
Gravity Circuit is a flashy action packed 2D platformer in the spirit of console classics. Follow Kai, a lone operative war hero who harnesses the mysterious powers of the Gravity Circuit, on an adventure in a futuristic world inhabited by sentient robots.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Aug 27 → 6.57/day in the week after.
About
Gravity Circuit - a flashy action packed 2d platformer in the spirit of console classics.
Mission: Stop the Virus Army’s Uprising!
In a futuristic world populated by sentient robots, its inhabitants are once more threatened by an old foe, the Virus Army. Defeated decades ago, it has re-emerged from the shadows with a unique goal, complete world domination. Severely weakened Guardian Corps are left with no other choice but to call upon a hero of the previous war: the lone operative, Kai, who harnesses the powers of the mysterious Gravity Circuit. As the world's last line of defense, journey through futuristic environments, and take down the evil mastermind behind this chaos.
Reminiscent of classic platformers from the 80s and 90s, with action dialed to maximum, channel your power into your fists and send foes flying, or grapple them to get up close and personal. In your quest you will acquire many new powers, which will allow you to go even further beyond!
Action packed platforming
By channeling your energy into devastating punches, perform satisfying combos and send foes flying, causing destruction and mayhem in the process!
Save the innocent, and power up!
Stages are packed with secrets and innocent civilians alike. Uncover and rescue them, and unlock new powers!
Single player campaign with 12 stages
Each with their unique set of mechanics, your platforming and combat skills will be tested against an armada of enemies and bosses!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 6.3Kreviews | 91% | — | $1.1M |
| $21.99 | 319ratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 699 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A true hidden Gem. Looking forward to part 2. Classic Mega Man game but melee pmuch. Cool soundtrack. Challenging. Yet no no super hard at normal diff.
Vim sem grandes expectativas e achei um otimo jogo
全成就了,来写个评价。 综合打分:8/10 --------------------------------------------------------------------------------------------- [h2]简单评价[/h2] 1 明牌致敬洛克人的游戏,作业交得非常好。有多关卡多boss自选通关顺序,有进关卡前boss小人出来摆pose亮相环节,有打完零散关卡又要捅一趟威利城堡的设计,还有最经典的BOSSRUSH环节。 2 音乐质量很高,和战斗场景的配合也很出色。美术方面受限于像素画风,精致程度肯定不会太高,但在像素这个领域内,算是非常不错的。 3 流程偏短,总共只有12关,我在浪费了很多时间的前提下打完三个周目全成就,也就只用了20小时左右。 4 剧情比较模板化,有些伏笔方式因为被用得太多导致完全起不到伏笔的效果(一个斗篷墨镜给自己挡得严严实实的NPC后面会干什么呢?好难猜),但整体及格分肯定是有的。 5 自机机能尚可,但能力手感与主流2D横版动作游戏有一定差异(主要是抓钩),适应之后机动性和难度都还可以,难度满分100的话,这游戏能有个70左右。值得提一嘴的是,这个游戏的默认基础攻击形态是近战。 6 汉化水平比较糟糕,有许多望之不似人言的词汇出现。 7 战斗部分的设计水准很可以,作为一个动作游戏,只要你愿意,是可以跟boss打立回见招拆招打无伤的,适合喜欢操作的玩家,但因为数值设计略低,很多时候跟boss火并效果会更好。 --------------------------------------------------------------------------------------------- [h2]想吐槽以及想告知新玩家的部分[/h2] [h3]【一定要先玩教程,一定要先玩教程,一定要先玩教程】[/h3] 这个游戏主线内部是没有任何引导的,不玩教程恐怕连序章的大坑都不知道怎么过去。 [h3]【游戏内引导几乎为零】[/h3] 游戏内会掉落各种图鉴芯片,但因为没有任何引导,这些捡完会冒出来一个类似“C001”序号的芯片,初见实在很难理解到底是干什么用的。 关卡内能捡到的强化道具也是一样,不过强化道具起码在血条蓝条上会有表现,不至于完全无迹可寻。 某几个成就更是需要自己去摸索触发条件,这个就不在这里剧透了,如有需要可以回复这条评测,我会在看到的时候解答。 [h3]【汉化文本有不少问题,甚至经常会影响到对真实信息的理解】[/h3] 比如成就32“完美无瑕”(甚至完美无瑕这四个字都跟英文信息完全不相干),汉化文字要求“来到守护者军团总部后,无伤打通所有关卡。” 但我查看steam成就完成比例,发现了一个悖论:“全关卡无伤”有4.7%的完成率,而另外几个“指定单关卡不吃地形伤害”的成就完成率甚至低于完美无瑕。 于是我怀疑是翻译的问题,我没有直接去看原版英文,而是推测成就的真实条件是“任意单关卡全程无伤”,就在我练习无伤通关的过程中,打完某一关的boss,这个成就突然就解锁了,但这一趟我最后被boss揍了一拳,并没有做到无伤,于是我陷入了沉思。后来查看英文原文,我发现原文写的是“clear any stage without taking hazard damage”,所以实际上的成就完成条件是“到达守护者军团总部后,通关任一关卡,且不受到任何地形伤害”。把any按照every或者all来翻译,把hazard直接翻丢了。我认为这个游戏的汉化人员啊,还是需要多学习一个。 还有一些抽象的成就都有类似的问题,比如有一个投篮成就要求“一排训练球”,但实际上整个游戏只有一个球,真实的条件是“连续投10次”,很明显汉化人员是把“Score ten points with the training ball in a row”这句话的断句断错了。 涂装系统,也有很多专有名词根本对不上,比如“鱼跃滑行”,实际上就只是滞空而已。再比如告诉你这个涂装“可实现空中滑行”,却完全没说怎么个实现法。 诸如此类的问题还有不少,非常影响对游戏内容的理解。甚至我现在都在想,我看到的中文剧情到底是不是原版剧情(乐)。 [spoiler]其实我根本不懂法语,前面的字幕都是我编的,我实在编不下去了.jpg[/spoiler] [h3]【有四个成就存在“初见一步走错,则这个存档内无论如何都完不成”的问题】[/h3] 这四个成就的条件是“不升级血条通关”“不升级蓝条通关”“不购买新大招通关”“不购买新能力通关”。 这四件事很明显,都是对通关有正向收益的事件。一个新玩家开荒期,会刻意躲开这四件事的概率实际上非常低。而如果你这个存档选择了获取这个收益,那么无论你用这个存档开二周目也好三周目也好,这几个成就都是永远无法解锁的。 如果你出现了上面这种情况,你又想光明磊落地点亮这四个成就,你就不得不重新开一个新存档,然后卡着自己四项提升不点,捏着鼻子再打一个周目。 我觉得既然存在继承存档开二周目的设计,为什么不在二周目开始的时候把相关的进度清掉呢?哪怕把购买时候花的钱退回去也可以啊。 我自己的话其实是被汉化组骗了,打了个二周目,以为成就写着“根本用不着再买”这个“再”,就是在暗示我“二周目还能买,但你一周目的已经继承过来了所以不用买也能点亮成就”。 不过好在这游戏的成就是以客户端为单位来记录的,你专门开一个新存档点完这四个成就,你点不了成就的老档也会跟着亮起来,所以实际上没有特别恶心。 [h3]【回路模式并没有做出很明显的体验差异】[/h3] 看描述,回路模式应该是“在蓝条不足的时候可以耗血放大招”的特殊模式。但我自己打成就的时候,并没有感觉到跟普通模式有什么明显区别。 一是因为我打这个回路模式成就的时候同时在打上面说的那四个成就,剧情送的寸拳大招本来我就不怎么用。 二是因为游戏设计的疏漏,小怪的强度不需要用大招,而boss又经常带着无敌buff免疫大招。 结合以上两点,“卖血放大招”这个行为在常规游玩的过程中本身就没有太高的收益,这直接导致了“回路模式”玩起来完全没有新鲜感。 [h3]【二周目六个选项的设计仍有优化空间】[/h3] 这个游戏开二周目是有六个额外选项可以选的,算是给游戏增加一些变种设计,改变一下游戏体验。 一个是怪物行为模式会更改。这个我二周目选了,几乎每一种小怪和boss动作都变了,实话实话,确实能看出来设计师是用了心思的,值得夸奖。 一个是关卡路上地形会更改。这个我二周目也选了,主要的变化就是很多原本十分安全的通道,现在多了很多的尖刺和陷阱,跳跳乐难度变得更高了。这个得分人,我个人是很喜欢跳跳乐的,而且难度设计也比较适中,我觉得值得表扬。但也有很多人对跳跳乐非常反感,这个就见仁见智了。 第三个是“钢铁之魂”,必须全程不死,否则直接碎档。这个就不多说了,有兴趣的可以自我挑战,我是没玩的。 第四个是“街机模式”,全程没有存档,必须一口气打通关,而且和第三个无法同时选择。这俩选项我没想明白为什么只能选一个,但跟第三个一样,没什么新内容,纯粹是降容错,所以我也没玩。 第五个是“地形伤害翻倍”。文字甚至写的是“灾难”,同理,我也没玩。 第六个是“重力倒转”。这个我一开始是很感兴趣的,我以为会像《月下夜想曲》的逆城,或者像《赤痕》的重力翻转那样,地图倒过来走天花板再打一周目。结果我开了之后发现仅仅是把画面转了180度而已。于是失去兴趣,没玩。 [h3]【一周目通关前,无法达到最强形态】[/h3] 这个游戏有一个涂装系统,不同颜色的涂装有不同的额外能力。除了某个纯负面涂装以外,最强涂装同时具有其它所有涂装的能力。 但最强涂装获取的前置条件之一就是“打败过一次最终boss”,于是就陷入了循环:不通关→拿不到最强涂装→可能就打不过最终boss→无法通关。 不过好在这个游戏是存在二周目怪物和地形新形态的,继承最强涂装之后,至少还有个二周目可以打。 [h3]【设计师实打实地给各类习惯各异的玩家设计了许多增加舒适度的选项】[/h3] 举个栗子,这个游戏默认的加速模式启动方式是“开关”,即“按一下进入加速,再按一下关闭加速”,而我更适应的是“按住”,即“按住的时候是加速,松开的时候不加速”。设计师在设置选项里,专门给这两种形态做了切换设置。 再举个栗子,有一个涂装的效果是“变成无敌的能量球任意移动一段距离”,这个能力的默认按键是↑+跳,当你使用最强涂装的时候,这个东西就很容易被误搓出来,于是设计师在选项里给你加了一个“单击/双击跳变形”的选项。 诸如此类还有“瞄准显示箭头”“剩余蓝量跟随显示”“长按自动连续平A”“单独按键垂直发射抓钩”等等许多个选项,可以看出来设计师确实是考虑到了各类有着不同习惯的玩家的,值得肯定。 [h3]【部分功能性NPC的前置对话仍有调整空间】[/h3] 比如刷漆的那位画家,每次刷漆前都要听个六七句重复的对话,虽然可以一键跳过,但仍然很烦。 [h3]【隐藏区域的设计非常优秀】[/h3] 这个游戏存在许多老恶魔城那种扒房掀盖类型的隐藏房间,但相比于完全不给任何线索的老恶魔城,这个游戏在隐藏区域的入口几乎都有着明显的提示信息,如果你错过了,大概率是你观察不够仔细,小概率是那个地方确实不合常理(确实有几个隐藏在坑里,正常人玩个类洛克人谁闲着没事往坑里跳)。 [h3]【切换配置的功能不知道怎么切】[/h3] 这个游戏也做了多套装备灵活切换的设计,因为在选择装备的界面能看到一个1/3,按我的理解应该是能预设三套装备,避免频繁切换装备的繁琐。但直到我全成就,我也没发现怎么才能切换到第二套,这个倒是不大影响游戏体验,毕竟难度并不算特别高,所以只是想到了就提一嘴。 [h3]【抓钩的设计】[/h3] 这个游戏的抓钩,发射速度是比较慢的,所以假设你需要在跳到最高点时抓钩伸到最长,那么你在还没到最高点的时候就需要发射出去,等你到了最高点再发射,等抓钩伸到最长你已经下落了一段距离了。这跟其他很多带抓钩的游戏的手感差异非常大,需要一定的时间来适应。不过好在与此相对应的是,这个游戏并没有火烧屁股那种追逐战跳跳乐。 [h3]【经济系统】[/h3] 这个游戏里需要花钱的地方很多,但获取钱的地方更多,基本不需要省,到最后兜里还剩几万没处花都是完全正常的。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, Dutch
| $16.99 |
| 46ratings |
| 94% |
| — |
| not modelled |
| $16.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 702 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muy buen juego. Si te gusta Mega Man, te lo recomiendo, y si no te gusta Mega Man, también te lo recomiendo. Es un juego que toma inspiración de esta franquicia, pero le da un toque único que lo hace muy divertido. 100% recomendado.
Short, but pretty fun!
Bom agora que eu zerei posso dizer com total certeza que jogo bom (ainda mais por ter se inspirado nos jogos de mega-man) eu só gostaria de ressaltar que poderia adicionar o idioma português brasileiro ai sim o jogo seria perfeito mas mesmo assim esse jogo é um 10/10 e estou ansioso para a sequencia. :]
Might be the best niche platformer ever, This game should be popular for how well animated and amazing the gameplay is, excellent combat, movement, and level design great with the bosses and overall feel of the game, 10/10
like mega man
跳跳乐太多了,钩锁不好用。 我觉得可以打7.5分/10分。
10/10 en 2025
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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