
Plunge into the open-world survival simulation set in the extreme conditions of the uncharted Amazon jungle. Use real-life survival techniques to craft, hunt, fight, and gather resources, set a makeshift shelter, or raise a fortress. Survive alone or team up with your friends and challenge the jungle together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best BR #65, worst CN #78 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 30/day in the week to Aug 25 → 50.14/day in the week after.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.49−90% | 102.5Kreviews | 85% | — | $4.8M |
| $24.99 | 9.8Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2556 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
That was far better than I thought it was going to be! And the "prequel" was even longer than the actual story line game! I can totally see how playing with friends would be fun too. It was a bit violent for my liking. There were parts where i felt kinda...gross, especially when i was trying to get my arrows back from dead guys and their vacant eyes just bore into my soul as I repeatedly tried to move them around to grab the arrows. And the other thing I thought was super randomly violent was the guys swear raging when small inconviences happened. I had to change my dialogue to Chinese just so he wouldn't scream the B word while lighting a fire. It was genuinely creepy and very suspensful walking through the jungle and being completely beholden to sounds. Those freaking spiders! Anyway, way more fun than I thought it was going to be. I played the green hell out of it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese*, Portuguese - Portugal, Portuguese - Brazil, Russian, Polish, Czech +8 more
| $19.99 |
| 2.7Kratings |
| 76% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Kinda dull. I mean, if you like crawling around in the bush looking for a specific plant for half an hour I guess it's positively enthralling.
Я думал, что в сутках 24 часа, оказалось что 32.
ZERO options to adjust or turn off the overdone motion blur. The launch option no longer works in 2026. All motion-sick people, AVOID.
If you'd like to play a game where you constantly eat every 2 minutes this game is def for you. If you'd like to make some actual progress find something else.
忽闻游戏8块几,垂死病中惊坐起。 四舍五入喜加一,钱包夸我聪明逼。
Green Hell is easily one of the most absorbing survival titles available on Steam, though it certainly earns every bit of its reputation for being brutally uncompromising. From the start, the immersion pulls you in completely. The atmosphere is so dense and demanding that hours disappear before you even realize how much time has passed. While the tutorial does a wonderful job laying out the basics in an intuitive and clear way, translating those early lessons into the deeper mechanics is a whole different beast. The systems are complex and deliberate, from managing macronutrients to inspecting limbs for injuries. Even after plenty of hours, you will regularly find yourself pausing to figure out where to go, what project to tackle next, and exactly how to craft the solution you need. That steep learning curve brings a fair share of genuine frustration. The resource gathering can quickly become a repetitive, punishing chore when basic survival keeps you from exploring the story. Managing stamina feels excessively punishing in the early game, and losing progress because a tiny venomous creature was hidden under obscure leaf textures can feel unfair rather than challenging. Building structures also tends to feel clunky and slow, especially when terrain alignment refuses to cooperate. The jungle gives no quarter, and snakes seem to strike every single time you let your guard down or take a blind step off a trail. If you ever entertained romantic ideas about being able to handle solo wilderness survival in the real world, this game serves as a swift and humbling reality check. What makes the experience stand out so well is its approach to tension. It does not rely on cheap jump scares to create fear. Instead, the dread comes naturally from the eerie, creaky sounds of the rainforest, rustling foliage, and the lingering knowledge that you are vulnerable. You never truly feel safe, and you are constantly left wondering what lurks just past the tree line. For players who appreciate rich mechanics and do not mind wrestling with tedious maintenance tasks or unforgiving trial and error, Green Hell is well worth your time. Just watch your step, mind the ground foliage, and check your boots.
es un buen juego para jugar con amigos por basicamente 2 euros.Supervivencia realista y divertido lo recomiendo
É melhor se ferir do que ferir os outros. Pessoas boas agem assim. É melhor se ferir do que ferir os outros, né? Você passou a vida inteira acreditando nisso? Foi o que a minha mãe me ensinou.
Green Hell aims to deliver a realistic survival experience, but for me, it goes too far in that direction. The survival mechanics feel overly complicated, making even simple tasks like crafting basic tools more tedious than rewarding. Instead of feeling immersed, I often found myself frustrated by the game's systems. While some players may appreciate its realism, I couldn't enjoy the experience. Combined with enemy encounters that felt strange and unconvincing, the game never really clicked for me. ✅ Pros - Nothing notable so far that stood out during my playtime ❌ Cons - Overly complicated crafting and survival systems, even for basic tools - Weird enemy design that feels out of place and uninteresting - Progression often feels more frustrating than rewarding - Bugs, several problems while host the game and try to play in multiplayer mode Final Score: 1 / 5 💀 A survival game that prioritizes complexity over enjoyment. While realism may appeal to some players, the tedious mechanics and uninspiring enemies made it difficult for me to recommend.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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