
The legendary “two click” fighting technique returns! Get ready for even more explosive martial action with lavish, detailed graphics, stunning special effects, diverse enemies and environments.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Portugal, Russian, Turkish
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Whatever possessed me to buy this? Well it was cheap and because it was cheap I misread the description slightly and thought I was getting a game like Way of the Exploding fist or Kung-Fu Master, both of which are one button games. Fatal Fight is a two button game, so no problem. That is to say; a two button game less the eight way directional controls I was expecting. The fast cuts in the video and lack of continuous gameplay should have been a warning. But it was not a bad mistake because what Fatal Fight is is a One Finger Death Punch clone. And I really, really enjoy One Finger Death Punch. Actually Fatal Fight saw the line dividing a 'tribute to a game' and an 'exact shameless copy of a game' and fell so hard on the 'shameless copy' side that it's almost just a graphics mod for One Finger Death Punch. Almost. Where One Finger Death Punch is fast and fluid and requires real skill to master, Fatal Fight is slow. The only thing taxing your skill will be the wait as the next enemy does their bow legged shamble into range. Those enemies really are identical to One Finger Death Punch's. There's one hit guy. Two hit guy. Left then right hit guy. Three hit guy. Left, right, left hit guy. Brawler guy. You can extend your range with weapons too, only now those weapons are time based rather than usage based. Time based weapons are bad. Rather than being able to count how many guys you can hit before dropping the weapon it will instead suddenly disappear. An enemy who may have been in range will no longer be in range and will be missed. Enemies who were in range before the slow action shots play may sometimes be out of range after the 'action' shot is over. It's also possible to move back out of range of an enemy, a problem that One Finger Death Punch doesn't have. The Nunchaku rounds are particularly bad as the opposite range bar flickers on and off whilst attacking. There are Nunchaku rounds, and Mob rounds and Boss rounds. When I said shameless copy I meant it. But Fatal Fight is a mobile port (it says so right there in the description) and underneath the thin veneer of skill is a casual time waster. Grind to get more heath, grind to get skills for instant kills. Grind to get random power ups. It even has two currencies. I can't find where to buy additional shuriken or gold but the lack of miocrotransactions just leaves this soulless time waster with even more grinding. Fatal Fight is entirely remastered for the PC (ignore the two currencies) and has high resolution icons showing you how to tap your finger to use your skills. The backgrounds and models are low resolution and low polygon and make me wonder just how low the mobile game was. I truly fear for Skyrim if this is what remastered means. I don't believe the words 'click' or 'mouse' were ever used but there sure is a lot of tapping. Fatal Fight describes a world to explore but it doesn't have any of the branching paths of One Finger Death Punch. There is only the one, long path from start to finish and the quests are things like: log in seven times in seven days. What Fatal Fight ultimately gives us is a dreary view of the a future where the last fun has been scraped from the barrel and monetised, a future where developers who don't understand or play games make them for mindless drones who have never known enjoyment. It's not even that bad, it's just ... dreary.
Basically, this game is a straight copy of One Finger Death Punch with some differences. If you haven't played OFDP, I would suggest playing that first. Here are the main differences (pros and cons) between Fatal Fight and OFDP: (+) More customization. There are two playable characters, and you can customize their outfits (hats/clothes/accessories) to give them different advantages in-game. (+) New gameplay additions. There are some new enemy types, new mechanics, new skills and the boss rounds are a little more interesting. (N) The campaign gets way harder than OFDP. Even the final Grandmaster levels pale in comparison to the stuff this game throws at you. Everything is pretty simple until you hit level 50 or so, then the sheer difficulty cliff starts. This is where you are expected to use boosters, which are essentially in-game cheats that are the remnants of this being a mobile port. Without boosters, the later levels are almost impossible for all except the most hardcore players, since most of them start you out with only 1 or 2 hit points. Some grinding for boosters may be necessary. (-) The action isn't as satisfying as OFDP (-) Forgettable soundtrack (-) The survival mode (Arena) is a joke. Once you get the broken skills, you can continue infinitely in this mode without breaking a sweat. Overall, Fatal Fight is worth getting if you want more OFDP and don't mind the mobile-itis. It's not as good as OFDP, but it has the same super-responsive controls and can suck you in once you forgive its flaws.
As much fun as this game is, and it reminds me of 1FDP. I just cannot reccomend it as I've been encountering issue after issue. Doing times mission? Don't end with a boss because one hit sets it to 0 left to kill and you can't do anything afterwards. Causing the boss to hit you back, and you die. Other boss battle, he can pop up and hit you without you being able to defend yourself and end. It's fun yeah, but not when you have to re-do the same missions due to the game ♥♥♥♥♥♥♥ up.
You don't need to clock a lot of playtime to know what Fatal Fight (aka Fatal Fighting) is about, especially if you played and loved One Finger Death Punch by Silver Dollar Games. OFDP was a marvelous gem of a game that took a lot of people by surprise with its simple two-button gameplay, lightning speed, and uncompromisingly-70s sound design all coming together to deliver a visceral thrill. Pretty simple concept - click left to attack left, click right to attack right, and defend yourself from hundreds of various enemies that charge you or throw endless things your way. However, given that OFDP only featured stick figures, the main criticism was that it could use a facelift. Enter Fatal Fight, which almost seems to deliver on that facelift wish, but it disappointingly falls short of the original. Make no mistake, this game is almost a complete clone that barely passes for an original game. While not necessarily a terrible thing in itself since OFDP is fantastic, certain design decisions keep Fatal Fight from being a wonderful homage, relegating it instead to second- or even third-fiddle in a band that has few fiddles. Fatal Fight is not a game that improves on the original; it fails to match it. On the surface, it is a decent execution and may have been noteworthy had it been an original concept, but if it has one saving grace, it's proof that OFDP was good enough to attempt to copy. Where OFDP was lightning fast and required skillful execution, Fatal Fight is, by comparison, slow, and certain design decisions like timed weapons instead of limited-count weapons (which extend your hit range) take skill out of the equation, causing misses and taking the focus away from simply bashing your way to victory. Then where OFDP made excellent use of stock 70s/80s-style kung fu sound effects and an announcer cranked way over the top to deliver a visceral audio assault on the player, Fatal Fight uses muted, shoddy Matrix-style thumps to deliver its aural message. I can't begin to explain how much this design choice is a detriment to Fatal Fight - imagine if the iconic Indiana Jones punch was replaced by a "realistic" sound effect; you'd still see the same thing, but something very key would be missing in the absence of that completely over-the-top smack. Where Fatal Fight does a good job in presentation, it misses the mark in style. On the positive side of things, Fatal Fight does get some things right. The responsiveness of your clicks is just as it ought to be with no unnecessary delays for animations. Your character will pose correctly on a click and only animate on the wind-down, just as in OFDP. Again, the facelift is good; characters are visibly -not- stick figures and can be outfitted with hats, clothes, and the like with easily-gained unlockables. The backgrounds are colorful and support a 2.5D style with lots of stuff to smash enemies into, and the enemies themselves are all decent caricatures of ninjas or vagabond warriors. There's also plenty of levels and challenges including the much-loved weapon rounds from OFDP and, of course, an endless mode. Oh, and this one also appears on mobile platforms so it's a good way to have a portable OFDP experience, but OFDP itself has also been ported to mobile platforms (haven't tried it), so take that one with a grain of salt. One could argue that you should look at Fatal Fight on its own without comparison to OFDP. I might agree if Fatal Fight could stand on its own two feet, but it's clear that it would not exist if it did not share a world in which OFDP was created. Other games, such as Kung Fury, took OFDP's idea and made it their own (successfully or not is another argument). While Fatal Fight made a noble attempt at giving OFDP a much-desired facelift, it misses the mark on what truly made it great. Instead, you get a decent clone that will play just fine on its own. However, if you have never played OFDP, trust me when I say that the stick figures actually work well and sell the concept - go get OFDP! tl;dr - Only those who are desperate for more because they have completely exhausted everything OFDP has to offer should consider Fatal Fight. Anyone looking for the experience should stick to the original; the facelift of snazzy graphics does not compensate for some of the poor design decisions and sluggish gameplay of Fatal Fight.
It will be difficult for me to review Fatal Fight without mentioning its forebear, One Finger Death Punch, so I apologize in advance if I mention OFDP too often. If you're familiar with Silver Dollar's beloved classic (and if you're not, I'd like to strongly advise you to go ahead and check it out on Steam), you'll know what to expect from Fatal Fight's core gameplay. Both games offer a visceral kung fu combat experience in which every punch, chop, throw, and spinning tiger kick you unleash upon your opponents is delivered via one of the two buttons you will use throughout the entirety of the game. Or, if you're hardcore, nothing less than the total responsiveness and tactile feedback of a mechanical gaming keyboard will suffice. Because nothing says "hardcore" like spending $200 on a keyboard and then only using two of the keys. Though the controls are simplistic, Fatal Fight demands high levels of focus and hand/eye coordination from the player. In the later stages of the game, a simple ill-timed blink of the eye could very well begin a series of unfortunate events that leave your avatar in a crumpled, bloody heap. And there's plenty of blood on display here: Enemies are pummeled, decapitated, dismembered, and occasionally even sliced in half at the waist. Gore aside, the overall aesthetic of the game is very nice. Playfields and characters are colorful and well-animated, but Kung Fu Panda this ain't. And that's a good thing in my book. Contrasting a bit sharply against the violent aesthetic, the game's greatest shortcoming lies perhaps in its sound design. While there are plenty of grunts, thwaps, smacks, and various other noises one might expect to hear in a pitched fist fight, most of the sound effects are underwhelming; especially considering the gloriously, graphically violent context in which they're used. I would have liked a little more "oomph" in this category, but the sound effect library serves its purpose well enough. The soundtrack also feels like a bit of an afterthought. One can't help but compare the droning, placid Far Eastern melodies in Fatal Fight to the pumping, in-your-face tunes featured in OFDP. In the latter, the music serves as an integral part of the experience for me. In FF... Well, it's just sort of there. The core gameplay loop in the Campaign mode consists of progressing through various stages in which you dispatch increasingly faster enemies that require different combinations to defeat. Along the way, you will unlock different accessories with which to adorn your avatar, including hats and various other bits of clothing. These not only change the appearance of your avatar, but also grant useful boons such as score multipliers and combat bonuses. Watch out, though: If your enemies manage to smack that fancy ♥♥♥♥♥♥ Hat right off your noggin, you can kiss that bonus goodbye. This is a very cool feature that is unique to FF, and it allows a fair amount of customization options for the player to consider. Some of the accessories are synergistic with certain skills, so it pays to explore these options. Despite not being incredibly deep, the system works well and gives you something worthwhile to think about as you unwind in between stages. The player can also earn "Boosters" which can be activated prior to beginning a stage that alter the starting conditions of the round. Some Boosters grant extra health, others might slow down enemies under certain conditions, and still others might just save your life outright if you get hit one too many times by a brawler or three. There are seven Booster types in all, and the player can choose to activate any number of them at the start of any round. "Arena" is a survival mode, complete with daily challenges and leaderboards. At the end of the day, I can't recommend this over OFDP even though it does bring some great new concepts to the party, while simultaneously addressing some of the minor quibbles I have with OFDP. In fact, I would say that everything FF does differently than OFDP, it does better. But there's just something not quite as thrilling about pulling off a godly combo in FF as there is in OFDP. The hits don't feel as snappy or bone-crushing, the music isn't as epic and driving, and there isn't a wizened Chinese Master constantly urging me onward. OFDP makes me feel like Bruce Lee. FF makes me feel like Jackie Chan. And while Jackie is certainly awesome... Well... Bruce... Although shamelessly derivative, Fatal Fight delivers a solid two-button brawler on the Steam platform with an experience exceeding that of its mobile counterpart on every level with NO microtransactions in sight. It brings enough glamour and unique gameplay elements to the table to distinguish itself, however marginally, from the classic game that it seeks to emulate. And for around the same price you might expect to pay for a large fountain drink, there's plenty of kung fu content to keep you busy for a lot longer than it'd take you to drink that soda. There's room enough in everyone's Library for Fatal Fight and One Finger Death Punch, as both are very much worth the asking price!
В своё время я со всем теплом своей кровожадной душонки отнёсся к простенькой аркаде “One Finger Death Punch”, так вот “Fatal Fight” продолжает её мясное, двухкнопочное дело. Теперь игра завернулась в красивую обёртку и больше не напоминает бой человечков наскоро состряпанных из пяти палочек, ныне против нашего героя или героини дерутся вполне себе цветастые ниндзя. Но сочная картинка не изменила кровавой сути и самой идеи игры, да и зачем изменить тот беспредел, что творится на экране? Отрубленные конечности, ледяные статуи, кучки пепла, разлетающиеся кишки и многое другое ждёт своего часа, чтобы выплеснуться на экран в кровавом урагане насилия и жестокости! Прохождение миссий путём грамотного нажатия ударов влево и вправо, приносит нам некие золотые звёзды, открывающие новые вещи в гардеробе героев и это не просто декоративные изменения, ибо у каждого костюма, шляпы или наспинного аксессуара свои уникальные бонусы. Добавим сюда навыки, разноплановое оружие, секретные комбинации во время боёв и на выходе нас ждёт азарт и адреналин, соперничающие друг с другом. Плюсы: игровой процесс, кровь, анимация. Минусы: скачки сложности. Примечание: С 51-го уровня начинается кошмар, у создателей игры проявляются их садистские наклонности, и планка сложности резко задирается вверх, даже для простого выживания приходится стучать по клавишам как бог, не говоря уже о “прохождении на три звезды”.
Bom, um jogo extremamente viciante e divertido, hum..ok, vou falar mais uma coisa, uma copia de One Finger Death Punch (OFTP). O jogo é exatamente igual, mas com algumas diferenças. Pra quem não conhece, é o jogo que virou mania, em que você joga apenas com os cliques do mouse, atacando os inimigos que te atacam pela direita e pela esquerda e com o tempo, passando as fases, as coisas começam a ficar mais frenética. - O gráfico desse game é realmente bem melhor que o de OFTP, já a trilha sonora é cansativa e meia boca. - Os chefões parecem ser um pouco mais faceis que o OFTP, mas a campanha é bem mais difícil. - Outra coisa em que esse game é melhor é que além de ter opções para atualizar os poderes e armas, as formas de visualização e jogabilidade é mais interessante e mais fácil de entender o que deve se fazer quando chegam inimigos mais complexos para se matar. - Existe uma opção de Arena com objetivos e placares, mas esse modo é cansativo ao nivel extremo. Na primeira hora, você não terá mais vontade de jogá-lo. - Existe mais de um char para escolher no jogo e suas customizações são bem interessantes, em que você vai adquirindo durante o passar das fases, e você pode equipar seu personagem com roupas e chapéus, tornando a jogabilidade um pouquinho mais dinâmica. Além do jogo dar cartinhas, ele é bem barato e vale cada centavinho dessa Xepa. Recomendado!
First of all I have to say I love this game. Nevertheless I can not recommend this game. Fatal Fight is a 'One Finger Death Punch' clone and in my opinion 'Fatal Fight' is an improved version of 'One Finger Death Punch'. Graphics look better, you can select between two different fighters and the game is much more structured than 'One Finger Death Punch'. Remember the huge map in 'One Finger Death Punch' that kept you wondering which path you already followed and which path you didn't? In 'Fatal flight' there is only one way and that's forward to the next level. So you can't get lost, you know exactly which levels you beat and how many stars you collected on each level. 'Fatal fight' expects you to collect stars. You can collect three stars in each level and there are 70 levels. Based on the number of stars you collected, clothes and equipment is unlocked, each with different improvements for your fighters. The female fighter unlocks different clothes and equipment than the male fighter. This becomes important later in the game because the selection of the right fighter with the right equipment greatly improves your chances to beat specific levels. Additionally skills are unlocked the further you progress in the game. Together with the equipment the skills allow you to set up your preferred type of fighter. And then there are boosters that increase the number of your lives, slow down enemies in certain situations, increase the collected gold or the score, etc. It is possible to randomly collect free boosters during your fights or you can buy boosters with gold. But they are expensive. According to the forums the android version of the game comes with 50 levels. The PC version of the game has 70 levels. Up to level 50 the difficulty of the levels constantly raises but always remains fair and beatable. Beginning with level 51 the game becomes almost impossible to play. All enemies become invisible, right / left sequences are only visible at the very last moment, shuriken fly with the speed of gun-shots, etc. At that point it's almost impossible to carry on. I wish to continue but there's no way and that's so frustrating that I can't recommend 'Fatal Fight'. It's a great game but if you decide to play it be aware of the fact that you won't see the end of this game. Pros: - nice graphics - very addictive - satisfying and fun (up to level 50) - well structured - clever equipment and boosters - leader-boards - arena mode with endless enemies Cons: - far too difficult from a certain point in the game - frustrating because you simply can't continue (I'm stuck at level 57) - needs a lot of grinding to collect the necessary amount of gold to enable the boosters for a minimum chance to beat levels higher than 50 - boosters are gone if you die, replaying a level does not return your boosters - invisible enemies - cut scenes during fights destroy your flow, which becomes very annoying in higher levels and if it happens when you're attacked with shuriken or flying melee weapons
Things Fatal Fight does better than One Finger Death Punch: - Upgrades! Costumes, skills and boosters are varied enough that there's a surprising amount of customisation here. - Graphics, technically at least, as I feel they get in the way here and prefer OFDP's style to FF's 2.5D look. Things One Finger Death Punch does better than Fatal Fight: - Everything else. Go buy One Finger Death Punch instead, it's the better game of the two, and doesn't have cheap invisible enemies once you hit level 50.
at first I liked the game, but the further I progressed in the game it started to become difficult and not like a scaling in difficulty difficult but like a mobile or NES kind of difficult...unffair, if you want a good 2 button beat'em up go play one finger death punch, at least in that game its fair and challenging
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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