
A relaxing game where you become a power engineer and iteratively design, test and build power grid designs. Balance budget and efficiency across a variety of biomes. Will you build resilient systems, or cobble something together with duct tape? It's your choice.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Polish*, Russian*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Level 50 in four hours so it is not a long game, but well worth the price as long is it is on sale. Thoroughly enjoyed the logic challenges :)
No voy a mentir, esperaba otro tipo de juego. Es un juego de puzzles, aprovechando el espacio que tienes y que cada casilla cuesta X$ construir tienes que hacer el tendido eléctrico más barato posible. Me esperaba un juego más tirando a la parte eléctrica de un Cities Skylines o un SimCity. Es un juego entretenido, pero las mecánicas y sobretodo los controles son muy toscos, le falta mucho QoL, que puedas construir sin hacer bulldozer, click derecho para borrar líneas sin tener que seleccionar el item, que no aparezca las notificaciones justo en la barra de las cosas para construir... Muchas cosas que con unos parches entiendo que quedará algo mucho más jugable. Aparte, me parece muy difícil y muy fácil a la vez el pasarte los niveles, cuando consigues tirar el primer tendido que cumple las normas simplemente aumentas la capacidad, porque el dinero es una horquilla muy amplia. Pero es que solo veo 1 forma de resolver los niveles (y a veces no la ves rápido), me parece que ganaría más con un terreno más amplio por nivel para poder "fallar" de forma consciente aun sabiendo que no eres el top del ranking. Por el precio que tiene está bien, al final es un estudio indie.
Very cool game! It might seem simple at a first glance but optimizing your designs for each level to try to get to the top ten in the ranking makes it quite challenging and interesting
Interesting concept but the UX is very rough, constantly feels like I'm fighting with it instead of being able to enjoy the game.
Finished in a couple of hours. There is nothing else to do. The aims are only partially required (budget is irrelevant). Slap down a nuke and the power is solved. The UI is [u][b]terrible[/b][/u]. Would have been a good game but it has been lazily thrown together and abandoned. Don't reward the developer by buying this.
had fun
The game is fun, currently playing only on steam deck, where I've found some issues with saves. It seems there are no cloud saves at all, and If i delete the game I loose all the saves. Moreover, even disabling cloud saves, If i delete proton files it delete all the saves too. Edit: on macosx cloud saves works, it seems only an issue with the steam deck
It's a wee bit confusing at times to calculate what went wrong. You sometimes have to add up the used energy to realise what you have overlooked (bigger power plants). And sometimes I had to consult the guide on Steam because I had no idea where my error was. Despite that, I can recommend this little puzzle. (For reference, I played on Linux, Ubuntu 20.04).
I've not gamed in years, but one of my friends persuaded me to install this, and I'm glad they did! It's awesome, and annoyingly addictive. The mechanics are simple enough to pick up instantly, but there's enough variety in the levels to keep you hooked throughout. The game is also special in that it made me think about how we might move from fossil fuels to renewable energy for powering our cities, and why certain sources may or may not be feasible.
游戏体量不大,才300多M,但是数量丰富的关卡还是让人觉得诚意满满。绿色能源包括太阳能、风能、水力、核能等。玩家想从太阳能开始,学习如何以绿色能源来实现城市的供电。游戏的玩法由浅及深,从铺设电压线到增加蓄电池,一步一步引导玩家建设城市能源。 游戏玩法分为设计、建造、测试三个环节。第一步,玩家需要观察关卡内的地形,分析本关需要哪些建筑,如何布局才能效率最大化。第二步,玩家需要进行实际建造,这个过程中可能会对原来的设计进行修正。第三步,玩家建设完毕后,就要进行电力测试。当玩家成功满足关卡的城市电力需求时,则判断为挑战成功。 游戏是关卡制,玩法说难也难,说易也易。游戏一共三个基础参数,电力供应量、电力需求量、储存电力量。只要玩家能让电力供应量永远大于等于电力需求量,就能判定本关卡成功挑战。电路铺设不能交叉,要提前规划好;当夜晚没有太阳能的时候,就需要建设蓄电池在白天提前储存电力;恶劣的天气下会使发电量减少,所以就要升级发电建筑;大部分建筑有多个等级,当某个建筑的等级越高,则效果越好,同时花费也越大;有的建筑需要高压电,有的建筑需要低压电,则需要利用变压器进行转换……简单的基础规则下,衍生出一大堆颇具挑战性的关卡,让人玩起来很过瘾。 成功通关只是开始,而预算机制的引入,则鼓励玩家在每个关卡里寻找最优解决方案。玩家需要充分平衡预算、供电效率、环境影响三个方面,找到其中的最佳平衡点。当玩家的解决方案越优秀,则关卡结算分数也就越高。游戏共有50个关卡,每一个关卡都有一个单独的排行榜。通过玩家之间互相竞争,最终在排行榜上一较高下,成为最强城市电力建造师。 游戏存在大量的机翻汉化的情况,例如第二关叫表面不可用,即时我过关了都没明白这个关卡是什么意思。另外,游戏里还存在大量没有汉化的情况。两项问题相互叠加,导致中文玩家在游戏入门方面存在一定的门槛。 [h1][code] 欢迎关注:[url=https://store.steampowered.com/curator/42228259] 游话好说 [/url] 我们是一群游戏爱好者,希望能用评测来帮助大家认识更多好游戏,期待您的同行! [/code] [/h1]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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