
Hack ‘n slash your way through this science-fiction-themed action/RPG. In the futuristic universe of GREED, the discovery of new interstellar travel possibilities has led to a new age of colonialization. The five largest colonial powers are entangled in a full-scale war over a new element called Ikarium, the recently discovered rare...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's a diablo-style arpg, very mediocre in everything. It gets very repetitive especially by the end, clearing that alien crystal cave is its lowest point in quality. However it's still good enough to waste time with if you have nothing better to do, as there's nothing missing the mark majorly. It's competently put together, short and has a mildly interesting quirky story. You can shoot some bugs, aliens, robots and zombies.
Brak języka POLSKIEGO psuję całą zabawe gry, Zadania misji są nie raz nie zrozumiałe albo zbugowane. Brak współpracy z drugim graczem. Gra ma potencjał ale jak to bywa, wyszło jak wyszło i gra jest drętwa.
I enjoyed 'Greed: Black Border' for its classic isometric RPG elements, but the game has some significant issues. The boss fights were particularly difficult, which took away from the fun. The real deal breaker, though, was the game crashing with a script error right after I defeated the final boss. I missed out on the ending video entirely—thank goodness for YouTube, where I was able to watch it. This technical flaw really dampened what could have been a satisfying conclusion.
a quien nice arpg sorta like diablo but with sci fi space theme hehe witch is quite nice and fun
Well, first, I did play the game in the past but couldn't remember why I never finished it. Since I had a bit of an itch for a loot ARPG, I thought, let's give it a try again. I must say the balancing is completely off. The enemy health increases faster than you can keep up, which makes fights get longer and longer if you don't find the best weapon for your level. On that, the enemies have overall too much health. Luckily for me, I found out you can reroll the merchant so you can have a good weapon for your level, but even with that, the kill time never feels faster; it feels like you just keep up the time. On that, if you aren't extremely lucky with loot drops, the time to kill for even small mobs will increase fast. Damage skills don't feel worth it because of the spongy HPs of the enemies. I only stayed with utility skills because of that. A bit nice was with door codes at the beginning, where you actually needed to think a bit to get the codes. With all that and the ending, it felt more like a proof of concept than a full game, or maybe, to put it better, the ending made it feel like you played an extremely long story prologue. I would even say the game feels unfinished.
chaptr 2 den sonra oyun sapıtıyor harita üzerinden hiçbirşy gözükmüyor tavsiye etmiyorum
Кривое, косое и рябое пародийное создание под алиен сворм. Вам и мне это не надо, проходим дальше, не задерживаемся.
Hack’n’Slash ambientado en un universo futurista en el que tienes que matar robots y aliens. Si existiera una opción para dar una valoración mixta entonces la elegiría. Como no la hay, me voy a decantar por darle una valoración positiva con razón de su precio y de que el juego algo de trabajo tiene. Me gustaría remarcar algunos peros: - No hay una gran variedad de enemigos, pero para lo que dura una campaña normal (unas 10 horas), tampoco lo quiero remarcar como un gran problema. - Para solucionar el punto de arriba, hubiera estado bien que existieran más armas, más artefactos, equipo con bonus especiales y ese tipo de mecánicas, que lamentablemente no están en este juego. Esto hace que el loot se haga un poco aburrido ya que simplemente acabas adquiriendo, casi siempre, equipo que tienes que convertir en chatarra porque no te sirve. El único equipo viable para quedarte es el que te mejora el que ya tienes, pero no ofrece nada diferente a parte de la armadura. - Existen 3 personajes para elegir, y a cada uno al subir de nivel le puedes subir sus habilidades, tanto pasivas como activas. Sin embargo, dado el problema que he comentado antes, el juego de alguna forma te obliga a no darle tanta importancia a las pasivas para acabar en la mayoría de tiempo subiendo las habilidades activas, ya que por lo menos son las que ofrecen algo de variedad en la jugabilidad. - Cuando conviertes en chatarra el equipamiento que no te gusta, te dan una moneda llamada Ikarium. Estaría bien si sirviera para algo, pero literalmente solo tienes la oportunidad de comprar algo un par de veces en la campaña, y por supuesto, solo puedes comprar el aburrido equipo que se repite una y otra vez. - Cuando te pasas la campaña con un personaje, se desbloquea el modo difícil. Lo he jugado un poco pero me resulta tan aburrido hacer lo mismo pero tardando más que he decidido simplemente dejarlo de lado. Podría comentar alguna cosilla más pero me da pereza, creo que lo de arriba es lo mas significativo. En definitiva, un juego regular que podría estar mejor, pero para lo que vale te da un rato de entretenimiento.
Never got really used to those controls. So already the first boss fight was impossible.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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