
Gravity Error is an indie 2D puzzle/platformer about changing gravity. Guide Force in his quest seeking emotional stableness in a set of levels and avoid being crushed. Solve the puzzles in multiple creative ways.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Greek, Portuguese - Brazil, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
這是一個簡單的吃球遊戲, 玩家可以透過放置特定的重力開關, 來讓小黑可以順利的著陸在上下左右其中一個方向上, 每個關卡會有三個球要吃掉, 整體難度不高,除了移動台階會卡卡的以外, 大體上沒有什麼明顯的問題。 遊戲最大的難度除了開關的擺設以外, 頂多要求少許的操控力, 算是蠻容易全破。 成就基本上也很好拿, 只是不知道為什麼第一次過完第一章的時候 沒有成功拿到第一章的成就, 回頭重玩第十關就好了。
轻松愉快的小游戏,被包里的硬核游戏虐伤了得到治愈。
finished the game in an hour. the idea is interesting. worth your time if you are not a 3A nerd. btw, I got achievement for "all orb" but not the achievenment for "orb for ch2" I think there are some glitch happenning here.
Puzzle/Platformer tarzında göz yormayan grafikler ve idare eder müzikleri ile kendini sıkmadan oynatan başarılı bir oyun Gravity Error. Oynarken keşke zıplama tuşu ayrı olsaymış dedirtiyor ama alışınca büyük bir sorun değil bu. Kendi bulmacamızı kendimizin tasarlayabileceği ekstra bir özelik olsaydı tadından yenmezdi sanırım. İndirimde iken gönül rahatlığıyla alabilirsiniz. -7/10
Good attempt at a logical platformer that utilizes gravity to make you think. I enjoyed the game quite a bit but found it too short for my liking, more on that below. Pros: - Smooth gameplay - Precise platforming controls - Levels are simple and yet complex enough to have you think through the "game plan" Cons: - Intro and ending are waste of time, no point to them - The menus are somewhat too simple, adding labels would have helped a bit but they work as intended - Only 50 levels that can be powered through relatively fast (completed the game in 44min and that includes getting all achievements) - Levels range from dead simple to I have to stop and think for a bit, but never posed any real challenge - I never died more than a couple of times at any level (had to manually get 25 deaths in a single level achievement), mostly due to the difficulty being fairly low. Adding expert mode that makes all the levels twice as hard after finishing the normal game would have address this. Get it on a discount for a quick and fun gameplay if you enjoy puzzlers. 5/10
Great game, brain needed. 9 out of 10. Minus 1 because achivments are a bit buggy, but doesn't affect the game! :)
this game is neat and a bit addictive.
Este jogo é muito bom, é um jogo de Puzzle bem divertido aonde você usa a gravidade para solucionar os Puzzles. Seu objetivo é bem simples, pegar todas as 3 bolihas brancas para liberar as proximas fases e proximos mundos. Ao coletar 150 boinhas brancas você completa o jogo, são 5 mundos cada um com 10 leveis e cada level com 3 bolinhas brancas. O ruim deste jogo são penas duas: -É FACIL, os Puzzles não são tão desafiantes, eu apenas senti dificuldade em um unico level que foi o Level 47 [World 5 Level 7], todos os outros leveis, antes e apos esse, foram faceis de se lidar. -É CURTO, o jogo, apesar de ter 50 Leveis, são faceis de fazer, aonde conseguimos resolver pensando bem pouco. Solução: WORKSHOP. Se os desenvolvedores criarem Workshop para este jogo, os jogadores poderão adicionar seus proprios mapas, aumentando a vida util do jogo, e dando valor ao jogo. Eu não aconcelho ninguem a comprar o jogo a Full Price, mas aconcelho muito a comprar quando tiver promoção, eu paguei apenas 3 Reais na Winter Sale [Vendas de Verão] e valeu muito a pena, joguei pouco porque fiz 100% do jogo =)
2/10
A pretty decent puzzle platformer. Probably not worth full price as you can 100% the game in less than an hour. Also the achievement for beating the game is broken as well. But if you can get it for cheap, it's fun while it lasts.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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