
A tough platformer following a girl diving over the heads of terrifying creatures and bouncing off walls to traverse a mysterious, unsettling world that's so much bigger than her: the "world between all worlds"
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very cute platformer with a charming, if a little creepy! In a good way though! It reminds me a lot of celeste and undertale, from a gameplay and aesthetic style respectively. The art is very well done despite many areas having a limited color palette. I'm not done yet, but I'm enjoying it greatly!
This is a very charming and well-crafted platform game. It's very challenging, even frustrating at times, but in a way that always feels satisfying when you get past that one hard part and reach the next checkpoint. I'm not sure if picking the difficulty level where you have just one health point was really the optimal way to experience this, but it was still very fun and I do feel some pride in doing so. After all this, I'm definitely going to replay the levels to get all of the hidden items.
Really wonderful game! Currently going back for my third playthrough. If you like Celeste, please consider checking this game out. The main mechanic of diving and bonking into walls to get pushed back is really clever, and once you adapt to it you can interact with the map in ways that other games often don't build for. The aesthetic of the titular Grey Area is really great, especially with the music making it feel more melancholic and resigned than outright hostile. Working your way through the collectibles also opens up a lot of the game, and helps recontextualize areas on subsequent playthroughs. All in all, I definitely recommend checking this game out. There are some areas of the game that could use some polish, but that's certainly true of many games. I would like to see keyboard remapping if at all possible, as currently it appears that the only remapping you can do is controller remapping. Throw in a few enemies that have inconsistent respawns and ledges that are just barely too high to use as shortcuts, and things can get a lil frustrating, although that is such a minor thing that I didn't notice until my current "no checkpoints" hardmode playthrough. Criticisms aside though, legit check this out. To be blunt, I've played much worse games that cost way more than this.
Cute visuals, great music, and great accessibility options if you totally suck at platformers like I do.
This was cute and fun the whole way through. Not too hard, not too easy. Great movement and especially loved the bosses. If you're interested in this particular genre, this will appeal to you for sure.
Fun Platforming and an interesting start to a story.
Really great game! Super fun movement, there are a few issues with sprite visibility but overall a ton of fun :-)
Its like a mix of oneshot, celeste and omori. i love it! what i do not love however, is the sparsity of save points. 8/10.
If you like 2d platformers, play this game. It ain't as fine-tuned as Celeste but it doesn't have to be. It stands on its own with new mechanics and it proves to be fun to play. The worst parts of the game are where it takes you away from the core gameplay loop, like having to navigate through a town in top-down view for like 20 minutes to find one specific guy in a very out of the way corner of the area just to progress. But I digress, gameplay's great, Dialog is pretty alright most of the time, music is damn good with excellent use of motifs. I just finished the story and I'm going right back in to grab the collectibles, That's how you know it's good. Yippie
This game is so close to being a good game but falls flat due to a couple of flaws that end up compounding for a fustrating experience. Hailey is a lot of fun to control and controls very well once you change her dash-option to hold. The way she moves makes you want to move fast through levels, however the levels want you to do anything but that. They are filled to the brim with spikes that punish you small mistakes and makes moving through them feel claustrophobic. There are constant moving obstacles that make you wait for the narrow chance to pass through unharmed, in the first boss level theres a chase scene where with a set max distance for how far the boss can be behind you, if you move too fast he can appear in area where you are forced to die because of a moving obstetrical blocking your path. Blind jumps are a common occurrence and they are never safe. If this game could remove about 50% of the b*llshit in its levels I could be platformer of the year worthy though. Its still an extremely charming game, but I can't recommend it in good faith with how unfairly fustrating it is.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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