
Fangs of Asterkarn is our largest addition to the apocalyptic fantasy world of Grim Dawn, introducing players to the mighty Kurn tribes of Asterkarn as they contend with Ch'thonic corruption. Customize your potions, awaken the true power of Epic items, and enable the challenging new Ascendant mode.
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Charts
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No United States chart position — it charts only in the markets below.
About
Trek across the glorious snowy peaks of Asterkarn, delve into frozen caverns, and explore ancient forest valleys and breathtaking hot springs as you seek to purge the corruption tainting this idyllic landscape. Parley with the Kurn tribes and aid them in rekindling old alliances as you contend with the darker side of their bloody history. Uncover hundreds of new items and create wondrous potions customized to your needs.
Fangs of Asterkarn requires the Forgotten Gods and Ashes of Malmouth DLCs to play.

Conquer the Ascendant Game Mode – turn the campaign world into a challenge worthy of ascendant demigods, with every dungeon and boss encounter sure to test your limits. Ascend your equipment to attain incredible new power.
A Transformative 10th Mastery – become a frenzied force of destruction upon the battlefield capable of shapeshifting into vicious beastlike forms. The new Berserker mastery brings the total number of mastery combinations to an astounding 45!
A New Chapter of Cairn Unfolds – journey West into the rugged wilderness of Asterkarn and contend with the mighty Kurn. Discover the dark legacy that continues to haunt these nomadic people and again drives them East, towards renewed conflict.
New Environments – discover a vast new region that expands the total game world by a staggering 32%, over 80% the size of the base game. Trek across the glorious snowy peaks of Asterkarn, delve into frozen caverns, and explore ancient forest valleys and breathtaking hot springs as you seek to purge the corruption tainting this idyllic landscape.
Potion Customization – alter your potions to suit your playstyle. Turn them into powerful tonics that restore your character’s vitality, or have them provide powerful unique buffs and effects.
Affix Transmutation – reroll your rare and magic items to perfect your equipment.
Crucible Expanded – delve deeper into the Crucible’s challenges with thirty additional waves (requires the Crucible DLC).
The Shattered Realm Grows – discover new regions and boss arenas being slowly consumed within the Shattered Realm’s unstable infinity.
Discover Hundreds of New Items – a veritable vault of treasures awaits you with hundreds of new Monster Infrequents, Epic items, and unique Legendary items!
Awaken Items – unleash the true potential of many Epic items to turn them into powerful implements worthy of Legends! Ascend items to unlock their full potency.
Three Factions – parlay with the Kurn tribes and aid them in rekindling old alliances as you contend with the darker side of their bloody history. Learn ancient secrets from an unusual new ally.
Tackle New Foes – test your mettle against new super bosses and additional Nemesis bosses for old factions. Five new hero monster archetypes populate the entirety of Cairn alongside to deliver new twists to old content.
Two New Rogue-Like Dungeons – two new roguelike dungeons will be introduced with free content updates for the Fangs of Asterkarn expansion.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 568 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Grim Dawn pushes the Titan Quest engine to its absolute limits. The fourth and final DLC introduces the Berserker class featuring werewolf and wereaven transformations, a first in the game's mechanics. Story-wise the DLC is something of side-content. It deals with defeating more evil and restoring peace, but doesn't advance the overall story or expound much upon our character. The quest that takes you into the new content can be started from Fort Ikon, requiring that you get through some portion of the base game. Other additions include Ascendant difficulty, potion customization, combat drop/enemy customization and ascended and awakened gear, all of which is welcome. Set pieces continue to add support for ever more niche builds and much of the new content, including collectibles, NPCs and loot are not limited to the new locations but can be found throughout Cairn. I will agree that boss mechanics that involve unavoidable danger and huge area denial (looking at you Loghorrean) are not generally enjoyable for me. But my sub-optimal Wereraven Evoker was able to handle Ultimate Beronath without much issue. If you're fighting him as a melee character ask someone else. I adored the aesthetic and distant mountains and buildings made the world feel more alive to me. For fans of the AARPG genre, this entire franchise is a labor of love. You can keep your PoEs and your Diablos. For me, the dawn looks best when it's a little... Grim. *cue sunglasses and sick guitar riff*
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Languages: English*, French, German, Spanish - Spain, Czech, Japanese, Russian, Simplified Chinese, Portuguese - Brazil, Italian, Korean, Vietnamese +1 more
Hours played at review time, across 568 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
数值平衡稀烂,bug满地都是
到底是谁做的游戏?新dlc的粪怪和伤害跟之前有的比吗?你们设计出来之前有测试吗? 制作组除了恶心玩家 那个原始打击都是什么垃圾了 然后当bug修复了补正呢?真以为修复之后会有若智玩那个b无cd原打?
开发团队真的自己玩游戏吗,只会一味砍
[i]“Клыки Астеркарна”[/i] [b]Третье и заключительное[/b] дополнение к игре. В плане [b]сюжета и миростроения[/b] - норм. Прям кайфовал с чтения записок с [i]мрачным[/i] содержимым. Ну и о “новой” культуре из вселенной игры узнавал по ходу прохождения. [i]И осознавал как мне не хватала нового лора по Grim Dawn![/i] По поводу всяких [b]новых механик и изменений[/b] дополнения я хз. [i]Мне ваще пофиг на это[/i]. Мне что в игре, что в ее дополнениях, нравится лор, и чтоб место действия было атмосферным, как например в том же [b]Ashes of Malmouth[/b]! А о всяких механиках пусть пишут те кто прямо шарит и интересуется этим. Вот [b]локации[/b] в дополнение получились, как бы это сказать, визуально пустыми и не особо интересными. Вот ты идешь по лесу, вот идешь по речке, вот идешь по заснеженным холмам, вот идешь по пещере, вот ты идешь по горе, упс, конец дополнения! Как по мне можно было сделать значительно лучше и интереснее. Добавить там точек интереса, поболее всяких подземелий. И чтоб извилисто было! [b]Финальный босс[/b] дополнения вызывал смешанные чувства. С одной стороны по механикам боя он прикольный, с другой стороны вся его сложность заключается в СПОЙЛЕР:[spoiler] том что он во второй фазе “засирает” арену лужами, дебафающими урон игрока и наносящими периодический урон, от которых никак не избавиться[/spoiler]. И это пожалуй мой единственный камень преткновения в отношение его дизайна. [b]Музыка[/b] в дополнение отличная. Прям кайфовая и очень атмосферная! И я очень рад был услышать новые тематические мотивы в рамках игры! Даже перед выходом дополнения заслушивал опубликованные разработчиками треки на YouTube! [i]Что-ж[/i]. Я аж [b]три года[/b] ждал дополнение, прям с момента его анонса, и откровенного говоря остался [b]немного разочарован[/b] тем что в итоге получил. [b]Оно неплохое[/b], и лично для меня просто не дотягивает до уровня двух предыдущих дополнений. Но удовольствие от него по итогу я все же получил, да и повод был веский вернутся в игру. Поэтому считаю что хоть оно у меня и с таким послевкусием, но отрицательную оценку поставить я ну никак не могу. [b][u]Рекомендую.[/u][/b]
吃到屎了
Was decent at release but a recent weapon nerf took all the worth out of the Berzerker. The were-forms are mediocre and get boring quickly because they don't mesh with any weapon pool skills. Onslaught was good when you could add more stacks too it but without that. It's just a much ♥♥♥♥♥♥♥♥ version of the oath-keepers default attack replacer. I really wanted to like this one more but I just can't. It took the builds that I had that were already just kind making it and completely shut them down.
Shi tty DLC crashes every time you try reload game. Locations are too big, OMG so empty and boring. Like every other DLC it brakes totally progression in game - finish normal and you got almost all devotion points. In devotion nothing changes - no new point no new constellations, no new mechanics (was so hard to add empowering or sth...?). Components are even more obsolete - they drop like crazy so it makes all mechanic not fun. Most of enemies are reskin of already introduced. Music is at best ok. Overall money and sentiment grab DLC - if it wasn't in game you wouldn't miss anything. Even cliche desert FG was better than this crap.
累计游玩将近4500小时,一直纯单人游玩,曾经非常热爱《恐怖黎明》。但是新DLC《阿斯特坎之牙》飞升机制设计极其失败,彻底抛弃单人玩家! 想要刷装备飞升所需的灵魂碎片、灵魂回响,只能进入飞升难度,还得献祭稀有材料激活飞升祭坛的掉落加成。这套增益不只是提高爆率,还会疯狂抬高怪物血量与伤害。加成一开,怪物强度直接失控,单人进图频繁被瞬秒,根本没办法稳定刷材料。 更离谱的是祭坛所有buff仅限当前对局生效,一旦退回主菜单全部清空,每次上线刷材料就要重复消耗珍贵稀有素材,资源持续白白浪费。 整套机制明显在变相逼迫玩家组队,完全无视大量长期单人游玩的老玩家。深耕数千小时,如今单人路线彻底走不通,单人实在玩不了,不玩了,非常失望,差评!
Introduced terrible stutter/hitching to the game that is ruining the experience. Please fix this asap
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