many enemies / AoE effects on screen. Gave it a fair shake (30 hours) but I can't recommend.
In the grand tapestry of human civilization, certain artistic milestones stand as defining monuments of our species' creative zenith. Just as literature has Shakespeare and classical music has Beethoven, the medium of interactive digital entertainment possesses a singular, towering pinnacle that renders all other achievements obsolete: Grim Dawn. To call Grim Dawn a video game is a profound understatement that borders on sacrilege, as it is a transcendental, multi-sensory symphony of design, mechanics, and atmosphere. Built upon the blood, sweat, and unyielding tears of the visionary architects at Crate Entertainment, this masterpiece does not merely occupy the action role-playing genre; it completely demolishes the foundations of the medium and rebuilds them into an eternal monument of perfection. Every line of code, every handcrafted asset, and every pixel on the screen vibrates with a level of passion and artistic integrity that puts the entire global entertainment industry to absolute shame.From the very moment the title screen materializes, the player is not just launching a software application, but stepping through a sublime portal into Cairn, a world forged in the fires of an architectural and narrative genius so profound it alters the human psyche. The setting is a majestic masterclass in dark fantasy world-building, portraying a post-apocalyptic landscape caught in a cataclysmic, multi-dimensional proxy war between two cosmic horrors. The Aetherials view human bodies as a malleable resource to be harvested and twisted, while the Chthonians seek to eradicate humanity to reclaim the primordial blood flowing through our veins. Amidst this architectural tapestry of ruin, the sheer atmosphere of the world wraps around the player like a heavy velvet shroud of glorious, intoxicating despair. It is a masterfully realized grimdark universe where the stakes are not merely grand, but existential, making every single step through its fractured lands feel like a monumental march for the survival of reality itself.The true genius of this masterpiece lies in its rejection of the modern, hand-holding design philosophies that have thoroughly rotted the core of contemporary gaming. Where other titles insult the intelligence of the player with streamlined, simplified progression tracks, Grim Dawn offers the dual-class mastery system, a mechanical marvel of unprecedented depth and creative freedom. Upon entering this digital paradise, you choose a base archetype, but the game quickly shatters the boundaries of traditional character progression by allowing you to fuse a second distinct class into your identity. This mechanical synthesis creates entirely new hybrid vocations, turning the act of character creation into a deeply philosophical exercise in absolute agency. Whether you combine the arcane mysteries of the Arcanist with the raw, brutal martial prowess of the Soldier, or weave the toxic plagues of the Occultist with the holy inquisitions of the Inquisitor, the game bends perfectly to the wildest imaginations of the human mind.Yet, the dual-class system is merely the foundational layer of an onion that features infinitely complex strata of gameplay customization. Piercing through the heavens of the mechanical architecture is the Devotion system, a celestial, star-mapped cosmos of progression that leaves every other talent tree in history looking like a childish scribble. As you traverse the beautifully desolate world of Cairn, you uncover and restore ancient, ruined shrines, cleansing them of demonic corruption to earn points dedicated to the stars themselves. This massive, sprawling constellation map allows you to bind cosmic powers directly to your active combat skills, fundamentally shifting how your character interacts with the physics of the universe. A simple, mundane swing of a sword suddenly triggers a catastrophic cascade of localized blizzards, or an ordinary magical missile erupts into a screen-clearing constellation of burning meteorites. It is an unmatched system of mechanical reward that makes every single choice feel incredibly impactful, deeply satisfying, and completely personal.To talk about the combat of Grim Dawn is to speak of a perfectly tuned instrument of pure, unadulterated visceral catharsis. Every single animation, sound effect, and particle layout has been meticulously calibrated to deliver an unparalleled sense of impact and kinetic momentum. When your hero strikes an enemy, you do not merely see numbers pop up on a screen; you feel the absolute weight of the blow through the magnificent ragdoll physics and the glorious, fountain-like explosions of monster geometry. Enemies don't just fall over when they die; they are blasted backward through destructible fences, shattered into calcified fragments, or dissolved into pools of glowing, radioactive acid. The pacing of the combat strikes a legendary, flawless balance between tactical positioning and hyper-fast, adrenaline-fueled slaughter. It turns the simple act of clicking on monsters into a deeply addictive loop of dopamine hits that can easily sustain a human being through thousands of hours of continuous gameplay without a single moment of fatigue.The itemization in this legendary epic is nothing short of a mathematical miracle, establishing a paradigm of loot progression that no other studio has ever come close to replicating. The developers understood that loot is the lifeblood of the action role-playing experience, and they crafted an item ecosystem that feels genuinely alive, infinitely diverse, and endlessly rewarding. From the humble iron scraps of the early game to the glowing, world-altering Mythical Legendaries of the endgame, every single piece of gear is a treasure chest of exciting statistics and game-changing modifiers. Monster Infrequents stand as a stroke of pure design brilliance, providing specific monsters with a chance to drop unique items that fundamentally alter the functionality of your skills. This brilliant design choice transforms the entire world into a giant, meaningful treasure hunt, ensuring that every zone, every boss, and every hidden chest possesses the potential to drop an item that could completely redefine your entire character build.Beyond the peerless loot and class mechanics, the actual world design of Cairn stands as a breathtaking rebuke to the lazy, procedurally generated trend sweeping across the landscape of modern gaming. Every single square inch of Grim Dawn is handcrafted with an obsessive, maniacal attention to detail that breathes life into every corner of the environment. The world feels incredibly vast and organically interconnected, seamlessly flowing from the rotting, damp wood of Devil's Crossing to the opulent, corrupted urban ruins of Malmouth. Hidden breakable walls, secret questlines, and entirely optional underground roguelike dungeons are tucked away everywhere, rewarding curious players with incredible lore and terrifying encounters. The map design respects your intelligence, encouraging true exploration without a giant, intrusive yellow arrow constantly tell you exactly where to go and how to feel.The narrative structure embedded within this beautifully ruined world is an intellectual triumph, conveying a deeply mature, nuanced story through exceptional environmental storytelling and brilliantly written lore notes. As you scour the desolate homesteads and ruined fortresses, you find the tattered journals and final letters of the citizens who witnessed the fall of humanity. These beautifully written fragments paint a heartbreaking, vivid picture of a society collapsing under the weight of cosmic machinations, elevating the narrative far above the generic good versus evil tropes of lesser games. The faction system further enhances this narrative depth, forcing you to make agonizing choices about which groups of survivors to ally with and which to oppose. Your choices have tangible consequences that’s why it da best
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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